Prototyp projektu
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6
VendingMachine/App.config
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6
VendingMachine/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
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</startup>
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</configuration>
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120
VendingMachine/Automat.cs
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120
VendingMachine/Automat.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace VendingMachine
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{
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class Automat
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{
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Dictionary<string, int> zawartosc;
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float stan;
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float stanKarty;
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bool isCard;
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public Automat(Produkt[] a,Portfel b)
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{
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zawartosc = new Dictionary<string, int>();
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foreach(Produkt i in a)
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{
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zawartosc.Add(i.getNazwa(), 10);
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}
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stan = 0;
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stanKarty = b.getBalance();
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isCard = false;
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}
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public void addDictValue(string key, int value)
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{
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zawartosc.Add(key, value);
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}
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public void setDictValue(string key, int value)
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{
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zawartosc[key] = value;
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}
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public Dictionary<string,int> getDict()
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{
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return zawartosc;
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}
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public void setBalance(float a)
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{
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stan = a;
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}
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public float buyProduct(Produkt i,Portfel b)
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{
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if(isCard == true)
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{
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isCard = false;
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if (zawartosc[i.getNazwa()] <= 0)
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{
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return -2;
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}
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if (i.getCena() < b.getBalance())
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{
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zawartosc[i.getNazwa()] = zawartosc[i.getNazwa()] - 1;
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float rest = stanKarty - i.getCena();
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stanKarty = stanKarty - i.getCena();
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b.setBalance(stanKarty);
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stan = 0;
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return rest;
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}
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else
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{
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return -1;
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}
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}
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else
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{
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if (zawartosc[i.getNazwa()] <= 0)
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{
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return -2;
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}
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if (i.getCena() < stan)
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{
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zawartosc[i.getNazwa()] = zawartosc[i.getNazwa()] - 1;
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float rest = stan - i.getCena();
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stan = 0;
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return rest;
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}
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else
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{
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return -1;
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}
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}
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}
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public void restock()
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{
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try
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{
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foreach (KeyValuePair<string, int> i in zawartosc)
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{
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zawartosc[i.Key] = 10;
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}
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}
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catch (InvalidOperationException)
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{
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}
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}
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public float getBalance()
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{
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return stan;
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}
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public void setCardBalance(float a)
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{
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stanKarty = a;
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}
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public float getCardBalance()
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{
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return stanKarty;
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}
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public bool getCard()
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{
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return isCard;
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}
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public void setCard(bool a)
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{
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isCard = a;
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}
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}
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}
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473
VendingMachine/Form1.Designer.cs
generated
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473
VendingMachine/Form1.Designer.cs
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namespace VendingMachine
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{
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partial class Form1
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{
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/// <summary>
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/// Wymagana zmienna projektanta.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Wyczyść wszystkie używane zasoby.
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/// </summary>
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/// <param name="disposing">prawda, jeżeli zarządzane zasoby powinny zostać zlikwidowane; Fałsz w przeciwnym wypadku.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Kod generowany przez Projektanta formularzy systemu Windows
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/// <summary>
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/// Metoda wymagana do obsługi projektanta — nie należy modyfikować
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/// jej zawartości w edytorze kodu.
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/// </summary>
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private void InitializeComponent()
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{
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this.BalanceLabel = new System.Windows.Forms.Label();
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this.balanceBox = new System.Windows.Forms.TextBox();
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this.screen = new System.Windows.Forms.TextBox();
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this.fiveButton = new System.Windows.Forms.Button();
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this.twoButton = new System.Windows.Forms.Button();
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this.oneButton = new System.Windows.Forms.Button();
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this.fiftyButton = new System.Windows.Forms.Button();
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this.twentyButton = new System.Windows.Forms.Button();
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this.button1 = new System.Windows.Forms.Button();
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this.button2 = new System.Windows.Forms.Button();
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this.button3 = new System.Windows.Forms.Button();
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this.button4 = new System.Windows.Forms.Button();
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this.button5 = new System.Windows.Forms.Button();
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this.button6 = new System.Windows.Forms.Button();
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this.button7 = new System.Windows.Forms.Button();
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this.button8 = new System.Windows.Forms.Button();
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this.button9 = new System.Windows.Forms.Button();
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this.button10 = new System.Windows.Forms.Button();
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this.button11 = new System.Windows.Forms.Button();
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this.button12 = new System.Windows.Forms.Button();
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this.button13 = new System.Windows.Forms.Button();
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this.button14 = new System.Windows.Forms.Button();
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this.button15 = new System.Windows.Forms.Button();
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this.button16 = new System.Windows.Forms.Button();
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this.button17 = new System.Windows.Forms.Button();
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this.button18 = new System.Windows.Forms.Button();
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this.button19 = new System.Windows.Forms.Button();
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this.button20 = new System.Windows.Forms.Button();
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this.button21 = new System.Windows.Forms.Button();
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this.cardButton = new System.Windows.Forms.Button();
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this.button22 = new System.Windows.Forms.Button();
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this.restBox = new System.Windows.Forms.TextBox();
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this.restTextBox = new System.Windows.Forms.Label();
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this.SuspendLayout();
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//
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// BalanceLabel
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//
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this.BalanceLabel.AutoSize = true;
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this.BalanceLabel.Location = new System.Drawing.Point(351, 19);
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this.BalanceLabel.Name = "BalanceLabel";
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this.BalanceLabel.Size = new System.Drawing.Size(59, 13);
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this.BalanceLabel.TabIndex = 1;
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this.BalanceLabel.Text = "Stan konta";
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this.BalanceLabel.Click += new System.EventHandler(this.label2_Click);
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//
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// balanceBox
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//
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this.balanceBox.Location = new System.Drawing.Point(349, 38);
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this.balanceBox.Name = "balanceBox";
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this.balanceBox.ReadOnly = true;
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this.balanceBox.Size = new System.Drawing.Size(63, 20);
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this.balanceBox.TabIndex = 2;
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this.balanceBox.TextAlign = System.Windows.Forms.HorizontalAlignment.Right;
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//
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// screen
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//
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this.screen.Location = new System.Drawing.Point(12, 12);
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this.screen.Name = "screen";
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this.screen.ReadOnly = true;
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this.screen.Size = new System.Drawing.Size(318, 20);
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this.screen.TabIndex = 4;
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this.screen.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
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//
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// fiveButton
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//
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this.fiveButton.Location = new System.Drawing.Point(340, 64);
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this.fiveButton.Name = "fiveButton";
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this.fiveButton.Size = new System.Drawing.Size(35, 23);
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this.fiveButton.TabIndex = 5;
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this.fiveButton.Text = "5zl";
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this.fiveButton.UseVisualStyleBackColor = true;
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this.fiveButton.Click += new System.EventHandler(this.fiveButton_Click);
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//
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// twoButton
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//
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this.twoButton.Location = new System.Drawing.Point(384, 64);
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this.twoButton.Name = "twoButton";
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this.twoButton.Size = new System.Drawing.Size(35, 23);
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this.twoButton.TabIndex = 6;
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this.twoButton.Text = "2zl";
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this.twoButton.UseVisualStyleBackColor = true;
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this.twoButton.Click += new System.EventHandler(this.twoButton_Click);
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//
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// oneButton
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//
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this.oneButton.Location = new System.Drawing.Point(340, 93);
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this.oneButton.Name = "oneButton";
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this.oneButton.Size = new System.Drawing.Size(35, 23);
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this.oneButton.TabIndex = 7;
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this.oneButton.Text = "1zl";
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this.oneButton.UseVisualStyleBackColor = true;
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this.oneButton.Click += new System.EventHandler(this.oneButton_Click);
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//
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// fiftyButton
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//
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this.fiftyButton.Location = new System.Drawing.Point(384, 93);
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this.fiftyButton.Name = "fiftyButton";
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this.fiftyButton.Size = new System.Drawing.Size(35, 23);
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this.fiftyButton.TabIndex = 8;
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this.fiftyButton.Text = "50gr";
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this.fiftyButton.UseVisualStyleBackColor = true;
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this.fiftyButton.Click += new System.EventHandler(this.button1_Click);
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//
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// twentyButton
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//
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this.twentyButton.Location = new System.Drawing.Point(340, 122);
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this.twentyButton.Name = "twentyButton";
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this.twentyButton.Size = new System.Drawing.Size(35, 23);
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this.twentyButton.TabIndex = 9;
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this.twentyButton.Text = "20gr";
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this.twentyButton.UseVisualStyleBackColor = true;
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this.twentyButton.Click += new System.EventHandler(this.twentyButton_Click);
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//
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// button1
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//
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this.button1.Location = new System.Drawing.Point(384, 122);
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this.button1.Name = "button1";
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this.button1.Size = new System.Drawing.Size(35, 23);
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this.button1.TabIndex = 10;
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this.button1.Text = "10gr";
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this.button1.UseVisualStyleBackColor = true;
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this.button1.Click += new System.EventHandler(this.button1_Click_1);
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//
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// button2
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//
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this.button2.Location = new System.Drawing.Point(12, 42);
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this.button2.Name = "button2";
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this.button2.Size = new System.Drawing.Size(75, 74);
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this.button2.TabIndex = 11;
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this.button2.Text = "button2";
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this.button2.UseVisualStyleBackColor = true;
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this.button2.Click += new System.EventHandler(this.button2_Click);
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//
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// button3
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//
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this.button3.Location = new System.Drawing.Point(93, 42);
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this.button3.Name = "button3";
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this.button3.Size = new System.Drawing.Size(75, 74);
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this.button3.TabIndex = 12;
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this.button3.Text = "button3";
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this.button3.UseVisualStyleBackColor = true;
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this.button3.Click += new System.EventHandler(this.button3_Click);
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//
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// button4
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//
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this.button4.Location = new System.Drawing.Point(174, 42);
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this.button4.Name = "button4";
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this.button4.Size = new System.Drawing.Size(75, 74);
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this.button4.TabIndex = 13;
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this.button4.Text = "button4";
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this.button4.UseVisualStyleBackColor = true;
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this.button4.Click += new System.EventHandler(this.button4_Click);
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//
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// button5
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//
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this.button5.Location = new System.Drawing.Point(255, 42);
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this.button5.Name = "button5";
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this.button5.Size = new System.Drawing.Size(75, 74);
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this.button5.TabIndex = 14;
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this.button5.Text = "button5";
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this.button5.UseVisualStyleBackColor = true;
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this.button5.Click += new System.EventHandler(this.button5_Click);
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//
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// button6
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//
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this.button6.Location = new System.Drawing.Point(255, 122);
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this.button6.Name = "button6";
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this.button6.Size = new System.Drawing.Size(75, 74);
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this.button6.TabIndex = 15;
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this.button6.Text = "button6";
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this.button6.UseVisualStyleBackColor = true;
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this.button6.Click += new System.EventHandler(this.button6_Click);
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//
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// button7
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//
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this.button7.Location = new System.Drawing.Point(174, 122);
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this.button7.Name = "button7";
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this.button7.Size = new System.Drawing.Size(75, 74);
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this.button7.TabIndex = 16;
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this.button7.Text = "button7";
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this.button7.UseVisualStyleBackColor = true;
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this.button7.Click += new System.EventHandler(this.button7_Click);
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//
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// button8
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//
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this.button8.Location = new System.Drawing.Point(93, 122);
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this.button8.Name = "button8";
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this.button8.Size = new System.Drawing.Size(75, 74);
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this.button8.TabIndex = 17;
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this.button8.Text = "button8";
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this.button8.UseVisualStyleBackColor = true;
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this.button8.Click += new System.EventHandler(this.button8_Click);
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//
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// button9
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//
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this.button9.Location = new System.Drawing.Point(12, 122);
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this.button9.Name = "button9";
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this.button9.Size = new System.Drawing.Size(75, 74);
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this.button9.TabIndex = 18;
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this.button9.Text = "button9";
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this.button9.UseVisualStyleBackColor = true;
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this.button9.Click += new System.EventHandler(this.button9_Click);
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//
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// button10
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//
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this.button10.Location = new System.Drawing.Point(12, 202);
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this.button10.Name = "button10";
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this.button10.Size = new System.Drawing.Size(75, 74);
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this.button10.TabIndex = 19;
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this.button10.Text = "button10";
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this.button10.UseVisualStyleBackColor = true;
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this.button10.Click += new System.EventHandler(this.button10_Click);
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//
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// button11
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//
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this.button11.Location = new System.Drawing.Point(93, 202);
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this.button11.Name = "button11";
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this.button11.Size = new System.Drawing.Size(75, 74);
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this.button11.TabIndex = 20;
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this.button11.Text = "button11";
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this.button11.UseVisualStyleBackColor = true;
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this.button11.Click += new System.EventHandler(this.button11_Click);
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//
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// button12
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//
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this.button12.Location = new System.Drawing.Point(174, 202);
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this.button12.Name = "button12";
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this.button12.Size = new System.Drawing.Size(75, 74);
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this.button12.TabIndex = 21;
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this.button12.Text = "button12";
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this.button12.UseVisualStyleBackColor = true;
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this.button12.Click += new System.EventHandler(this.button12_Click);
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//
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// button13
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//
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this.button13.Location = new System.Drawing.Point(255, 202);
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this.button13.Name = "button13";
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this.button13.Size = new System.Drawing.Size(75, 74);
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this.button13.TabIndex = 22;
|
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this.button13.Text = "button13";
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this.button13.UseVisualStyleBackColor = true;
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this.button13.Click += new System.EventHandler(this.button13_Click);
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//
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// button14
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//
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this.button14.Location = new System.Drawing.Point(12, 282);
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this.button14.Name = "button14";
|
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this.button14.Size = new System.Drawing.Size(75, 74);
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this.button14.TabIndex = 23;
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this.button14.Text = "button14";
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this.button14.UseVisualStyleBackColor = true;
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this.button14.Click += new System.EventHandler(this.button14_Click);
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//
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// button15
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//
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this.button15.Location = new System.Drawing.Point(93, 282);
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this.button15.Name = "button15";
|
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this.button15.Size = new System.Drawing.Size(75, 74);
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this.button15.TabIndex = 24;
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this.button15.Text = "button15";
|
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this.button15.UseVisualStyleBackColor = true;
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this.button15.Click += new System.EventHandler(this.button15_Click);
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//
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// button16
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//
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this.button16.Location = new System.Drawing.Point(174, 282);
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this.button16.Name = "button16";
|
||||
this.button16.Size = new System.Drawing.Size(75, 74);
|
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this.button16.TabIndex = 25;
|
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this.button16.Text = "button16";
|
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this.button16.UseVisualStyleBackColor = true;
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this.button16.Click += new System.EventHandler(this.button16_Click);
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//
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// button17
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//
|
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this.button17.Location = new System.Drawing.Point(255, 282);
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this.button17.Name = "button17";
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this.button17.Size = new System.Drawing.Size(75, 74);
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this.button17.TabIndex = 26;
|
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this.button17.Text = "button17";
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this.button17.UseVisualStyleBackColor = true;
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this.button17.Click += new System.EventHandler(this.button17_Click);
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//
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// button18
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//
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this.button18.Location = new System.Drawing.Point(12, 362);
|
||||
this.button18.Name = "button18";
|
||||
this.button18.Size = new System.Drawing.Size(75, 74);
|
||||
this.button18.TabIndex = 28;
|
||||
this.button18.Text = "button18";
|
||||
this.button18.UseVisualStyleBackColor = true;
|
||||
this.button18.Click += new System.EventHandler(this.button18_Click);
|
||||
//
|
||||
// button19
|
||||
//
|
||||
this.button19.Location = new System.Drawing.Point(93, 362);
|
||||
this.button19.Name = "button19";
|
||||
this.button19.Size = new System.Drawing.Size(75, 74);
|
||||
this.button19.TabIndex = 29;
|
||||
this.button19.Text = "button19";
|
||||
this.button19.UseVisualStyleBackColor = true;
|
||||
this.button19.Click += new System.EventHandler(this.button19_Click);
|
||||
//
|
||||
// button20
|
||||
//
|
||||
this.button20.Location = new System.Drawing.Point(174, 364);
|
||||
this.button20.Name = "button20";
|
||||
this.button20.Size = new System.Drawing.Size(75, 74);
|
||||
this.button20.TabIndex = 30;
|
||||
this.button20.Text = "button20";
|
||||
this.button20.UseVisualStyleBackColor = true;
|
||||
this.button20.Click += new System.EventHandler(this.button20_Click);
|
||||
//
|
||||
// button21
|
||||
//
|
||||
this.button21.Location = new System.Drawing.Point(255, 362);
|
||||
this.button21.Name = "button21";
|
||||
this.button21.Size = new System.Drawing.Size(75, 74);
|
||||
this.button21.TabIndex = 31;
|
||||
this.button21.Text = "button21";
|
||||
this.button21.UseVisualStyleBackColor = true;
|
||||
this.button21.Click += new System.EventHandler(this.button21_Click);
|
||||
//
|
||||
// cardButton
|
||||
//
|
||||
this.cardButton.Location = new System.Drawing.Point(344, 163);
|
||||
this.cardButton.Name = "cardButton";
|
||||
this.cardButton.Size = new System.Drawing.Size(75, 45);
|
||||
this.cardButton.TabIndex = 32;
|
||||
this.cardButton.Text = "Karta";
|
||||
this.cardButton.UseVisualStyleBackColor = true;
|
||||
this.cardButton.Click += new System.EventHandler(this.cardButton_Click);
|
||||
//
|
||||
// button22
|
||||
//
|
||||
this.button22.Location = new System.Drawing.Point(344, 217);
|
||||
this.button22.Name = "button22";
|
||||
this.button22.Size = new System.Drawing.Size(75, 45);
|
||||
this.button22.TabIndex = 33;
|
||||
this.button22.Text = "Uzupełnij produkty";
|
||||
this.button22.UseVisualStyleBackColor = true;
|
||||
this.button22.Click += new System.EventHandler(this.button22_Click);
|
||||
//
|
||||
// restBox
|
||||
//
|
||||
this.restBox.Location = new System.Drawing.Point(349, 292);
|
||||
this.restBox.Name = "restBox";
|
||||
this.restBox.ReadOnly = true;
|
||||
this.restBox.Size = new System.Drawing.Size(65, 20);
|
||||
this.restBox.TabIndex = 34;
|
||||
//
|
||||
// restTextBox
|
||||
//
|
||||
this.restTextBox.AutoSize = true;
|
||||
this.restTextBox.Location = new System.Drawing.Point(360, 276);
|
||||
this.restTextBox.Name = "restTextBox";
|
||||
this.restTextBox.Size = new System.Drawing.Size(40, 13);
|
||||
this.restTextBox.TabIndex = 35;
|
||||
this.restTextBox.Text = "Reszta";
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(431, 450);
|
||||
this.Controls.Add(this.restTextBox);
|
||||
this.Controls.Add(this.restBox);
|
||||
this.Controls.Add(this.button22);
|
||||
this.Controls.Add(this.cardButton);
|
||||
this.Controls.Add(this.button21);
|
||||
this.Controls.Add(this.button20);
|
||||
this.Controls.Add(this.button19);
|
||||
this.Controls.Add(this.button18);
|
||||
this.Controls.Add(this.button17);
|
||||
this.Controls.Add(this.button16);
|
||||
this.Controls.Add(this.button15);
|
||||
this.Controls.Add(this.button14);
|
||||
this.Controls.Add(this.button13);
|
||||
this.Controls.Add(this.button12);
|
||||
this.Controls.Add(this.button11);
|
||||
this.Controls.Add(this.button10);
|
||||
this.Controls.Add(this.button9);
|
||||
this.Controls.Add(this.button8);
|
||||
this.Controls.Add(this.button7);
|
||||
this.Controls.Add(this.button6);
|
||||
this.Controls.Add(this.button5);
|
||||
this.Controls.Add(this.button4);
|
||||
this.Controls.Add(this.button3);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Controls.Add(this.twentyButton);
|
||||
this.Controls.Add(this.fiftyButton);
|
||||
this.Controls.Add(this.oneButton);
|
||||
this.Controls.Add(this.twoButton);
|
||||
this.Controls.Add(this.fiveButton);
|
||||
this.Controls.Add(this.screen);
|
||||
this.Controls.Add(this.balanceBox);
|
||||
this.Controls.Add(this.BalanceLabel);
|
||||
this.Name = "Form1";
|
||||
this.Text = "Form1";
|
||||
this.Load += new System.EventHandler(this.Form1_Load);
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
private System.Windows.Forms.Label BalanceLabel;
|
||||
private System.Windows.Forms.TextBox balanceBox;
|
||||
private System.Windows.Forms.TextBox screen;
|
||||
private System.Windows.Forms.Button fiveButton;
|
||||
private System.Windows.Forms.Button twoButton;
|
||||
private System.Windows.Forms.Button oneButton;
|
||||
private System.Windows.Forms.Button fiftyButton;
|
||||
private System.Windows.Forms.Button twentyButton;
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.Button button2;
|
||||
private System.Windows.Forms.Button button3;
|
||||
private System.Windows.Forms.Button button4;
|
||||
private System.Windows.Forms.Button button5;
|
||||
private System.Windows.Forms.Button button6;
|
||||
private System.Windows.Forms.Button button7;
|
||||
private System.Windows.Forms.Button button8;
|
||||
private System.Windows.Forms.Button button9;
|
||||
private System.Windows.Forms.Button button10;
|
||||
private System.Windows.Forms.Button button11;
|
||||
private System.Windows.Forms.Button button12;
|
||||
private System.Windows.Forms.Button button13;
|
||||
private System.Windows.Forms.Button button14;
|
||||
private System.Windows.Forms.Button button15;
|
||||
private System.Windows.Forms.Button button16;
|
||||
private System.Windows.Forms.Button button17;
|
||||
private System.Windows.Forms.Button button18;
|
||||
private System.Windows.Forms.Button button19;
|
||||
private System.Windows.Forms.Button button20;
|
||||
private System.Windows.Forms.Button button21;
|
||||
private System.Windows.Forms.Button cardButton;
|
||||
private System.Windows.Forms.Button button22;
|
||||
private System.Windows.Forms.TextBox restBox;
|
||||
private System.Windows.Forms.Label restTextBox;
|
||||
}
|
||||
}
|
||||
|
477
VendingMachine/Form1.cs
Normal file
477
VendingMachine/Form1.cs
Normal file
@ -0,0 +1,477 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace VendingMachine
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
Automat vendor;
|
||||
Portfel wallet;
|
||||
Produkt[] products = { new Produkt("Pepsi", 2.0f), new Produkt("Coca-Cola", 2.50f), new Produkt("M&Ms", 3.50f), new Produkt("Grzesiek", 1.89f), new Produkt("Prince Polo", 3.50f),
|
||||
new Produkt("7 Days", 3.80f), new Produkt("Oshee", 1.50f), new Produkt("Żywiec zdrój", 3.50f), new Produkt("Tiger", 2.0f), new Produkt("WW", 2.0f),
|
||||
new Produkt("Bułka z serem", 1.20f), new Produkt("Bułka z szynką", 1.7f), new Produkt("Corny", 2.30f), new Produkt("Lay's", 2.89f), new Produkt("Jeżyki", 3.20f),
|
||||
new Produkt("Maxi King", 3.10f), new Produkt("Cappy", 2.70f), new Produkt("7Up", 2.10f), new Produkt("Monster", 4.0f), new Produkt("Snickers", 2.5f)};
|
||||
List<Button> buttonGroup;
|
||||
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
wallet = new Portfel(300.50f);
|
||||
vendor = new Automat(products,wallet);
|
||||
buttonGroup = new List<Button> { button2, button3, button4, button5, button6,button7, button8, button9,
|
||||
button10, button11, button12, button13, button14, button15, button16,
|
||||
button17, button18, button19, button20, button21};
|
||||
int i = 0;
|
||||
foreach (Button j in buttonGroup)
|
||||
{
|
||||
j.Text = products[i].getNazwa() + "\n" + products[i].getCena().ToString() + " zł";
|
||||
i++;
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance().ToString() + " zł";
|
||||
screen.Text = "Zapraszamy do zakupów";
|
||||
}
|
||||
|
||||
private void label2_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void Form1_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void button1_Click(object sender, EventArgs e)
|
||||
{
|
||||
vendor.setBalance(vendor.getBalance() + 0.5f);
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button2_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[0], wallet);
|
||||
if(res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if(res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void fiveButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
vendor.setBalance(vendor.getBalance() + 5);
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void twoButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
vendor.setBalance(vendor.getBalance() + 2);
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void oneButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
vendor.setBalance(vendor.getBalance() + 1);
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void twentyButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
vendor.setBalance(vendor.getBalance() + 0.2f);
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button1_Click_1(object sender, EventArgs e)
|
||||
{
|
||||
vendor.setBalance(vendor.getBalance() + 0.1f);
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button22_Click(object sender, EventArgs e)
|
||||
{
|
||||
vendor.restock();
|
||||
}
|
||||
|
||||
private void button3_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[1], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button4_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[2], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button5_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[3], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button9_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[4], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button8_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[5], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button7_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[6], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button6_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[7], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button10_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[8], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button11_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[9], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button12_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[10], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button13_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[11], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button14_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[12], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button15_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[13], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button16_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[14], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button17_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[15], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button18_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[16], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button19_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[17], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button20_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[18], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void button21_Click(object sender, EventArgs e)
|
||||
{
|
||||
float res = vendor.buyProduct(products[19], wallet);
|
||||
if (res == -1)
|
||||
{
|
||||
screen.Text = "Zbyt niski stan konta.";
|
||||
}
|
||||
else if (res == -2)
|
||||
{
|
||||
screen.Text = "Brakuje produktu.";
|
||||
}
|
||||
else
|
||||
{
|
||||
restBox.Text = res + " zł";
|
||||
screen.Text = "Pomyślnie kupiono produkt.";
|
||||
}
|
||||
balanceBox.Text = vendor.getBalance() + " zł";
|
||||
}
|
||||
|
||||
private void cardButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
vendor.setCard(true);
|
||||
}
|
||||
}
|
||||
}
|
120
VendingMachine/Form1.resx
Normal file
120
VendingMachine/Form1.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
25
VendingMachine/Portfel.cs
Normal file
25
VendingMachine/Portfel.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace VendingMachine
|
||||
{
|
||||
class Portfel
|
||||
{
|
||||
float stan;
|
||||
public Portfel(float a)
|
||||
{
|
||||
stan = a;
|
||||
}
|
||||
public void setBalance(float a)
|
||||
{
|
||||
stan = a;
|
||||
}
|
||||
public float getBalance()
|
||||
{
|
||||
return stan;
|
||||
}
|
||||
}
|
||||
}
|
38
VendingMachine/Produkt.cs
Normal file
38
VendingMachine/Produkt.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace VendingMachine
|
||||
{
|
||||
|
||||
class Produkt
|
||||
{
|
||||
string nazwa;
|
||||
float cena;
|
||||
public Produkt(string a,float b)
|
||||
{
|
||||
nazwa = a;
|
||||
cena = b;
|
||||
}
|
||||
public void setNazwa(string a)
|
||||
{
|
||||
nazwa = a;
|
||||
}
|
||||
public string getNazwa()
|
||||
{
|
||||
return nazwa;
|
||||
}
|
||||
public void setCena(float a)
|
||||
{
|
||||
cena = a;
|
||||
}
|
||||
public float getCena()
|
||||
{
|
||||
return cena;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
22
VendingMachine/Program.cs
Normal file
22
VendingMachine/Program.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace VendingMachine
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// Główny punkt wejścia dla aplikacji.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
36
VendingMachine/Properties/AssemblyInfo.cs
Normal file
36
VendingMachine/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Ogólne informacje o zestawie są kontrolowane poprzez następujący
|
||||
// zestaw atrybutów. Zmień wartości tych atrybutów, aby zmodyfikować informacje
|
||||
// powiązane z zestawem.
|
||||
[assembly: AssemblyTitle("VendingMachine")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("VendingMachine")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Ustawienie elementu ComVisible na wartość false sprawia, że typy w tym zestawie są niewidoczne
|
||||
// dla składników COM. Jeśli potrzebny jest dostęp do typu w tym zestawie z
|
||||
// COM, ustaw wartość true dla atrybutu ComVisible tego typu.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Następujący identyfikator GUID jest identyfikatorem biblioteki typów w przypadku udostępnienia tego projektu w modelu COM
|
||||
[assembly: Guid("82616717-0815-47a7-b588-146f64ea6660")]
|
||||
|
||||
// Informacje o wersji zestawu zawierają następujące cztery wartości:
|
||||
//
|
||||
// Wersja główna
|
||||
// Wersja pomocnicza
|
||||
// Numer kompilacji
|
||||
// Poprawka
|
||||
//
|
||||
// Możesz określić wszystkie wartości lub użyć domyślnych numerów kompilacji i poprawki
|
||||
// przy użyciu symbolu „*”, tak jak pokazano poniżej:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
71
VendingMachine/Properties/Resources.Designer.cs
generated
Normal file
71
VendingMachine/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Ten kod został wygenerowany przez narzędzie.
|
||||
// Wersja środowiska uruchomieniowego: 4.0.30319.42000
|
||||
//
|
||||
// Modyfikacje tego pliku mogą spowodować niewłaściwe zachowanie i zostaną utracone
|
||||
// w przypadku ponownego wygenerowania kodu.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace VendingMachine.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Silnie typizowana klasa zasobów do wyszukiwania zlokalizowanych ciągów itd.
|
||||
/// </summary>
|
||||
// Ta klasa została automatycznie wygenerowana za pomocą klasy StronglyTypedResourceBuilder
|
||||
// przez narzędzie, takie jak ResGen lub Visual Studio.
|
||||
// Aby dodać lub usunąć składowe, edytuj plik ResX, a następnie ponownie uruchom narzędzie ResGen
|
||||
// z opcją /str lub ponownie skompiluj projekt programu VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Zwraca buforowane wystąpienie składnika ResourceManager używane przez tę klasę.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("VendingMachine.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Przesłania właściwość CurrentUICulture bieżącego wątku dla wszystkich
|
||||
/// przypadków przeszukiwania zasobów za pomocą tej silnie typizowanej klasy zasobów.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
VendingMachine/Properties/Resources.resx
Normal file
117
VendingMachine/Properties/Resources.resx
Normal file
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
30
VendingMachine/Properties/Settings.Designer.cs
generated
Normal file
30
VendingMachine/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace VendingMachine.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
VendingMachine/Properties/Settings.settings
Normal file
7
VendingMachine/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
86
VendingMachine/VendingMachine.csproj
Normal file
86
VendingMachine/VendingMachine.csproj
Normal file
@ -0,0 +1,86 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{82616717-0815-47A7-B588-146F64EA6660}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>VendingMachine</RootNamespace>
|
||||
<AssemblyName>VendingMachine</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Automat.cs" />
|
||||
<Compile Include="Portfel.cs" />
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Produkt.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
BIN
VendingMachine/bin/Debug/VendingMachine.exe
Normal file
BIN
VendingMachine/bin/Debug/VendingMachine.exe
Normal file
Binary file not shown.
6
VendingMachine/bin/Debug/VendingMachine.exe.config
Normal file
6
VendingMachine/bin/Debug/VendingMachine.exe.config
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
BIN
VendingMachine/bin/Debug/VendingMachine.pdb
Normal file
BIN
VendingMachine/bin/Debug/VendingMachine.pdb
Normal file
Binary file not shown.
@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
|
Binary file not shown.
Binary file not shown.
BIN
VendingMachine/obj/Debug/VendingMachine.Form1.resources
Normal file
BIN
VendingMachine/obj/Debug/VendingMachine.Form1.resources
Normal file
Binary file not shown.
Binary file not shown.
@ -0,0 +1 @@
|
||||
051a9b2a84020b84dffe52d4ac80af914fe519a8
|
@ -0,0 +1,10 @@
|
||||
C:\Users\davzai\source\repos\VendingMachine\VendingMachine\bin\Debug\VendingMachine.exe.config
|
||||
C:\Users\davzai\source\repos\VendingMachine\VendingMachine\bin\Debug\VendingMachine.exe
|
||||
C:\Users\davzai\source\repos\VendingMachine\VendingMachine\bin\Debug\VendingMachine.pdb
|
||||
C:\Users\davzai\source\repos\VendingMachine\VendingMachine\obj\Debug\VendingMachine.csprojAssemblyReference.cache
|
||||
C:\Users\davzai\source\repos\VendingMachine\VendingMachine\obj\Debug\VendingMachine.Form1.resources
|
||||
C:\Users\davzai\source\repos\VendingMachine\VendingMachine\obj\Debug\VendingMachine.Properties.Resources.resources
|
||||
C:\Users\davzai\source\repos\VendingMachine\VendingMachine\obj\Debug\VendingMachine.csproj.GenerateResource.cache
|
||||
C:\Users\davzai\source\repos\VendingMachine\VendingMachine\obj\Debug\VendingMachine.csproj.CoreCompileInputs.cache
|
||||
C:\Users\davzai\source\repos\VendingMachine\VendingMachine\obj\Debug\VendingMachine.exe
|
||||
C:\Users\davzai\source\repos\VendingMachine\VendingMachine\obj\Debug\VendingMachine.pdb
|
Binary file not shown.
Binary file not shown.
BIN
VendingMachine/obj/Debug/VendingMachine.exe
Normal file
BIN
VendingMachine/obj/Debug/VendingMachine.exe
Normal file
Binary file not shown.
BIN
VendingMachine/obj/Debug/VendingMachine.pdb
Normal file
BIN
VendingMachine/obj/Debug/VendingMachine.pdb
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user