Bigger bloom, adjust sun intensity
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b7731e7faf
commit
042572f519
@ -21,7 +21,7 @@ void main()
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FragColor = vec4(texture + texture * coef, 1.0);
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FragColor = vec4(texture + texture * coef, 1.0);
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float brightness = dot(FragColor.rgb, vec3(0.2, 0.7, 0.07));
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float brightness = dot(FragColor.rgb, vec3(0.2, 0.7, 0.07));
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if(brightness > 0.7)
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if(brightness > 0.2)
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BrightColor = vec4(FragColor.rgb, 1.0);
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BrightColor = vec4(FragColor.rgb, 1.0);
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else
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else
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BrightColor = vec4(0.0, 0.0, 0.0, 1.0);
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BrightColor = vec4(0.0, 0.0, 0.0, 1.0);
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@ -478,7 +478,7 @@ void init()
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Light l1;
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Light l1;
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l1.position = sunPos;
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l1.position = sunPos;
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l1.color = glm::vec3(0.8f, 0.8f, 0.7f);
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l1.color = glm::vec3(0.8f, 0.8f, 0.7f);
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l1.intensity = 2;
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l1.intensity = 7;
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lights.push_back(l1);
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lights.push_back(l1);
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Light l2;
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Light l2;
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