Second hamster (Parallax not working right again :c)

This commit is contained in:
xkamikoo 2021-02-25 01:37:48 +01:00
parent 636a4bb003
commit f8a3e2c102
4 changed files with 150012 additions and 1 deletions

View File

@ -0,0 +1,16 @@
# Blender MTL File: 'uploads_files_927450_space_humster.blend'
# Material Count: 1
newmtl humster
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.420000 0.420000 0.420000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd textures\\humster_BaseColor.png
map_Ns textures\\humster_Roughness.png
refl textures\\humster_Metallic.png
bump textures\\humster_Height.png

File diff suppressed because it is too large Load Diff

View File

@ -36,7 +36,7 @@ vec2 ParallaxMapping(vec2 texCoords, vec3 viewDir)
// depth of current layer
float currentLayerDepth = 0.0;
// the amount to shift the texture coordinates per layer (from vector P)
vec2 P = viewDir.xy / viewDir.z * 0.0001;
vec2 P = viewDir.xy / viewDir.z * 0.00001;
vec2 deltaTexCoords = P / numLayers;
// get initial values

View File

@ -119,6 +119,7 @@ std::shared_ptr<Model> sphere;
std::shared_ptr<Model> corvette;
std::shared_ptr<Model> asteroid;
std::shared_ptr<Model> crewmate;
std::shared_ptr<Model> hamster;
//asteroids
GLuint bufferAsteroids;
@ -819,6 +820,8 @@ void initPhysics()
{
if (obj.GetName() == "Space Humster")
rectangleShape = pxScene.physics->createShape(PxBoxGeometry(0.3f, 0.3f, 0.3f), *material);
if (obj.GetName() == "humster")
rectangleShape = pxScene.physics->createShape(PxBoxGeometry(0.3f, 0.3f, 0.3f), *material);
else if (obj.GetName() == "Corvette")
rectangleShape = pxScene.physics->createShape(PxBoxGeometry(0.5f, 0.5f, 0.5f), *material);
else rectangleShape = pxScene.physics->createShape(PxBoxGeometry(1, 1, 1), *material);
@ -1047,6 +1050,10 @@ void initObjects()
glm::vec3(-5, 0, 0), glm::vec3(1, 0, 1), glm::vec3(0.1), 0, true, false);
objects.push_back(crewmateObj);
crewmateObj = Object("humster", hamster, programParallax, glm::vec3(1.0f),
glm::vec3(5, 0, 5), glm::vec3(1, 0, 1), glm::vec3(0.1), 0, true, false);
objects.push_back(crewmateObj);
//glm::mat4 shipModelMatrix = glm::translate(cameraPos + cameraDir * 0.7f + glm::vec3(0, -0.25f, 0)) * glm::rotate(-cameraAngle + glm::radians(90.0f), glm::vec3(0, 1, 0)) * glm::scale(glm::vec3(0.0001f));;
Object ship = Object("Corvette", corvette, programParallax, glm::vec3(1.0f),
cameraPos+glm::vec3(75,-0.3,50), glm::vec3(0, 1, 0), glm::vec3(0.0001f), 60, true, false);
@ -1077,6 +1084,7 @@ void init()
corvette = std::make_shared<Model>("models/Corvette-F3.obj");
crewmate = std::make_shared<Model>("models/space_humster.obj");
hamster = std::make_shared<Model>("models/space_humster_helmetless.obj");
asteroid = std::make_shared<Model>("models/Asteroid_X.obj");
sphere = std::make_shared<Model>("models/sphere.obj");
cube = std::make_shared<Model>("models/cube.obj");