168 lines
5.1 KiB
C++
168 lines
5.1 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PSFASTXML_PSFASTXML_H
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#define PSFASTXML_PSFASTXML_H
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#include "foundation/PxSimpleTypes.h" // defines basic data types; modify for your platform as needed.
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#include "foundation/PxIO.h"
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#include "foundation/PxAssert.h"
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#include "PsAllocator.h"
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namespace physx
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{
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namespace shdfnd
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{
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class FastXml
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{
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PX_NOCOPY(FastXml)
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public:
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class AttributePairs
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{
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int argc;
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const char** argv;
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public:
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AttributePairs() : argc(0), argv(NULL)
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{
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}
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AttributePairs(int c, const char** v) : argc(c), argv(v)
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{
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}
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PX_INLINE int getNbAttr() const
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{
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return argc / 2;
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}
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const char* getKey(uint32_t index) const
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{
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PX_ASSERT((index * 2) < uint32_t(argc));
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return argv[index * 2];
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}
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const char* getValue(uint32_t index) const
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{
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PX_ASSERT((index * 2 + 1) < uint32_t(argc));
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return argv[index * 2 + 1];
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}
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const char* get(const char* attr) const
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{
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int32_t count = argc / 2;
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for(int32_t i = 0; i < count; ++i)
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{
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const char* key = argv[i * 2], *value = argv[i * 2 + 1];
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if(strcmp(key, attr) == 0)
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return value;
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}
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return NULL;
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}
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};
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/***
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* Callbacks to the user with the contents of the XML file properly digested.
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*/
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class Callback
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{
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public:
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virtual ~Callback()
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{
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}
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virtual bool processComment(const char* comment) = 0; // encountered a comment in the XML
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// 'element' is the name of the element that is being closed.
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// depth is the recursion depth of this element.
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// Return true to continue processing the XML file.
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// Return false to stop processing the XML file; leaves the read pointer of the stream right after this close
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// tag.
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// The bool 'isError' indicates whether processing was stopped due to an error, or intentionally canceled early.
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virtual bool processClose(const char* element, uint32_t depth, bool& isError) = 0; // process the 'close'
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// indicator for a previously
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// encountered element
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// return true to continue processing the XML document, false to skip.
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virtual bool processElement(const char* elementName, // name of the element
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const char* elementData, // element data, null if none
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const AttributePairs& attr, // attributes
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int32_t lineno) = 0; // line number in the source XML file
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// process the XML declaration header
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virtual bool processXmlDeclaration(const AttributePairs&, // attributes
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const char* /*elementData*/, int32_t /*lineno*/)
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{
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return true;
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}
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virtual bool processDoctype(const char* /*rootElement*/, // Root element tag
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const char* /*type*/, // SYSTEM or PUBLIC
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const char* /*fpi*/, // Formal Public Identifier
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const char* /*uri*/) // Path to schema file
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{
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return true;
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}
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virtual void* allocate(uint32_t size)
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{
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return getAllocator().allocate(size, "FastXml", __FILE__, __LINE__);
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}
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virtual void deallocate(void* ptr)
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{
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getAllocator().deallocate(ptr);
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}
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};
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virtual bool processXml(PxInputData& buff, bool streamFromMemory = false) = 0;
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virtual const char* getError(int32_t& lineno) = 0; // report the reason for a parsing error, and the line number
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// where it occurred.
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FastXml()
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{
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}
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virtual void release(void) = 0;
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protected:
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virtual ~FastXml()
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{
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}
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};
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FastXml* createFastXml(FastXml::Callback* iface);
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} // shdfnd
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} // physx
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#endif // PSFASTXML_PSFASTXML_H
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