218 lines
7.3 KiB
C
218 lines
7.3 KiB
C
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_NXPHYSICS_API
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#define PX_PHYSICS_NXPHYSICS_API
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/** \addtogroup physics
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@{
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*/
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/**
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This is the main include header for the Physics SDK, for users who
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want to use a single #include file.
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Alternatively, one can instead directly #include a subset of the below files.
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*/
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// Foundation SDK
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#include "foundation/Px.h"
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#include "foundation/PxAllocatorCallback.h"
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#include "foundation/PxAssert.h"
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#include "foundation/PxBitAndData.h"
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#include "foundation/PxBounds3.h"
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#include "foundation/PxErrorCallback.h"
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#include "foundation/PxErrors.h"
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#include "foundation/PxFlags.h"
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#include "foundation/PxIntrinsics.h"
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#include "foundation/PxIO.h"
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#include "foundation/PxMat33.h"
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#include "foundation/PxMat44.h"
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#include "foundation/PxMath.h"
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#include "foundation/PxMathUtils.h"
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#include "foundation/PxPlane.h"
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#include "foundation/PxPreprocessor.h"
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#include "foundation/PxQuat.h"
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#include "foundation/PxSimpleTypes.h"
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#include "foundation/PxStrideIterator.h"
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#include "foundation/PxTransform.h"
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#include "foundation/PxUnionCast.h"
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#include "foundation/PxVec2.h"
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#include "foundation/PxVec3.h"
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#include "foundation/PxVec4.h"
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//Not physics specific utilities and common code
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#include "common/PxCoreUtilityTypes.h"
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#include "common/PxPhysXCommonConfig.h"
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#include "common/PxRenderBuffer.h"
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#include "common/PxBase.h"
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#include "common/PxTolerancesScale.h"
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#include "common/PxTypeInfo.h"
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#include "common/PxStringTable.h"
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#include "common/PxSerializer.h"
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#include "common/PxMetaData.h"
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#include "common/PxMetaDataFlags.h"
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#include "common/PxSerialFramework.h"
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#include "common/PxPhysicsInsertionCallback.h"
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//Task Manager
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#include "task/PxTask.h"
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// Cuda Mananger
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#if PX_SUPPORT_GPU_PHYSX
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#include "gpu/PxGpu.h"
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#endif
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//Geometry Library
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#include "geometry/PxBoxGeometry.h"
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#include "geometry/PxBVHStructure.h"
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#include "geometry/PxCapsuleGeometry.h"
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#include "geometry/PxConvexMesh.h"
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#include "geometry/PxConvexMeshGeometry.h"
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#include "geometry/PxGeometry.h"
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#include "geometry/PxGeometryHelpers.h"
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#include "geometry/PxGeometryQuery.h"
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#include "geometry/PxHeightField.h"
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#include "geometry/PxHeightFieldDesc.h"
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#include "geometry/PxHeightFieldFlag.h"
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#include "geometry/PxHeightFieldGeometry.h"
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#include "geometry/PxHeightFieldSample.h"
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#include "geometry/PxMeshQuery.h"
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#include "geometry/PxMeshScale.h"
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#include "geometry/PxPlaneGeometry.h"
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#include "geometry/PxSimpleTriangleMesh.h"
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#include "geometry/PxSphereGeometry.h"
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#include "geometry/PxTriangle.h"
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#include "geometry/PxTriangleMesh.h"
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#include "geometry/PxTriangleMeshGeometry.h"
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// PhysX Core SDK
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#include "PxActor.h"
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#include "PxAggregate.h"
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#include "PxArticulation.h"
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#include "PxArticulationReducedCoordinate.h"
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#include "PxArticulationJoint.h"
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#include "PxArticulationJointReducedCoordinate.h"
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#include "PxArticulationLink.h"
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#include "PxBatchQuery.h"
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#include "PxBatchQueryDesc.h"
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#include "PxClient.h"
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#include "PxConstraint.h"
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#include "PxConstraintDesc.h"
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#include "PxContact.h"
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#include "PxContactModifyCallback.h"
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#include "PxDeletionListener.h"
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#include "PxFiltering.h"
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#include "PxForceMode.h"
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#include "PxFoundation.h"
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#include "PxLockedData.h"
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#include "PxMaterial.h"
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#include "PxPhysics.h"
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#include "PxPhysicsVersion.h"
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#include "PxPhysXConfig.h"
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#include "PxQueryFiltering.h"
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#include "PxQueryReport.h"
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#include "PxRigidActor.h"
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#include "PxRigidBody.h"
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#include "PxRigidDynamic.h"
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#include "PxRigidStatic.h"
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#include "PxScene.h"
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#include "PxSceneDesc.h"
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#include "PxSceneLock.h"
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#include "PxShape.h"
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#include "PxSimulationEventCallback.h"
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#include "PxSimulationStatistics.h"
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#include "PxVisualizationParameter.h"
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#include "PxPruningStructure.h"
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//Character Controller
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#include "characterkinematic/PxBoxController.h"
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#include "characterkinematic/PxCapsuleController.h"
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#include "characterkinematic/PxController.h"
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#include "characterkinematic/PxControllerBehavior.h"
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#include "characterkinematic/PxControllerManager.h"
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#include "characterkinematic/PxControllerObstacles.h"
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#include "characterkinematic/PxExtended.h"
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//Cooking (data preprocessing)
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#include "cooking/Pxc.h"
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#include "cooking/PxConvexMeshDesc.h"
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#include "cooking/PxCooking.h"
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#include "cooking/PxTriangleMeshDesc.h"
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#include "cooking/PxBVH33MidphaseDesc.h"
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#include "cooking/PxBVH34MidphaseDesc.h"
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#include "cooking/PxMidphaseDesc.h"
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//Extensions to the SDK
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#include "extensions/PxDefaultStreams.h"
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#include "extensions/PxDistanceJoint.h"
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#include "extensions/PxExtensionsAPI.h"
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#include "extensions/PxFixedJoint.h"
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#include "extensions/PxJoint.h"
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#include "extensions/PxJointLimit.h"
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#include "extensions/PxPrismaticJoint.h"
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#include "extensions/PxRevoluteJoint.h"
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#include "extensions/PxRigidBodyExt.h"
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#include "extensions/PxShapeExt.h"
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#include "extensions/PxSimpleFactory.h"
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#include "extensions/PxSmoothNormals.h"
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#include "extensions/PxSphericalJoint.h"
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#include "extensions/PxStringTableExt.h"
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#include "extensions/PxTriangleMeshExt.h"
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#include "extensions/PxConvexMeshExt.h"
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//Serialization
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#include "extensions/PxSerialization.h"
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#include "extensions/PxBinaryConverter.h"
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#include "extensions/PxRepXSerializer.h"
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//Vehicle Simulation
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#include "vehicle/PxVehicleComponents.h"
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#include "vehicle/PxVehicleDrive.h"
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#include "vehicle/PxVehicleDrive4W.h"
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#include "vehicle/PxVehicleDriveTank.h"
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#include "vehicle/PxVehicleSDK.h"
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#include "vehicle/PxVehicleShaders.h"
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#include "vehicle/PxVehicleTireFriction.h"
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#include "vehicle/PxVehicleUpdate.h"
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#include "vehicle/PxVehicleUtilControl.h"
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#include "vehicle/PxVehicleUtilSetup.h"
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#include "vehicle/PxVehicleUtilTelemetry.h"
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#include "vehicle/PxVehicleWheels.h"
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#include "vehicle/PxVehicleNoDrive.h"
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#include "vehicle/PxVehicleDriveNW.h"
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//Connecting the SDK to Visual Debugger
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#include "pvd/PxPvdSceneClient.h"
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#include "pvd/PxPvd.h"
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#include "pvd/PxPvdTransport.h"
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/** @} */
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#endif
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