28 lines
581 B
C++
28 lines
581 B
C++
/// @ref gtx_handed_coordinate_space
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/// @file glm/gtx/handed_coordinate_space.inl
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namespace glm
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{
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER bool rightHanded
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(
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tvec3<T, P> const & tangent,
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tvec3<T, P> const & binormal,
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tvec3<T, P> const & normal
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)
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{
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return dot(cross(normal, tangent), binormal) > T(0);
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER bool leftHanded
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(
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tvec3<T, P> const & tangent,
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tvec3<T, P> const & binormal,
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tvec3<T, P> const & normal
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)
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{
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return dot(cross(normal, tangent), binormal) < T(0);
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}
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}//namespace glm
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