112 lines
4.4 KiB
C++
112 lines
4.4 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef SQ_PRUNING_STRUCTURE
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#define SQ_PRUNING_STRUCTURE
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/** \addtogroup physics
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@{ */
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#include "CmPhysXCommon.h"
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#include "PxPruningStructure.h"
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#include "PsUserAllocated.h"
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namespace physx
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{
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namespace Sq
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{
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class AABBTreeRuntimeNode;
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struct PruningIndex
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{
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enum Enum
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{
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eSTATIC = 0,
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eDYNAMIC = 1,
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eCOUNT = 2
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};
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};
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class PruningStructure : public PxPruningStructure, public Ps::UserAllocated
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{
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PX_NOCOPY(PruningStructure)
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public:
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// PX_SERIALIZATION
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PruningStructure(PxBaseFlags baseFlags);
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virtual void resolveReferences(PxDeserializationContext& );
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static PruningStructure* createObject(PxU8*& address, PxDeserializationContext& context);
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static void getBinaryMetaData(PxOutputStream& stream);
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void preExportDataReset() {}
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void exportExtraData(PxSerializationContext&);
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void importExtraData(PxDeserializationContext&);
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virtual void requiresObjects(PxProcessPxBaseCallback&);
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//~PX_SERIALIZATION
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// PX_PRUNING_STRUCTURE
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virtual PxU32 getRigidActors(PxRigidActor** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
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virtual PxU32 getNbRigidActors() const { return mNbActors; }
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void release();
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// ~PX_PRUNING_STRUCTURE
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PruningStructure();
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~PruningStructure();
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bool build(PxRigidActor*const* actors, PxU32 nbActors);
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PX_FORCE_INLINE PxU32 getNbActors() const { return mNbActors; }
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PX_FORCE_INLINE PxActor*const* getActors() const { return mActors; }
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PX_FORCE_INLINE AABBTreeRuntimeNode* getTreeNodes(PruningIndex::Enum currentTree) const { return mAABBTreeNodes[currentTree]; }
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PX_FORCE_INLINE PxU32 getTreeNbNodes(PruningIndex::Enum currentTree) const { return mNbNodes[currentTree]; }
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PX_FORCE_INLINE PxU32* getTreeIndices(PruningIndex::Enum currentTree) const { return mAABBTreeIndices[currentTree]; }
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PX_FORCE_INLINE PxU32 getNbObjects(PruningIndex::Enum currentTree) const { return mNbObjects[currentTree]; }
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PX_FORCE_INLINE bool isValid() const { return mValid; }
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void invalidate(PxActor* actor);
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private:
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PxU32 mNbNodes[2]; // Nb nodes in AABB tree
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AABBTreeRuntimeNode* mAABBTreeNodes[2]; // AABB tree runtime nodes
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PxU32 mNbObjects[2]; // Nb objects in AABB tree
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PxU32* mAABBTreeIndices[2]; // AABB tree indices
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PxU32 mNbActors; // Nb actors from which the pruner structure was build
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PxActor** mActors; // actors used for pruner structure build, used later for serialization
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bool mValid; // pruning structure validity
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};
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} // namespace Sq
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}
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/** @} */
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#endif // SQ_PRUNING_STRUCTURE
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