12 lines
226 B
GLSL
12 lines
226 B
GLSL
#version 330 core
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layout(location = 0) in vec3 vertexPosition;
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out vec3 TexCoords;
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uniform mat4 transformation;
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void main()
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{
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TexCoords = vertexPosition;
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gl_Position = transformation * vec4(vertexPosition, 1.0);
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} |