added question response approve
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@ -3,17 +3,24 @@ from taktyka_dialogu import Questions
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welcome = 'Witaj!'
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welcome = 'Witaj!'
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unknown = "Nie rozumiem."
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unknown = "Nie rozumiem."
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end = "Żegnaj!"
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end = "Żegnaj!"
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help = "Obsługuję przekazywanie informacji z systemu GitHub - repozytoria, pull requesty, issue, powiadomienia."
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def generator_jezyka_nautalnego(frame, question):
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def generator_jezyka_nautalnego(frame, question, state):
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if question != Questions.NONE:
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if question != Questions.NONE:
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#ask additional questions
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#ask additional questions
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if question == Questions.TIME:
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if question == Questions.TIME:
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print("Z jakiego czasu?")
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print("Z jakiego czasu?")
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elif state[-2]['questions'] != Questions.NONE and frame['act'] != "":
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print("Przyjęto odpowiedź na pytanie.")
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else:
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else:
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#dont ask questions
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#dont ask questions
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if frame['act'] == "hello":
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if frame['act'] == "hello":
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print(welcome)
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print(welcome)
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elif frame['act'] == "bye":
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elif frame['act'] == "bye":
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print(end)
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print(end)
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elif frame['act'] == "pomoc":
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print(help)
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else:
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else:
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print(unknown)
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print(unknown)
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@ -1,13 +1,14 @@
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dialogue_state = []
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dialogue_state = []
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iterator = 1
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iterator = 1
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def monitor_stanu_dialogowego(frame):
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def monitor_stanu_dialogowego(frame, questions):
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global iterator
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global iterator
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# Some frames can reset the dialogue state, like saying hello.
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# Some frames can reset the dialogue state, like saying hello.
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reset_state_if_needed(frame)
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reset_state_if_needed(frame)
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singleState = {
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singleState = {
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"iteration": iterator,
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"iteration": iterator,
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"frame": frame
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"frame": frame,
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"questions": questions
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}
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}
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dialogue_state.append(singleState)
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dialogue_state.append(singleState)
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iterator += 1
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iterator += 1
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@ -5,20 +5,18 @@ from generator_jezyka_nautalnego import generator_jezyka_nautalnego
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def main():
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def main():
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running = True
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running = True
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state = []
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while running:
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while running:
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text = input('>>>')
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text = input('>>>')
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frame = analizator_jezyka_naturalnego(text)
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frame = analizator_jezyka_naturalnego(text)
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print("[INFO] - Analizator: {}".format(frame))
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state = monitor_stanu_dialogowego(frame)
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questions = taktyka_dialogu(frame)
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print("[INFO] - Liczba elementów stanu: {}".format(len(state)))
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questions = taktyka_dialogu(state, frame)
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state = monitor_stanu_dialogowego(frame, questions)
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print("[INFO] - Taktyka: {}".format(questions))
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generator_jezyka_nautalnego(frame, questions)
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generator_jezyka_nautalnego(frame, questions, state)
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if __name__ == '__main__':
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if __name__ == '__main__':
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main()
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main()
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@ -5,7 +5,7 @@ class Questions(Enum):
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REPO = "repo"
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REPO = "repo"
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NONE = "none"
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NONE = "none"
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def taktyka_dialogu(state, frame):
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def taktyka_dialogu(frame):
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return questions(frame)
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return questions(frame)
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# TODO inna taktyka
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# TODO inna taktyka
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