170 lines
6.5 KiB
CMake
170 lines
6.5 KiB
CMake
##
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## Redistribution and use in source and binary forms, with or without
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## modification, are permitted provided that the following conditions
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## are met:
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## * Redistributions of source code must retain the above copyright
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## notice, this list of conditions and the following disclaimer.
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## * Redistributions in binary form must reproduce the above copyright
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## notice, this list of conditions and the following disclaimer in the
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## documentation and/or other materials provided with the distribution.
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## * Neither the name of NVIDIA CORPORATION nor the names of its
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## contributors may be used to endorse or promote products derived
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## from this software without specific prior written permission.
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##
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## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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##
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## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved.
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#
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# Build PhysXVehicle common
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#
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SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source)
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SET(LL_SOURCE_DIR ${PHYSX_SOURCE_DIR}/physxvehicle/src)
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# Include here after the directories are defined so that the platform specific file can use the variables.
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include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/PhysXVehicle.cmake)
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SET(PHYSX_VEHICLE_HEADERS
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${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleComponents.h
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${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleDrive.h
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${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleDrive4W.h
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${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleDriveNW.h
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${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleDriveTank.h
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${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleNoDrive.h
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${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleSDK.h
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${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleShaders.h
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${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleTireFriction.h
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${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleUpdate.h
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${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleUtil.h
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${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleUtilControl.h
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${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleUtilSetup.h
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${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleUtilTelemetry.h
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${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleWheels.h
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)
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SOURCE_GROUP(include FILES ${PHYSX_VEHICLE_HEADERS})
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SET(PHYSX_VEHICLE_SOURCE
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${LL_SOURCE_DIR}/PxVehicleComponents.cpp
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${LL_SOURCE_DIR}/PxVehicleDrive.cpp
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${LL_SOURCE_DIR}/PxVehicleDrive4W.cpp
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${LL_SOURCE_DIR}/PxVehicleDriveNW.cpp
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${LL_SOURCE_DIR}/PxVehicleDriveTank.cpp
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${LL_SOURCE_DIR}/PxVehicleMetaData.cpp
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${LL_SOURCE_DIR}/PxVehicleNoDrive.cpp
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${LL_SOURCE_DIR}/PxVehicleSDK.cpp
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${LL_SOURCE_DIR}/PxVehicleSerialization.cpp
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${LL_SOURCE_DIR}/PxVehicleSuspWheelTire4.cpp
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${LL_SOURCE_DIR}/PxVehicleTireFriction.cpp
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${LL_SOURCE_DIR}/PxVehicleUpdate.cpp
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${LL_SOURCE_DIR}/PxVehicleWheels.cpp
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${LL_SOURCE_DIR}/VehicleUtilControl.cpp
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${LL_SOURCE_DIR}/VehicleUtilSetup.cpp
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${LL_SOURCE_DIR}/VehicleUtilTelemetry.cpp
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${LL_SOURCE_DIR}/PxVehicleDefaults.h
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${LL_SOURCE_DIR}/PxVehicleLinearMath.h
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${LL_SOURCE_DIR}/PxVehicleSerialization.h
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${LL_SOURCE_DIR}/PxVehicleSuspLimitConstraintShader.h
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${LL_SOURCE_DIR}/PxVehicleSuspWheelTire4.h
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)
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SOURCE_GROUP(src FILES ${PHYSX_VEHICLE_SOURCE})
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SET(PHYSX_VEHICLE_METADATA_HEADERS
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${LL_SOURCE_DIR}/physxmetadata/include/PxVehicleAutoGeneratedMetaDataObjectNames.h
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${LL_SOURCE_DIR}/physxmetadata/include/PxVehicleAutoGeneratedMetaDataObjects.h
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${LL_SOURCE_DIR}/physxmetadata/include/PxVehicleMetaDataObjects.h
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)
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SOURCE_GROUP(metadata\\include FILES ${PHYSX_VEHICLE_METADATA_HEADERS})
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SET(PHYSX_VEHICLE_METADATA_SOURCE
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${LL_SOURCE_DIR}/physxmetadata/src/PxVehicleAutoGeneratedMetaDataObjects.cpp
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${LL_SOURCE_DIR}/physxmetadata/src/PxVehicleMetaDataObjects.cpp
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)
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SOURCE_GROUP(metadata\\src FILES ${PHYSX_VEHICLE_METADATA_SOURCE})
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ADD_LIBRARY(PhysXVehicle ${PHYSXVEHICLE_LIBTYPE}
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${PHYSX_VEHICLE_SOURCE}
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${PHYSX_VEHICLE_HEADERS}
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${PHYSX_VEHICLE_METADATA_HEADERS}
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${PHYSX_VEHICLE_METADATA_SOURCE}
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)
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INSTALL(FILES ${PHYSX_VEHICLE_HEADERS} DESTINATION include/vehicle)
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TARGET_INCLUDE_DIRECTORIES(PhysXVehicle
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PRIVATE ${PHYSXVEHICLE_PLATFORM_INCLUDES}
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PRIVATE ${PHYSX_ROOT_DIR}/include
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PRIVATE ${PHYSX_SOURCE_DIR}/common/include
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PRIVATE ${PHYSX_SOURCE_DIR}/common/src
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PRIVATE ${PHYSX_SOURCE_DIR}/physxvehicle/src
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PRIVATE ${PHYSX_SOURCE_DIR}/physxvehicle/src/physxmetadata/include
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PRIVATE ${PHYSX_SOURCE_DIR}/physxmetadata/extensions/include
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PRIVATE ${PHYSX_SOURCE_DIR}/physxmetadata/core/include
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PRIVATE ${PHYSX_SOURCE_DIR}/physxextensions/src/serialization/Xml
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PRIVATE ${PHYSX_SOURCE_DIR}/pvdsdk/src
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PRIVATE ${PHYSX_SOURCE_DIR}/pvd/include
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)
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# No linked libraries
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# Use generator expressions to set config specific preprocessor definitions
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TARGET_COMPILE_DEFINITIONS(PhysXVehicle
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PRIVATE ${PHYSXVEHICLE_COMPILE_DEFS}
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)
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SET_TARGET_PROPERTIES(PhysXVehicle PROPERTIES
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OUTPUT_NAME PhysXVehicle
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)
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IF(NV_USE_GAMEWORKS_OUTPUT_DIRS AND PHYSXVEHICLE_LIBTYPE STREQUAL "STATIC")
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SET_TARGET_PROPERTIES(PhysXVehicle PROPERTIES
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ARCHIVE_OUTPUT_NAME_DEBUG "PhysXVehicle_static"
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ARCHIVE_OUTPUT_NAME_CHECKED "PhysXVehicle_static"
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ARCHIVE_OUTPUT_NAME_PROFILE "PhysXVehicle_static"
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ARCHIVE_OUTPUT_NAME_RELEASE "PhysXVehicle_static"
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)
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ENDIF()
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IF(PHYSXVEHICLE_COMPILE_PDB_NAME_DEBUG)
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SET_TARGET_PROPERTIES(PhysXVehicle PROPERTIES
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COMPILE_PDB_NAME_DEBUG ${PHYSXVEHICLE_COMPILE_PDB_NAME_DEBUG}
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COMPILE_PDB_NAME_CHECKED ${PHYSXVEHICLE_COMPILE_PDB_NAME_CHECKED}
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COMPILE_PDB_NAME_PROFILE ${PHYSXVEHICLE_COMPILE_PDB_NAME_PROFILE}
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COMPILE_PDB_NAME_RELEASE ${PHYSXVEHICLE_COMPILE_PDB_NAME_RELEASE}
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)
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ENDIF()
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TARGET_LINK_LIBRARIES(PhysXVehicle
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PUBLIC ${PHYSXVEHICLE_PLATFORM_LINKED_LIBS} PhysXFoundation PhysXPvdSDK
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)
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IF(PX_GENERATE_SOURCE_DISTRO)
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_VEHICLE_SOURCE})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_VEHICLE_HEADERS})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_VEHICLE_METADATA_HEADERS})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_VEHICLE_METADATA_SOURCE})
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ENDIF()
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# enable -fPIC so we can link static libs with the editor
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SET_TARGET_PROPERTIES(PhysXVehicle PROPERTIES POSITION_INDEPENDENT_CODE TRUE)
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