Final changes
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10
src/main.cpp
10
src/main.cpp
@ -583,7 +583,7 @@ void updateObjects()
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Object *moon = findObject("Moon");
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Object *earth = findObject("Earth");
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auto earthPos = earth->findOrbit(lastTime / 5.0f, sunPos, glm::vec3(0, 1, 0), glm::vec3(-20.5f, 0.0f, -20.5f));
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auto earthPos = earth->findOrbit(lastTime / 5.0f, sunPos, glm::vec3(0, 1, 0), glm::vec3(-25.5f, 0.0f, -25.5f));
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earth->SetPosition(earthPos);
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earth->SetRotation(glm::vec3(0, 0, 1), lastTime);
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auto actorEarth = getActor("Earth");
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@ -639,7 +639,7 @@ void updateObjects()
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actorPlanet1->setKinematicTarget(PxTransform(PxVec3(planet1Pos.x, planet1Pos.y, planet1Pos.z)));
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Object *planet2 = findObject("planet2");
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auto planet2Pos = planet2->findOrbit(lastTime / 10.0f, sunPos, glm::vec3(0, 1, 0), glm::vec3(-15.5f, 1.0f, -15.5f));
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auto planet2Pos = planet2->findOrbit(lastTime / 10.0f, sunPos, glm::vec3(0, 1, 0), glm::vec3(-10.5f, 1.0f, -10.5f));
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planet2->SetPosition(planet2Pos);
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planet2->SetRotation(glm::vec3(-1, 0, 0), lastTime/5.0f);
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auto actorPlanet2 = getActor("planet2");
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@ -960,7 +960,7 @@ void initPhysics()
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void initAsteroids()
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{
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int amount = asteroidAmount;
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float radius = 15.0;
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float radius = 25.0;
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float offset = 3.0f;
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for (int i=0; i < amount; i++)
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@ -1112,7 +1112,7 @@ void initObjects()
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objects.push_back(planet);
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planet = Object("planet2", sphere, mercuryTexture, programTex, glm::vec3(1.0f),
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glm::vec3(-90.5f, 0.0f, -6.5f), glm::vec3(0.0f, 0.0f, 1.0f), glm::vec3(1.2f), 0, false, true);
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glm::vec3(-90.5f, 0.0f, -6.5f), glm::vec3(0.0f, 0.0f, 1.0f), glm::vec3(0.4f), 0, false, true);
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objects.push_back(planet);
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planet = Object("Dead star", sphere, icyTexture, programTex, glm::vec3(1.0f),
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@ -1187,7 +1187,7 @@ void init()
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marsTexture = Core::LoadTexture("models/textures/Mars/2k_mars.png");
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jowisTexture = Core::LoadTexture("models/textures/Jupiter/2k_jupiter.png");
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neptunTexture = Core::LoadTexture("models/textures/Neptune/2k_neptune.png");
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venusTexture = Core::LoadTexture("models/textures/Mercury/2k_venus.png");
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venusTexture = Core::LoadTexture("models/textures/Venus/2k_venus_surface.png");
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mercuryTexture = Core::LoadTexture("models/textures/Mercury/2k_mercury.png");
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parallax_diffuse = Core::LoadTexture("textures/parallax_diffuse.png");
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