66 lines
2.8 KiB
C
66 lines
2.8 KiB
C
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_VERSION_NUMBER_H
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#define PX_PHYSICS_VERSION_NUMBER_H
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/*
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VersionNumbers: The combination of these
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numbers uniquely identifies the API, and should
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be incremented when the SDK API changes. This may
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include changes to file formats.
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This header is included in the main SDK header files
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so that the entire SDK and everything that builds on it
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is completely rebuilt when this file changes. Thus,
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this file is not to include a frequently changing
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build number. See BuildNumber.h for that.
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Each of these three values should stay below 255 because
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sometimes they are stored in a byte.
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*/
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/** \addtogroup foundation
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@{
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*/
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#define PX_PHYSICS_VERSION_MAJOR 4
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#define PX_PHYSICS_VERSION_MINOR 1
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#define PX_PHYSICS_VERSION_BUGFIX 1
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/**
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The constant PX_PHYSICS_VERSION is used when creating certain PhysX module objects.
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This is to ensure that the application is using the same header version as the library was built with.
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*/
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#define PX_PHYSICS_VERSION ((PX_PHYSICS_VERSION_MAJOR<<24) + (PX_PHYSICS_VERSION_MINOR<<16) + (PX_PHYSICS_VERSION_BUGFIX<<8) + 0)
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#endif // PX_PHYSICS_VERSION_NUMBER_H
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/** @} */
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