/// @ref core
/// @file glm/detail/func_vector_relational.hpp
///
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
///
/// @defgroup core_func_vector_relational Vector Relational Functions
/// @ingroup core
///
/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
/// operate on scalars and produce scalar Boolean results. For vector results,
/// use the following built-in functions.
///
/// In all cases, the sizes of all the input and return vectors for any particular
/// call must match.
#pragma once
#include "precision.hpp"
#include "setup.hpp"
namespace glm
{
/// @addtogroup core_func_vector_relational
/// @{
/// Returns the component-wise comparison result of x < y.
///
/// @tparam vecType Floating-point or integer vector types.
///
/// @see GLSL lessThan man page
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
template class vecType>
GLM_FUNC_DECL vecType lessThan(vecType const & x, vecType const & y);
/// Returns the component-wise comparison of result x <= y.
///
/// @tparam vecType Floating-point or integer vector types.
///
/// @see GLSL lessThanEqual man page
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
template class vecType>
GLM_FUNC_DECL vecType lessThanEqual(vecType const & x, vecType const & y);
/// Returns the component-wise comparison of result x > y.
///
/// @tparam vecType Floating-point or integer vector types.
///
/// @see GLSL greaterThan man page
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
template class vecType>
GLM_FUNC_DECL vecType greaterThan(vecType const & x, vecType const & y);
/// Returns the component-wise comparison of result x >= y.
///
/// @tparam vecType Floating-point or integer vector types.
///
/// @see GLSL greaterThanEqual man page
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
template class vecType>
GLM_FUNC_DECL vecType greaterThanEqual(vecType const & x, vecType const & y);
/// Returns the component-wise comparison of result x == y.
///
/// @tparam vecType Floating-point, integer or boolean vector types.
///
/// @see GLSL equal man page
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
template class vecType>
GLM_FUNC_DECL vecType equal(vecType const & x, vecType const & y);
/// Returns the component-wise comparison of result x != y.
///
/// @tparam vecType Floating-point, integer or boolean vector types.
///
/// @see GLSL notEqual man page
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
template class vecType>
GLM_FUNC_DECL vecType notEqual(vecType const & x, vecType const & y);
/// Returns true if any component of x is true.
///
/// @tparam vecType Boolean vector types.
///
/// @see GLSL any man page
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
template class vecType>
GLM_FUNC_DECL bool any(vecType const & v);
/// Returns true if all components of x are true.
///
/// @tparam vecType Boolean vector types.
///
/// @see GLSL all man page
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
template class vecType>
GLM_FUNC_DECL bool all(vecType const & v);
/// Returns the component-wise logical complement of x.
/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
///
/// @tparam vecType Boolean vector types.
///
/// @see GLSL not man page
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
template class vecType>
GLM_FUNC_DECL vecType not_(vecType const & v);
/// @}
}//namespace glm
#include "func_vector_relational.inl"