Space-Project/dependencies/physx-4.1/source/lowlevel/software/include/PxsShapeSim.h
2021-01-16 17:11:39 +01:00

55 lines
2.1 KiB
C++

//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXS_SHAPESIM_H
#define PXS_SHAPESIM_H
#include "PxsBodySim.h"
#include "PxsIslandNodeIndex.h"
namespace physx
{
struct PxsShapeCore;
//PxsBodySim is 12 or 16 bytes
struct PxsShapeSim// : public PxsBodySim
{
PxsShapeCore* mShapeCore; // 4 or 8
IG::NodeIndex mBodySimIndex; // 8 or 12
PxU32 mElementIndex; // 12 or 16 transform cache and bound index
PxU32 mShapeIndex; // 16 or 20
#if PX_P64_FAMILY
PxU32 mPad[3];
#endif
};
}//physx
#endif