Merge branch 'master' of https://git.wmi.amu.edu.pl/s444441/GRK-projekt-2020
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# Exported from Wings 3D 1.0.1
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||||||
|
vn -0.34874278 0.87308361 0.34073961
|
||||||
|
vn -0.82350309 0.0000000e+0 0.56731178
|
||||||
|
vn -0.42279812 0.82385482 0.37749832
|
||||||
|
vn -0.43656100 0.83918947 0.32430777
|
||||||
|
vn -0.88691408 0.0000000e+0 0.46193442
|
||||||
|
vn -0.82350309 0.0000000e+0 0.56731178
|
||||||
|
vn -0.42702825 0.82086493 0.37924616
|
||||||
|
vn 0.85484036 0.0000000e+0 0.51889108
|
||||||
|
vn 0.25024660 -0.96818192 6.4366946e-4
|
||||||
|
vn 0.41030048 -0.90951551 -6.6596220e-2
|
||||||
|
vn 0.82350309 0.0000000e+0 0.56731178
|
||||||
|
vn 0.31890558 -0.93276809 0.16805628
|
||||||
|
vn 0.31484356 -0.93485312 0.16408281
|
||||||
|
vn 2.7217819e-2 -0.99959657 -8.1173501e-3
|
||||||
|
vn 0.32350669 -0.94622588 0.0000000e+0
|
||||||
|
vn 0.82350309 0.0000000e+0 0.56731178
|
||||||
|
vn 0.85484036 0.0000000e+0 0.51889108
|
||||||
|
vn 0.85484036 0.0000000e+0 0.51889108
|
||||||
|
vn -8.6753709e-2 0.99567401 3.3272527e-2
|
||||||
|
vn 0.36724289 0.91939897 -0.14084814
|
||||||
|
vn 0.34874278 0.87308361 0.34073961
|
||||||
|
vn 0.82350309 0.0000000e+0 0.56731178
|
||||||
|
vn -0.84335584 0.0000000e+0 -0.53735549
|
||||||
|
vn 0.25024660 -0.96818192 6.4366946e-4
|
||||||
|
vn 0.41030048 -0.90951551 -6.6596220e-2
|
||||||
|
vn -0.25555460 0.0000000e+0 -0.96679462
|
||||||
|
vn -8.6753709e-2 0.99567401 3.3272527e-2
|
||||||
|
vn -0.84335584 0.0000000e+0 -0.53735549
|
||||||
|
vn -0.25555460 0.0000000e+0 -0.96679462
|
||||||
|
vn 0.36724289 0.91939897 -0.14084814
|
||||||
|
vn -0.84335584 0.0000000e+0 -0.53735549
|
||||||
|
vn -0.25555460 0.0000000e+0 -0.96679462
|
||||||
|
vn 0.50427448 0.85860405 -9.2229808e-2
|
||||||
|
vn -8.2673579e-2 0.99627162 2.4656288e-2
|
||||||
|
vn 0.88691408 0.0000000e+0 0.46193442
|
||||||
|
vn 0.74593766 0.0000000e+0 0.66601577
|
||||||
|
vn 0.42279812 0.82385482 0.37749832
|
||||||
|
vn 0.88691408 0.0000000e+0 0.46193442
|
||||||
|
vn 0.74593766 0.0000000e+0 0.66601577
|
||||||
|
vn -1.1166894e-2 -0.99988794 -9.9704414e-3
|
||||||
|
vn 0.88691408 0.0000000e+0 0.46193442
|
||||||
|
vn 0.31890277 -0.94690597 4.0866878e-2
|
||||||
|
vn 0.74593766 0.0000000e+0 0.66601577
|
||||||
|
vn 2.7217819e-2 -0.99959657 -8.1173501e-3
|
||||||
|
vn 0.95829012 0.0000000e+0 -0.28579720
|
||||||
|
vn 0.85484036 0.0000000e+0 0.51889108
|
||||||
|
vn 0.95829012 0.0000000e+0 -0.28579720
|
||||||
|
vn 0.85484036 0.0000000e+0 0.51889108
|
||||||
|
vn -8.6753709e-2 0.99567401 3.3272527e-2
|
||||||
|
vn -8.2673579e-2 0.99627162 2.4656288e-2
|
||||||
|
vn 0.95829012 0.0000000e+0 -0.28579720
|
||||||
|
vn 0.85484036 0.0000000e+0 0.51889108
|
||||||
|
vn 0.95829012 0.0000000e+0 -0.28579720
|
||||||
|
vn -0.84335584 0.0000000e+0 -0.53735549
|
||||||
|
vn -8.2673579e-2 0.99627162 2.4656288e-2
|
||||||
|
vn 0.95829012 0.0000000e+0 -0.28579720
|
||||||
|
vn -0.84335584 0.0000000e+0 -0.53735549
|
||||||
|
vn 0.25024660 -0.96818192 6.4366946e-4
|
||||||
|
vn 2.7217819e-2 -0.99959657 -8.1173501e-3
|
||||||
|
vn -0.84335584 0.0000000e+0 -0.53735549
|
||||||
|
vn 0.95829012 0.0000000e+0 -0.28579720
|
||||||
|
vn -1.1166894e-2 -0.99988794 -9.9704414e-3
|
||||||
|
vn 0.38916924 -0.91867155 6.7748717e-2
|
||||||
|
vn 0.22836934 0.0000000e+0 0.97357457
|
||||||
|
vn 0.74593766 0.0000000e+0 0.66601577
|
||||||
|
vn 0.22836934 0.0000000e+0 0.97357457
|
||||||
|
vn 7.7079267e-2 0.94131828 0.32860109
|
||||||
|
vn 0.74593766 0.0000000e+0 0.66601577
|
||||||
|
vn 0.42279812 0.82385482 0.37749832
|
||||||
|
vn 0.22836934 0.0000000e+0 0.97357457
|
||||||
|
vn 0.42702825 0.82086493 0.37924616
|
||||||
|
vn 0.74593766 0.0000000e+0 0.66601577
|
||||||
|
vn 0.0000000e+0 0.94033441 0.34025166
|
||||||
|
vn -0.25555460 0.0000000e+0 -0.96679462
|
||||||
|
vn -0.17664795 0.0000000e+0 -0.98427410
|
||||||
|
vn -1.9164607e-2 0.99409750 -0.10678429
|
||||||
|
vn 0.50427448 0.85860405 -9.2229808e-2
|
||||||
|
vn 9.7356475e-2 -0.99524958 0.0000000e+0
|
||||||
|
vn -0.17664795 0.0000000e+0 -0.98427410
|
||||||
|
vn 0.41030048 -0.90951551 -6.6596220e-2
|
||||||
|
vn -0.25555460 0.0000000e+0 -0.96679462
|
||||||
|
vn -0.25555460 0.0000000e+0 -0.96679462
|
||||||
|
vn -0.17664795 0.0000000e+0 -0.98427410
|
||||||
|
vn 9.7356475e-2 -0.99524958 0.0000000e+0
|
||||||
|
vn 0.32350669 -0.94622588 0.0000000e+0
|
||||||
|
vn 0.0000000e+0 0.99341178 -0.11459949
|
||||||
|
vn 0.36724289 0.91939897 -0.14084814
|
||||||
|
vn 0.34874278 0.87308361 0.34073961
|
||||||
|
vn 0.0000000e+0 0.96108401 0.27625628
|
||||||
|
vn -1.9164607e-2 0.99409750 -0.10678429
|
||||||
|
vn 0.0000000e+0 0.96108401 0.27625628
|
||||||
|
vn 0.43656100 0.83918947 0.32430777
|
||||||
|
vn 0.50427448 0.85860405 -9.2229808e-2
|
||||||
|
vn 9.6505640e-2 -0.98655171 0.13191807
|
||||||
|
vn 0.31890558 -0.93276809 0.16805628
|
||||||
|
vn 9.7356475e-2 -0.99524958 0.0000000e+0
|
||||||
|
vn 0.32350669 -0.94622588 0.0000000e+0
|
||||||
|
vn 0.0000000e+0 0.96108401 0.27625628
|
||||||
|
vn 0.43656100 0.83918947 0.32430777
|
||||||
|
vn 0.42702825 0.82086493 0.37924616
|
||||||
|
vn 0.0000000e+0 0.94033441 0.34025166
|
||||||
|
vn 9.6505640e-2 -0.98655171 0.13191807
|
||||||
|
vn -1.1166894e-2 -0.99988794 -9.9704414e-3
|
||||||
|
vn 0.38916924 -0.91867155 6.7748717e-2
|
||||||
|
vn 0.31890558 -0.93276809 0.16805628
|
||||||
|
vn 0.17877724 -0.98386157 -7.4236827e-3
|
||||||
|
vn 0.31484356 -0.93485312 0.16408281
|
||||||
|
vn 0.17764671 -0.97763993 0.11252476
|
||||||
|
vn 0.31890277 -0.94690597 4.0866878e-2
|
||||||
|
vn 0.31484356 -0.93485312 0.16408281
|
||||||
|
vn 0.88691408 0.0000000e+0 0.46193442
|
||||||
|
vn 0.82350309 0.0000000e+0 0.56731178
|
||||||
|
vn 0.31890277 -0.94690597 4.0866878e-2
|
||||||
|
vn 0.88691408 0.0000000e+0 0.46193442
|
||||||
|
vn 0.34874278 0.87308361 0.34073961
|
||||||
|
vn 0.82350309 0.0000000e+0 0.56731178
|
||||||
|
vn 0.42279812 0.82385482 0.37749832
|
||||||
|
vn 0.43656100 0.83918947 0.32430777
|
||||||
|
vn 0.88691408 0.0000000e+0 0.46193442
|
||||||
|
vn 0.82350309 0.0000000e+0 0.56731178
|
||||||
|
vn 0.42702825 0.82086493 0.37924616
|
||||||
|
g cube1_cube1_auv
|
||||||
|
usemtl cube1_auv
|
||||||
|
f 1/38/2 16/39/87 3/37/17
|
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|
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|
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|
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|
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|
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|
||||||
|
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|
@ -1,10 +1,9 @@
|
|||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
|
|
||||||
glm::mat4 Core::createPerspectiveMatrix(float zNear, float zFar)
|
glm::mat4 Core::createPerspectiveMatrix(float zNear, float zFar, float frustumScale)
|
||||||
{
|
{
|
||||||
const float frustumScale = 1.1f;
|
|
||||||
glm::mat4 perspective;
|
glm::mat4 perspective;
|
||||||
perspective[0][0] = frustumScale;
|
perspective[0][0] = 1.f;
|
||||||
perspective[1][1] = frustumScale;
|
perspective[1][1] = frustumScale;
|
||||||
perspective[2][2] = (zFar + zNear) / (zNear - zFar);
|
perspective[2][2] = (zFar + zNear) / (zNear - zFar);
|
||||||
perspective[3][2] = (2 * zFar * zNear) / (zNear - zFar);
|
perspective[3][2] = (2 * zFar * zNear) / (zNear - zFar);
|
||||||
|
@ -4,11 +4,6 @@
|
|||||||
|
|
||||||
namespace Core
|
namespace Core
|
||||||
{
|
{
|
||||||
glm::mat4 createPerspectiveMatrix(float zNear = 0.1f, float zFar = 100.0f);
|
glm::mat4 createPerspectiveMatrix(float zNear = 0.1f, float zFar = 100.0f, float frustumScale = 1.f);
|
||||||
|
|
||||||
// position - pozycja kamery
|
|
||||||
// forward - wektor "do przodu" kamery (jednostkowy)
|
|
||||||
// up - wektor "w gore" kamery (jednostkowy)
|
|
||||||
// up i forward musza byc ortogonalne!
|
|
||||||
glm::mat4 createViewMatrix(glm::vec3 position, glm::vec3 forward, glm::vec3 up);
|
glm::mat4 createViewMatrix(glm::vec3 position, glm::vec3 forward, glm::vec3 up);
|
||||||
}
|
}
|
50
src/main.cpp
50
src/main.cpp
@ -5,7 +5,7 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
|
#include <vector>
|
||||||
#include "Shader_Loader.h"
|
#include "Shader_Loader.h"
|
||||||
#include "Render_Utils.h"
|
#include "Render_Utils.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
@ -20,7 +20,7 @@
|
|||||||
|
|
||||||
#define STB_IMAGE_IMPLEMENTATION
|
#define STB_IMAGE_IMPLEMENTATION
|
||||||
#include "stb_image.h"
|
#include "stb_image.h"
|
||||||
|
//int winId;
|
||||||
GLuint program;
|
GLuint program;
|
||||||
GLuint programTex;
|
GLuint programTex;
|
||||||
GLuint programSun;
|
GLuint programSun;
|
||||||
@ -31,15 +31,18 @@ Core::RenderContext armContext;
|
|||||||
std::vector<Core::Node> arm;
|
std::vector<Core::Node> arm;
|
||||||
int ballIndex;
|
int ballIndex;
|
||||||
|
|
||||||
|
GLuint textureShip_normals;
|
||||||
GLuint sunTexture;
|
GLuint sunTexture;
|
||||||
GLuint earthTexture;
|
GLuint earthTexture;
|
||||||
GLuint moonTexture;
|
GLuint moonTexture;
|
||||||
GLuint skyboxTexture;
|
GLuint skyboxTexture;
|
||||||
|
GLuint shipTexture;
|
||||||
obj::Model sphereModel;
|
obj::Model sphereModel;
|
||||||
obj::Model cubeModel;
|
obj::Model cubeModel;
|
||||||
|
obj::Model shipModel;
|
||||||
Core::RenderContext sphereContext;
|
Core::RenderContext sphereContext;
|
||||||
Core::RenderContext cubeContext;
|
Core::RenderContext cubeContext;
|
||||||
|
Core::RenderContext shipContext;
|
||||||
|
|
||||||
float cameraAngle = 0;
|
float cameraAngle = 0;
|
||||||
glm::vec3 cameraPos = glm::vec3(-6, 0, 0);
|
glm::vec3 cameraPos = glm::vec3(-6, 0, 0);
|
||||||
@ -91,6 +94,7 @@ glm::mat4 createCameraMatrix()
|
|||||||
|
|
||||||
return Core::createViewMatrix(cameraPos, cameraDir, up);
|
return Core::createViewMatrix(cameraPos, cameraDir, up);
|
||||||
}
|
}
|
||||||
|
float frustumScale = 1.f;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -196,7 +200,7 @@ glm::mat4 drawMoon(glm::mat4 planetModelMatrix, float time, glm::vec3 orbit, glm
|
|||||||
void renderScene()
|
void renderScene()
|
||||||
{
|
{
|
||||||
cameraMatrix = createCameraMatrix();
|
cameraMatrix = createCameraMatrix();
|
||||||
perspectiveMatrix = Core::createPerspectiveMatrix();
|
perspectiveMatrix = Core::createPerspectiveMatrix(0.01f, 1000.0f, frustumScale);
|
||||||
float time = glutGet(GLUT_ELAPSED_TIME) / 1000.f;
|
float time = glutGet(GLUT_ELAPSED_TIME) / 1000.f;
|
||||||
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
@ -212,14 +216,20 @@ void renderScene()
|
|||||||
|
|
||||||
glm::mat4 sunModelMatrix = glm::mat4(1.0f);
|
glm::mat4 sunModelMatrix = glm::mat4(1.0f);
|
||||||
sunModelMatrix = glm::translate(sunModelMatrix, sunPos);
|
sunModelMatrix = glm::translate(sunModelMatrix, sunPos);
|
||||||
sunModelMatrix = glm::rotate(sunModelMatrix, time/10.0f, glm::vec3(0.0f, 1.0f, 1.0f));
|
|
||||||
drawObjectTexture(programSun, sphereContext, sunModelMatrix, glm::vec3(0.5f, 0.8f, 0.8f), sunTexture);
|
drawObjectTexture(programSun, sphereContext, sunModelMatrix, glm::vec3(0.5f, 0.8f, 0.8f), sunTexture);
|
||||||
|
|
||||||
glm::mat4 sunModelMatrix2 = glm::mat4(1.0f);
|
glm::mat4 sunModelMatrix2 = glm::mat4(1.0f);
|
||||||
sunModelMatrix2 = glm::translate(sunModelMatrix2, sunPos2);
|
sunModelMatrix2 = glm::translate(sunModelMatrix2, sunPos2);
|
||||||
sunModelMatrix2 = glm::rotate(sunModelMatrix2, time / 10.0f, glm::vec3(0.0f, 1.0f, 1.0f));
|
sunModelMatrix2 = glm::rotate(sunModelMatrix2, time / 100.0f, glm::vec3(0.0f, 1.0f, 1.0f));
|
||||||
drawObjectTexture(programSun, sphereContext, sunModelMatrix2, glm::vec3(0.9f, 0.9f, 2.0f), sunTexture);
|
drawObjectTexture(programSun, sphereContext, sunModelMatrix2, glm::vec3(0.9f, 0.9f, 2.0f), sunTexture);
|
||||||
|
|
||||||
|
|
||||||
|
glm::mat4 shipModelMatrix = glm::translate(cameraPos + cameraDir * 0.6f + glm::vec3(0, -0.25f, 0)) * glm::rotate(-cameraAngle + glm::radians(90.0f), glm::vec3(0, 1, 0)) * glm::scale(glm::vec3(0.25f));
|
||||||
|
drawObjectTexture(programTex, shipContext, shipModelMatrix, glm::vec3(1.f) ,shipTexture);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
glUseProgram(programTex);
|
glUseProgram(programTex);
|
||||||
|
|
||||||
lights[0].position = sunPos;
|
lights[0].position = sunPos;
|
||||||
@ -252,10 +262,21 @@ void init()
|
|||||||
programSun = shaderLoader.CreateProgram("shaders/shader_4_sun.vert", "shaders/shader_4_sun.frag");
|
programSun = shaderLoader.CreateProgram("shaders/shader_4_sun.vert", "shaders/shader_4_sun.frag");
|
||||||
programSkybox = shaderLoader.CreateProgram("shaders/shader_skybox.vert", "shaders/shader_skybox.frag");
|
programSkybox = shaderLoader.CreateProgram("shaders/shader_skybox.vert", "shaders/shader_skybox.frag");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//shipModel = obj::loadModelFromFile("models/spaceship.obj");
|
||||||
|
shipModel = obj::loadModelFromFile("models/spaceship.obj");
|
||||||
sphereModel = obj::loadModelFromFile("models/sphere.obj");
|
sphereModel = obj::loadModelFromFile("models/sphere.obj");
|
||||||
cubeModel = obj::loadModelFromFile("models/cube.obj");
|
cubeModel = obj::loadModelFromFile("models/cube.obj");
|
||||||
|
|
||||||
sphereContext.initFromOBJ(sphereModel);
|
sphereContext.initFromOBJ(sphereModel);
|
||||||
cubeContext.initFromOBJ(cubeModel);
|
cubeContext.initFromOBJ(cubeModel);
|
||||||
|
shipContext.initFromOBJ(shipModel);
|
||||||
|
|
||||||
|
|
||||||
|
shipTexture = Core::LoadTexture("textures/spaceship.png");
|
||||||
sunTexture = Core::LoadTexture("textures/sun.png");
|
sunTexture = Core::LoadTexture("textures/sun.png");
|
||||||
earthTexture = Core::LoadTexture("textures/earth2.png");
|
earthTexture = Core::LoadTexture("textures/earth2.png");
|
||||||
moonTexture = Core::LoadTexture("textures/moon.png");
|
moonTexture = Core::LoadTexture("textures/moon.png");
|
||||||
@ -278,6 +299,16 @@ void shutdown()
|
|||||||
shaderLoader.DeleteProgram(program);
|
shaderLoader.DeleteProgram(program);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void onReshape(int width, int height)
|
||||||
|
{
|
||||||
|
// Kiedy rozmiar okna sie zmieni, obraz jest znieksztalcony.
|
||||||
|
// Dostosuj odpowiednio macierz perspektywy i viewport.
|
||||||
|
// Oblicz odpowiednio globalna zmienna "frustumScale".
|
||||||
|
// Ustaw odpowiednio viewport - zobacz:
|
||||||
|
// https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glViewport.xhtml
|
||||||
|
frustumScale = (float)width / (float)height;
|
||||||
|
glViewport(0, 0, width, height);
|
||||||
|
}
|
||||||
void idle()
|
void idle()
|
||||||
{
|
{
|
||||||
glutPostRedisplay();
|
glutPostRedisplay();
|
||||||
@ -287,9 +318,11 @@ int main(int argc, char** argv)
|
|||||||
{
|
{
|
||||||
glutInit(&argc, argv);
|
glutInit(&argc, argv);
|
||||||
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
|
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
|
||||||
glutInitWindowPosition(200, 300);
|
glutInitWindowPosition(100, 200);
|
||||||
glutInitWindowSize(600, 600);
|
glutInitWindowSize(1240, 720);
|
||||||
glutCreateWindow("GRK-PROJECT WIP");
|
glutCreateWindow("GRK-PROJECT WIP");
|
||||||
|
//winId = glutCreateWindow("OpenGL + PhysX");
|
||||||
|
//glutFullScreen();
|
||||||
glewInit();
|
glewInit();
|
||||||
|
|
||||||
init();
|
init();
|
||||||
@ -297,6 +330,7 @@ int main(int argc, char** argv)
|
|||||||
glutDisplayFunc(renderScene);
|
glutDisplayFunc(renderScene);
|
||||||
glutIdleFunc(idle);
|
glutIdleFunc(idle);
|
||||||
|
|
||||||
|
glutReshapeFunc(onReshape);
|
||||||
glutMainLoop();
|
glutMainLoop();
|
||||||
|
|
||||||
shutdown();
|
shutdown();
|
||||||
|
BIN
textures/basecolorShip.png
Normal file
BIN
textures/basecolorShip.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 MiB |
BIN
textures/corvette_diffuse.jpg
Normal file
BIN
textures/corvette_diffuse.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.4 MiB |
BIN
textures/corvette_normals.png
Normal file
BIN
textures/corvette_normals.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 423 KiB |
BIN
textures/corvette_specular.jpg
Normal file
BIN
textures/corvette_specular.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.3 MiB |
BIN
textures/normalShip.png
Normal file
BIN
textures/normalShip.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.3 MiB |
BIN
textures/spaceship.png
Normal file
BIN
textures/spaceship.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 371 KiB |
Loading…
Reference in New Issue
Block a user