Space-Project/shaders/shader_tex.vert
2021-01-29 01:07:43 +01:00

21 lines
484 B
GLSL

#version 430 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec2 vertexTexCoord;
layout(location = 2) in vec3 vertexNormal;
uniform mat4 transformation;
uniform mat4 modelMatrix;
out vec3 interpNormal;
out vec3 fragPos;
out vec2 vTexCoord;
void main()
{
gl_Position = transformation * vec4(vertexPosition, 1.0);
interpNormal = (modelMatrix*vec4(vertexNormal,0)).xyz;
fragPos = (modelMatrix*vec4(vertexPosition,1)).xyz;
vTexCoord = vertexTexCoord;
}