187 lines
5.0 KiB
C++
187 lines
5.0 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PSFOUNDATION_PSSOCKET_H
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#define PSFOUNDATION_PSSOCKET_H
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#include "PsUserAllocated.h"
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namespace physx
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{
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namespace shdfnd
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{
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/**
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Socket abstraction API
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*/
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class PX_FOUNDATION_API Socket : public UserAllocated
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{
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public:
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static const uint32_t DEFAULT_BUFFER_SIZE;
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Socket(bool inEnableBuffering = true, bool blocking = true);
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virtual ~Socket();
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/*!
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Opens a network socket for input and/or output
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\param host
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Name of the host to connect to. This can be an IP, URL, etc
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\param port
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The port to connect to on the remote host
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\param timeout
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Timeout in ms until the connection must be established.
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\return
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True if the connection was successful, false otherwise
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*/
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bool connect(const char* host, uint16_t port, uint32_t timeout = 1000);
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/*!
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Opens a network socket for input and/or output as a server. Put the connection in listening mode
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\param port
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The port on which the socket listens
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*/
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bool listen(uint16_t port);
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/*!
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Accept a connection on a socket that is in listening mode
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\note
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This method only supports a single connection client. Additional clients
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that connect to the listening port will overwrite the existing socket handle.
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\param block
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whether or not the call should block
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\return whether a connection was established
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*/
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bool accept(bool block);
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/*!
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Disconnects an open socket
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*/
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void disconnect();
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/*!
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Returns whether the socket is currently open (connected) or not.
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\return
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True if the socket is connected, false otherwise
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*/
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bool isConnected() const;
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/*!
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Returns the name of the connected host. This is the same as the string
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that was supplied to the connect call.
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\return
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The name of the connected host
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*/
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const char* getHost() const;
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/*!
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Returns the port of the connected host. This is the same as the port
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that was supplied to the connect call.
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\return
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The port of the connected host
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*/
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uint16_t getPort() const;
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/*!
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Flushes the output stream. Until the stream is flushed, there is no
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guarantee that the written data has actually reached the destination
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storage. Flush forces all buffered data to be sent to the output.
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\note flush always blocks. If the socket is in non-blocking mode, this will result
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the thread spinning.
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\return
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True if the flush was successful, false otherwise
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*/
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bool flush();
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/*!
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Writes data to the output stream.
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\param data
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Pointer to a block of data to write to the stream
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\param length
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Amount of data to write, in bytes
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\return
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Number of bytes actually written. This could be lower than length if the socket is non-blocking.
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*/
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uint32_t write(const uint8_t* data, uint32_t length);
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/*!
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Reads data from the output stream.
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\param data
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Pointer to a buffer where the read data will be stored.
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\param length
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Amount of data to read, in bytes.
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\return
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Number of bytes actually read. This could be lower than length if the stream end is
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encountered or the socket is non-blocking.
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*/
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uint32_t read(uint8_t* data, uint32_t length);
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/*!
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Sets blocking mode of the socket.
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Socket must be connected, otherwise calling this method won't take any effect.
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*/
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void setBlocking(bool blocking);
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/*!
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Returns whether read/write/flush calls to the socket are blocking.
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\return
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True if the socket is blocking.
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*/
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bool isBlocking() const;
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private:
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class SocketImpl* mImpl;
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};
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} // namespace shdfnd
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} // namespace physx
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#endif // PSFOUNDATION_PSSOCKET_H
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