Added functional state_monitor
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@ -1,21 +1,65 @@
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dialogue_state = []
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dialogue_state = {
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iterator = 1
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# current context should be set to an act that is currently taking place
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'current_context' : None,
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# topics will be an array of dicts structured similar to this
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# {'act': 'notifications', 'slots': [('time_when', None), ('liczba', ''), ('timeunit', None)]}
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'topics': [],
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'counter': 0
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}
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#todo uporzadkować
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def monitor_stanu_dialogowego(frame, questions):
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def monitor_stanu_dialogowego(frame):
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global iterator
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global dialogue_state
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# Some frames can reset the dialogue state, like saying hello.
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# Some frames can reset the dialogue state, like saying hello.
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incr_counter(dialogue_state)
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# Discarding acts that were not identified properly, but lets keep increasing the counter
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if frame['act'] == 'null':
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return dialogue_state
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reset_state_if_needed(frame)
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reset_state_if_needed(frame)
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singleState = {
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"iteration": iterator,
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dialogue_state['current_context'] = frame['act']
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"frame": frame,
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append_or_merge_frame(frame, dialogue_state)
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"questions": questions
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}
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dialogue_state.append(singleState)
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iterator += 1
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return dialogue_state
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return dialogue_state
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def append_or_merge_frame(frame, dialogue_state):
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act = frame['act']
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act_from_state = list(filter(lambda x: x['act'] == act, dialogue_state['topics']))
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if len(act_from_state) > 0:
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append_or_merge_slots(frame['slots'], act_from_state[0]['slots'])
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else:
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dialogue_state['topics'].append(frame)
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def append_or_merge_slots(frame_slots, state_slots):
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"""
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This function expects both parameters to be an array
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of tuples (slot_name, slot_value), and will merge
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frame slots into state_slots (on unique slot names).
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"""
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for frame_slot in frame_slots:
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merged = False
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for i in range(len(state_slots)):
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if state_slots[i][0] == frame_slot[0]:
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merged = True
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# Do not merge empty incomming slots
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if frame_slot[1] is not None and not len(frame_slot[1]) == 0:
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state_slots[i] = frame_slot
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break
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if not merged:
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state_slots.append(frame_slot)
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def incr_counter(dialogue_state):
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current_val = dialogue_state['counter']
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dialogue_state['counter'] = current_val + 1
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def reset_state_if_needed(frame):
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def reset_state_if_needed(frame):
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global iterator
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global iterator
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if frame['act'] == "hello" or frame['act'] == "bye":
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if frame['act'] == "hello" or frame['act'] == "bye":
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@ -13,9 +13,9 @@ def main():
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frame = analizator_jezyka_naturalnego(text)
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frame = analizator_jezyka_naturalnego(text)
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#{'act': 'notifications', 'slots': [('time_when', None), ('liczba', ''), ('timeunit', None)]}
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#{'act': 'notifications', 'slots': [('time_when', None), ('liczba', ''), ('timeunit', None)]}
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questions = taktyka_dialogu(frame) # todo dodac stan
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state = monitor_stanu_dialogowego(frame)
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state = monitor_stanu_dialogowego(frame, questions)
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questions = taktyka_dialogu(frame) # todo dodac stan
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generator_jezyka_nautalnego(frame, questions, state)
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generator_jezyka_nautalnego(frame, questions, state)
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