// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXV_SIM_STATS_H #define PXV_SIM_STATS_H #include "foundation/PxAssert.h" #include "foundation/PxMemory.h" #include "geometry/PxGeometry.h" #include "CmPhysXCommon.h" namespace physx { /*! \file Context handling */ /************************************************************************/ /* Context handling, types */ /************************************************************************/ /*! Description: contains statistics for the simulation. */ struct PxvSimStats { PxvSimStats() { clearAll(); } void clearAll() { PxMemZero(this, sizeof(PxvSimStats)); } // set counters to zero PX_FORCE_INLINE void incCCDPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1) { PX_ASSERT(g0 <= g1); // That's how they should be sorted mNbCCDPairs[g0][g1]++; } PX_FORCE_INLINE void decCCDPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1) { PX_ASSERT(g0 <= g1); // That's how they should be sorted PX_ASSERT(mNbCCDPairs[g0][g1]); mNbCCDPairs[g0][g1]--; } PX_FORCE_INLINE void incModifiedContactPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1) { PX_ASSERT(g0 <= g1); // That's how they should be sorted mNbModifiedContactPairs[g0][g1]++; } PX_FORCE_INLINE void decModifiedContactPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1) { PX_ASSERT(g0 <= g1); // That's how they should be sorted PX_ASSERT(mNbModifiedContactPairs[g0][g1]); mNbModifiedContactPairs[g0][g1]--; } // PT: those guys are now persistent and shouldn't be cleared each frame PxU32 mNbDiscreteContactPairs [PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT]; PxU32 mNbCCDPairs [PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT]; PxU32 mNbModifiedContactPairs [PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT]; PxU32 mNbDiscreteContactPairsTotal; // PT: sum of mNbDiscreteContactPairs, i.e. number of pairs reaching narrow phase PxU32 mNbDiscreteContactPairsWithCacheHits; PxU32 mNbDiscreteContactPairsWithContacts; PxU32 mNbActiveConstraints; PxU32 mNbActiveDynamicBodies; PxU32 mNbActiveKinematicBodies; PxU32 mNbAxisSolverConstraints; PxU32 mTotalCompressedContactSize; PxU32 mTotalConstraintSize; PxU32 mPeakConstraintBlockAllocations; PxU32 mNbNewPairs; PxU32 mNbLostPairs; PxU32 mNbNewTouches; PxU32 mNbLostTouches; PxU32 mNbPartitions; }; } #endif