semantic-parser added

This commit is contained in:
Jakub Adamski 2022-05-25 12:52:02 +02:00
parent 9d3f61db38
commit 7e2e35032d
7 changed files with 47 additions and 49 deletions

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@ -2,6 +2,6 @@
grammar bye;
public <bey_zapytanie> = <words_bye> {words_bye};
public <bye> = <words_bye>;
<words_bye> = Do widzenia | do widzenia | cześć | na razie | hej;
<words_bye> = Do widzenia | do widzenia;

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@ -0,0 +1,7 @@
#JSGF V1.0 UTF-8 pl;
grammar hello;
public <hello> = <words_hello>;
<words_hello> = cześć | hej;

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@ -1,5 +0,0 @@
hello_act = 'hello'
name_request_act = 'request(name)'
name_response_act = 'inform(name)'
help_response_act = 'helpresponse'
unknown_act = 'null'

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@ -1,18 +1,19 @@
import acts as acts
from taktyka_dialogu import Questions
welcome = 'Witaj!'
prompt = 'Zapytaj mnie o moje imię.'
resp = 'Nazywam się Dia.'
unknown = "Nie rozumiem."
end = "Żegnaj!"
def generator_jezyka_nautalnego(frames):
for frame in frames:
if frame == acts.hello_act:
print(welcome, end=" ")
elif frame == acts.name_response_act:
print(resp, end=" ")
elif frame == acts.help_response_act:
print(prompt, end=" ")
def generator_jezyka_nautalnego(frame, question):
if question != Questions.NONE:
#ask additional questions
if question == Questions.TIME:
print("Z jakiego czasu?")
else:
print(unknown, end=" ")
print()
#dont ask questions
if frame['act'] == "hello":
print(welcome)
elif frame['act'] == "bye":
print(end)
else:
print(unknown)

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@ -16,7 +16,7 @@ def monitor_stanu_dialogowego(frame):
def reset_state_if_needed(frame):
global iterator
if frame['act'] == "bye":
if frame['act'] == "hello" or frame['act'] == "bye":
dialogue_state.clear()
iterator = 1

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@ -8,12 +8,17 @@ def main():
while running:
text = input('>>>')
frame = analizator_jezyka_naturalnego(text)
#print("Analizator: {}".format(frame))
print("[INFO] - Analizator: {}".format(frame))
state = monitor_stanu_dialogowego(frame)
#print("Stan: {}".format(state))
response_frames = taktyka_dialogu(state, frame)
generator_jezyka_nautalnego(response_frames)
print("[INFO] - Liczba elementów stanu: {}".format(len(state)))
questions = taktyka_dialogu(state, frame)
print("[INFO] - Taktyka: {}".format(questions))
generator_jezyka_nautalnego(frame, questions)
if __name__ == '__main__':
main()

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@ -1,32 +1,22 @@
from os import stat
from re import S
from acts import *
def check_condition(state, conditions, type=all):
if type(i in state for i in conditions):
return True
return False
from enum import Enum
class Questions(Enum):
TIME = "time"
REPO = "repo"
NONE = "none"
def taktyka_dialogu(state, frame):
if should_respond_gently(frame):
return [hello_act, name_response_act]
if should_prompt(frame):
return [hello_act, help_response_act]
if should_respond_cold(frame):
return [name_response_act]
return [unknown_act]
return questions(frame)
# TODO inna taktyka
def should_respond_gently(state):
return check_condition(state, [hello_act, name_request_act])
def questions(frame):
for slot in frame['slots']:
if slot[0] == "time_when" and slot[1] == None:
return Questions.TIME
def should_prompt(state):
return check_condition(state, [hello_act], any)
if slot[0] == "repo" and (slot[1] == None or slot[1] == ""):
return Questions.REPO
def should_respond_cold(state):
return check_condition(state, [name_request_act])
return Questions.NONE