11 lines
228 B
GLSL
11 lines
228 B
GLSL
#version 330 core
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layout (location = 0) in vec3 vertexPosition;
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layout (location = 1) in vec2 vertexTexCoords;
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out vec2 vTexCoords;
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void main()
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{
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vTexCoords = vertexTexCoords;
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gl_Position = vec4(vertexPosition, 1.0);
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} |