144 lines
4.4 KiB
C++
144 lines
4.4 KiB
C++
/// @ref gtx_euler_angles
|
|
/// @file glm/gtx/euler_angles.hpp
|
|
///
|
|
/// @see core (dependence)
|
|
/// @see gtc_half_float (dependence)
|
|
///
|
|
/// @defgroup gtx_euler_angles GLM_GTX_euler_angles
|
|
/// @ingroup gtx
|
|
///
|
|
/// @brief Build matrices from Euler angles.
|
|
///
|
|
/// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities.
|
|
|
|
#pragma once
|
|
|
|
// Dependency:
|
|
#include "../glm.hpp"
|
|
|
|
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
|
|
# pragma message("GLM: GLM_GTX_euler_angles extension included")
|
|
#endif
|
|
|
|
namespace glm
|
|
{
|
|
/// @addtogroup gtx_euler_angles
|
|
/// @{
|
|
|
|
/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
|
|
/// @see gtx_euler_angles
|
|
template <typename T>
|
|
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleX(
|
|
T const & angleX);
|
|
|
|
/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
|
|
/// @see gtx_euler_angles
|
|
template <typename T>
|
|
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleY(
|
|
T const & angleY);
|
|
|
|
/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
|
|
/// @see gtx_euler_angles
|
|
template <typename T>
|
|
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZ(
|
|
T const & angleZ);
|
|
|
|
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
|
|
/// @see gtx_euler_angles
|
|
template <typename T>
|
|
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXY(
|
|
T const & angleX,
|
|
T const & angleY);
|
|
|
|
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
|
|
/// @see gtx_euler_angles
|
|
template <typename T>
|
|
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYX(
|
|
T const & angleY,
|
|
T const & angleX);
|
|
|
|
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
|
|
/// @see gtx_euler_angles
|
|
template <typename T>
|
|
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXZ(
|
|
T const & angleX,
|
|
T const & angleZ);
|
|
|
|
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
|
|
/// @see gtx_euler_angles
|
|
template <typename T>
|
|
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZX(
|
|
T const & angle,
|
|
T const & angleX);
|
|
|
|
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
|
|
/// @see gtx_euler_angles
|
|
template <typename T>
|
|
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYZ(
|
|
T const & angleY,
|
|
T const & angleZ);
|
|
|
|
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
|
|
/// @see gtx_euler_angles
|
|
template <typename T>
|
|
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZY(
|
|
T const & angleZ,
|
|
T const & angleY);
|
|
|
|
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).
|
|
/// @see gtx_euler_angles
|
|
template <typename T>
|
|
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXYZ(
|
|
T const & t1,
|
|
T const & t2,
|
|
T const & t3);
|
|
|
|
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
|
|
/// @see gtx_euler_angles
|
|
template <typename T>
|
|
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYXZ(
|
|
T const & yaw,
|
|
T const & pitch,
|
|
T const & roll);
|
|
|
|
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
|
|
/// @see gtx_euler_angles
|
|
template <typename T>
|
|
GLM_FUNC_DECL tmat4x4<T, defaultp> yawPitchRoll(
|
|
T const & yaw,
|
|
T const & pitch,
|
|
T const & roll);
|
|
|
|
/// Creates a 2D 2 * 2 rotation matrix from an euler angle.
|
|
/// @see gtx_euler_angles
|
|
template <typename T>
|
|
GLM_FUNC_DECL tmat2x2<T, defaultp> orientate2(T const & angle);
|
|
|
|
/// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.
|
|
/// @see gtx_euler_angles
|
|
template <typename T>
|
|
GLM_FUNC_DECL tmat3x3<T, defaultp> orientate3(T const & angle);
|
|
|
|
/// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
|
|
/// @see gtx_euler_angles
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tmat3x3<T, P> orientate3(tvec3<T, P> const & angles);
|
|
|
|
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
|
|
/// @see gtx_euler_angles
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tmat4x4<T, P> orientate4(tvec3<T, P> const & angles);
|
|
|
|
/// Extracts the (X * Y * Z) Euler angles from the rotation matrix M
|
|
/// @see gtx_euler_angles
|
|
template <typename T>
|
|
GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4<T, defaultp> const & M,
|
|
T & t1,
|
|
T & t2,
|
|
T & t3);
|
|
|
|
/// @}
|
|
}//namespace glm
|
|
|
|
#include "euler_angles.inl"
|