100 lines
4.0 KiB
C++
100 lines
4.0 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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#ifndef PXFOUNDATION_PXPROFILER_H
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#define PXFOUNDATION_PXPROFILER_H
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#include "foundation/Px.h"
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namespace physx
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{
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/**
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\brief The pure virtual callback interface for general purpose instrumentation and profiling of GameWorks modules as
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well as applications
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*/
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class PxProfilerCallback
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{
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protected:
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virtual ~PxProfilerCallback() {}
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public:
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/**************************************************************************************************************************
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Instrumented profiling events
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***************************************************************************************************************************/
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/**
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\brief Mark the beginning of a nested profile block
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\param[in] eventName Event name. Must be a persistent const char *
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\param[in] detached True for cross thread events
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\param[in] contextId the context id of this zone. Zones with the same id belong to the same group. 0 is used for no specific group.
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\return Returns implementation-specific profiler data for this event
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*/
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virtual void* zoneStart(const char* eventName, bool detached, uint64_t contextId) = 0;
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/**
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\brief Mark the end of a nested profile block
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\param[in] profilerData The data returned by the corresponding zoneStart call (or NULL if not available)
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\param[in] eventName The name of the zone ending, must match the corresponding name passed with 'zoneStart'. Must be a persistent const char *.
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\param[in] detached True for cross thread events. Should match the value passed to zoneStart.
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\param[in] contextId The context of this zone. Should match the value passed to zoneStart.
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\note eventName plus contextId can be used to uniquely match up start and end of a zone.
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*/
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virtual void zoneEnd(void* profilerData, const char* eventName, bool detached, uint64_t contextId) = 0;
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};
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class PxProfileScoped
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{
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public:
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PX_FORCE_INLINE PxProfileScoped(PxProfilerCallback* callback, const char* eventName, bool detached, uint64_t contextId) : mCallback(callback), mProfilerData(NULL)
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{
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if(mCallback)
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{
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mEventName = eventName;
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mContextId = contextId;
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mDetached = detached;
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mProfilerData = mCallback->zoneStart(eventName, detached, contextId);
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}
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}
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PX_FORCE_INLINE ~PxProfileScoped()
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{
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if(mCallback)
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mCallback->zoneEnd(mProfilerData, mEventName, mDetached, mContextId);
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}
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PxProfilerCallback* mCallback;
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const char* mEventName;
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void* mProfilerData;
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uint64_t mContextId;
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bool mDetached;
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};
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} // end of physx namespace
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#endif // PXFOUNDATION_PXPROFILER_H
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