parent
f2ab237a78
commit
e2146bc5a1
@ -8,7 +8,7 @@ uniform sampler2D bloomBlur;
|
|||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
const float gamma = 1.0;
|
const float gamma = 0.8;
|
||||||
vec3 hdrColor = texture(scene, vTexCoords).rgb;
|
vec3 hdrColor = texture(scene, vTexCoords).rgb;
|
||||||
vec3 bloomColor = texture(bloomBlur, vTexCoords).rgb;
|
vec3 bloomColor = texture(bloomBlur, vTexCoords).rgb;
|
||||||
hdrColor += bloomColor;
|
hdrColor += bloomColor;
|
||||||
|
@ -26,7 +26,7 @@ void main()
|
|||||||
{
|
{
|
||||||
vec3 fragColor = vec3(0,0,0);
|
vec3 fragColor = vec3(0,0,0);
|
||||||
vec4 textureColor = texture2D(colorTexture, vTexCoord);
|
vec4 textureColor = texture2D(colorTexture, vTexCoord);
|
||||||
vec3 ambient = vec3(0.1, 0.1, 0.1) * textureColor.xyz;
|
vec4 ambient = vec4(0.1, 0.1, 0.1, 1.0) * textureColor;
|
||||||
vec3 normal = normalize(interpNormal);
|
vec3 normal = normalize(interpNormal);
|
||||||
for(int i = 0; i < NR_POINT_LIGHTS; i++)
|
for(int i = 0; i < NR_POINT_LIGHTS; i++)
|
||||||
{
|
{
|
||||||
@ -45,9 +45,9 @@ void main()
|
|||||||
vec3 specular = spec * pointLights[i].color * (pointLights[i].intensity/dist);
|
vec3 specular = spec * pointLights[i].color * (pointLights[i].intensity/dist);
|
||||||
|
|
||||||
vec3 texture = vec3(textureColor.x, textureColor.y, textureColor.z); // * pointLights[i].color;
|
vec3 texture = vec3(textureColor.x, textureColor.y, textureColor.z); // * pointLights[i].color;
|
||||||
fragColor += texture*diffuse+vec3(1)*specular;
|
fragColor += mix(texture,texture*diffuse+vec3(1)*specular,0.9);
|
||||||
}
|
}
|
||||||
|
|
||||||
BrightColor = vec4(0.0, 0.0, 0.0, 1.0);
|
BrightColor = vec4(0.0, 0.0, 0.0, 1.0);
|
||||||
FragColor = vec4(fragColor+ambient,1.0);
|
FragColor = vec4(fragColor, 1.0) + ambient;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user