/// @ref core
/// @file glm/mat2x2.hpp
#pragma once
#include "detail/type_mat2x2.hpp"
namespace glm
{
/// 2 columns of 2 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x2 lowp_mat2;
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x2 mediump_mat2;
/// 2 columns of 2 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x2 highp_mat2;
/// 2 columns of 2 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x2 lowp_mat2x2;
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x2 mediump_mat2x2;
/// 2 columns of 2 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x2 highp_mat2x2;
}//namespace glm