99 lines
3.2 KiB
C++
99 lines
3.2 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_EXTENSIONS_DEFAULT_CPU_DISPATCHER_H
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#define PX_PHYSICS_EXTENSIONS_DEFAULT_CPU_DISPATCHER_H
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/** \addtogroup extensions
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@{
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*/
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#include "common/PxPhysXCommonConfig.h"
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#include "task/PxCpuDispatcher.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief A default implementation for a CPU task dispatcher.
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@see PxDefaultCpuDispatcherCreate() PxCpuDispatcher
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*/
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class PxDefaultCpuDispatcher: public PxCpuDispatcher
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{
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public:
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/**
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\brief Deletes the dispatcher.
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Do not keep a reference to the deleted instance.
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@see PxDefaultCpuDispatcherCreate()
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*/
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virtual void release() = 0;
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/**
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\brief Enables profiling at task level.
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\note By default enabled only in profiling builds.
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\param[in] runProfiled True if tasks should be profiled.
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*/
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virtual void setRunProfiled(bool runProfiled) = 0;
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/**
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\brief Checks if profiling is enabled at task level.
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\return True if tasks should be profiled.
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*/
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virtual bool getRunProfiled() const = 0;
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};
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/**
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\brief Create default dispatcher, extensions SDK needs to be initialized first.
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\param[in] numThreads Number of worker threads the dispatcher should use.
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\param[in] affinityMasks Array with affinity mask for each thread. If not defined, default masks will be used.
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\note numThreads may be zero in which case no worker thread are initialized and
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simulation tasks will be executed on the thread that calls PxScene::simulate()
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@see PxDefaultCpuDispatcher
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*/
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PxDefaultCpuDispatcher* PxDefaultCpuDispatcherCreate(PxU32 numThreads, PxU32* affinityMasks = NULL);
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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