This commit is contained in:
Marcin Kwapisz 2021-02-25 21:11:51 +01:00
commit 33a003fe6b

View File

@ -615,7 +615,7 @@ void updateObjects()
Object *moon = findObject("Moon");
Object *earth = findObject("Earth");
auto earthPos = earth->findOrbit(lastTime / 5.0f, sunPos, glm::vec3(0, 1, 0), glm::vec3(-20.5f, 0.0f, -20.5f));
auto earthPos = earth->findOrbit(lastTime / 5.0f, sunPos, glm::vec3(0, 1, 0), glm::vec3(-25.5f, 0.0f, -25.5f));
earth->SetPosition(earthPos);
earth->SetRotation(glm::vec3(0, 0, 1), lastTime);
auto actorEarth = getActor("Earth");
@ -671,7 +671,7 @@ void updateObjects()
actorPlanet1->setKinematicTarget(PxTransform(PxVec3(planet1Pos.x, planet1Pos.y, planet1Pos.z)));
Object *planet2 = findObject("planet2");
auto planet2Pos = planet2->findOrbit(lastTime / 10.0f, sunPos, glm::vec3(0, 1, 0), glm::vec3(-15.5f, 1.0f, -15.5f));
auto planet2Pos = planet2->findOrbit(lastTime / 10.0f, sunPos, glm::vec3(0, 1, 0), glm::vec3(-10.5f, 1.0f, -10.5f));
planet2->SetPosition(planet2Pos);
planet2->SetRotation(glm::vec3(-1, 0, 0), lastTime/5.0f);
auto actorPlanet2 = getActor("planet2");
@ -993,7 +993,7 @@ void initPhysics()
void initAsteroids()
{
int amount = asteroidAmount;
float radius = 15.0;
float radius = 25.0;
float offset = 3.0f;
for (int i=0; i < amount; i++)
@ -1145,7 +1145,7 @@ void initObjects()
objects.push_back(planet);
planet = Object("planet2", sphere, mercuryTexture, programTex, glm::vec3(1.0f),
glm::vec3(-90.5f, 0.0f, -6.5f), glm::vec3(0.0f, 0.0f, 1.0f), glm::vec3(1.2f), 0, false, true);
glm::vec3(-90.5f, 0.0f, -6.5f), glm::vec3(0.0f, 0.0f, 1.0f), glm::vec3(0.4f), 0, false, true);
objects.push_back(planet);
planet = Object("Dead star", sphere, icyTexture, programTex, glm::vec3(1.0f),
@ -1220,7 +1220,7 @@ void init()
marsTexture = Core::LoadTexture("models/textures/Mars/2k_mars.png");
jowisTexture = Core::LoadTexture("models/textures/Jupiter/2k_jupiter.png");
neptunTexture = Core::LoadTexture("models/textures/Neptune/2k_neptune.png");
venusTexture = Core::LoadTexture("models/textures/Mercury/2k_venus.png");
venusTexture = Core::LoadTexture("models/textures/Venus/2k_venus_surface.png");
mercuryTexture = Core::LoadTexture("models/textures/Mercury/2k_mercury.png");
parallax_diffuse = Core::LoadTexture("textures/parallax_diffuse.png");