First commit-Adam i grafika

This commit is contained in:
adam 2020-04-06 14:37:45 +02:00
commit 52f99376ed
72 changed files with 3733 additions and 0 deletions

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# Created by https://www.gitignore.io/api/python
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### Python ###
# Byte-compiled / optimized / DLL files
__pycache__/
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*$py.class
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# Distribution / packaging
.Python
build/
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var/
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share/python-wheels/
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*.egg
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MANIFEST
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
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htmlcov/
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# Translations
*.mo
*.pot
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
target/
# pyenv
.python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
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# celery beat schedule file
celerybeat-schedule
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# mkdocs documentation
/site
# mypy
.mypy_cache/
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dmypy.json
# Pyre type checker
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import pygame
from src.components.GridBoard import GridBoard
from src.managers.DrawableCollection import DrawableCollection
from src.managers.MenuManager import MenuManager
from src.components.Waiter import Waiter
from src.components.Table import Table
from src.managers.TaskManager import TaskManager
#create screen consts
CellSize = 100 #pixel size of 1 square cell in the grid
GridCountX = 15 #number of columns in grid
GridCountY = 9 #number of rows in grid
ScreenWidth = CellSize * GridCountX #screen width in pixels
ScreenHeight = CellSize * GridCountY #screen height in pixels
Offset = 50
#initialize background
gridBoard = GridBoard(ScreenWidth+200, ScreenHeight+200, CellSize)
#initialize drawable objects manager
drawableManager = DrawableCollection()
#initialize menu manager
menuManager = MenuManager()
#initialize waiter component
waiter = Waiter(0, 0, 0, GridCountX - 1, 0, GridCountY - 1, CellSize)
#adds waiter to drawable collection
drawableManager.add(waiter)
#initialize a number of tables given in range
for i in range(1, 20):
table = Table(0, GridCountX - 1, 0, GridCountY - 1, CellSize)
drawableManager.generatePosition(table)
drawableManager.add(table)
#main loop
#object that controlls repainting of changed objects
doRepaint = [True]
#new thread
task = TaskManager(drawableManager, menuManager, doRepaint)
task.start()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
#handles keyboard events
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
#checks if new waiter's position to the left is not occupied by other object
if drawableManager.isPositionAvailable(waiter.getX() - 1, waiter.getY()):
waiter.moveLeft()
if event.key == pygame.K_RIGHT:
# checks if new waiter's position to the right is not occupied by other object
if drawableManager.isPositionAvailable(waiter.getX() + 1, waiter.getY()):
waiter.moveRight()
if event.key == pygame.K_UP:
# checks if new waiter's position up is not occupied by other object
if drawableManager.isPositionAvailable(waiter.getX(), waiter.getY() - 1):
waiter.moveUp()
if event.key == pygame.K_DOWN:
# checks if new waiter's position down is not occupied by other object
if drawableManager.isPositionAvailable(waiter.getX(), waiter.getY() + 1):
waiter.moveDown()
doRepaint[0] = True
# repaints all objects to the screen
# is set only on initial paint or after keyboard event
if doRepaint[0]:
gridBoard.reinitialize()
gridBoard.draw(drawableManager)
gridBoard.udpdate()
doRepaint[0] = False
drawableManager.collectOrders()

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class Drawable:
GREY = (128, 128, 128)
YELLOW = (255, 255, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
def __init__(self, x, y, minX, maxX, minY, maxY, ratio):
self.__minX = minX
self.__maxX = maxX
self.__minY = minY
self.__maxY = maxY
self.setX(x)
self.setY(y)
self.__ratio = ratio #cell size
def setX(self, x):
if (x < self.__minX or self.__maxX < x):
return False
else:
self.__x = x
return True
def setY(self, y):
if (y < self.__minY or self.__maxY < y):
return False
else:
self.__y = y
return True
def getX(self):
return self.__x
def getY(self):
return self.__y
def getMinX(self):
return self.__minX
def getMaxX(self):
return self.__maxX
def getMinY(self):
return self.__minY
def getMaxY(self):
return self.__maxY
def getRatio(self):
return self.__ratio
def draw(self, screen):
pass

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import pygame
class GridBoard:
def __init__(self, width, height, cellSize):
pygame.init() #initialize the pygame
pygame.display.set_caption("Bardzo mądry kelner") #window caption
self.__width = width
self.__height = height
self.__cellSize = cellSize
self.__screen = pygame.display.set_mode((width, height)) # initialize screen
self.Offset = 50
#fills the screen with white and draws grid
def reinitialize(self):
self.__screen.fill((255, 255, 255))
for x in range(0, self.__width, self.__cellSize):
pygame.draw.line(self.__screen, (0,0,0), (x,0), (x,(self.__height - 1)))
for y in range(0, self.__height, self.__cellSize):
pygame.draw.line(self.__screen, (0,0,0), (0,y), ((self.__width - 1),y))
#draws object on screen
def draw(self, component):
component.draw(self.__screen)
#updates screen
def udpdate(self):
pygame.display.update()

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import pygame
from enum import Enum
from .Drawable import Drawable
import random
class Table(Drawable):
def __init__(self, minX, maxX, minY, maxY, ratio):
#call base class constructor
Drawable.__init__(self, 0, 0, minX, maxX, minY, maxY, ratio)
self.__order = []
self.__status = Status.NotReady
self.ilosc_klientow = random.randint(1,3)
self.guest1 = self.getGuest()
self.guest2 = self.getGuest()
self.guest3 = self.getGuest()
self.ksiazka = self.__loadImg('./images/ksiazka.png')
self.stol = self.__loadImg('./images/stol.png')
self.check = self.__loadImg('./images/check.png')
self.plate = self.__loadImg('./images/plate.png')
self.Offset = 100
#sets table color based on it's status
def getColor(self):
color = None
if self.__status == Status.NotReady:
color = self.__loadImg('./images/stol.png')
elif self.__status == Status.Ready:
color = self.__loadImg('./images/kelner.png')
elif self.__status == Status.Waiting:
color = self.__loadImg('./images/kelner.png')
elif self.__status == Status.Served:
color = self.__loadImg('./images/kelner.png')
return color
def getGuest(self):
guest = None
i = random.randint(1,3)
if i == 1:
guest = self.__loadImg('./images/wiking_blond.png')
elif i == 2:
guest = self.__loadImg('./images/wiking_rudy.png')
elif i == 3:
guest = self.__loadImg('./images/wiking_rudy2.png')
return guest
def __loadImg(self, filePath):
return pygame.transform.scale((pygame.image.load(filePath)),(140,140))
def draw(self, screen):
screen.blit(self.stol, (self.getX() * 100-20+self.Offset, self.getY() * 100-20+self.Offset))
if self.ilosc_klientow == 1:
screen.blit(self.guest1, (self.getX() * 100 - 20+self.Offset, self.getY() * 100 - 60+self.Offset))
elif self.ilosc_klientow == 2:
screen.blit(self.guest1, (self.getX() * 100 - 62+self.Offset, self.getY() * 100 - 60+self.Offset))
screen.blit(self.guest2, (self.getX() * 100 - 20+self.Offset, self.getY() * 100 - 60+self.Offset))
elif self.ilosc_klientow == 3:
screen.blit(self.guest1, (self.getX() * 100 - 62+self.Offset, self.getY() * 100 - 60+self.Offset))
screen.blit(self.guest2, (self.getX() * 100 - 20+self.Offset, self.getY() * 100 - 60+self.Offset))
screen.blit(self.guest3, (self.getX() * 100 + 22+self.Offset, self.getY() * 100 - 60+self.Offset))
if self.__status == Status.NotReady:
screen.blit(self.ksiazka, (self.getX() * 100 - 20+self.Offset, self.getY() * 100 - 20+self.Offset))
elif self.__status == Status.Ready:
screen.blit(self.check, (self.getX() * 100 - 20+self.Offset, self.getY() * 100 - 20+self.Offset))
elif self.__status == Status.Waiting:
if self.ilosc_klientow == 1:
screen.blit(self.plate, (self.getX() * 100 - 20+self.Offset, self.getY() * 100 - 20+self.Offset))
elif self.ilosc_klientow == 2:
screen.blit(self.plate, (self.getX() * 100 - 62+self.Offset, self.getY() * 100 - 20+self.Offset))
screen.blit(self.plate, (self.getX() * 100 - 20+self.Offset, self.getY() * 100 - 20+self.Offset))
elif self.ilosc_klientow == 3:
screen.blit(self.plate, (self.getX() * 100 - 62+self.Offset, self.getY() * 100 - 20+self.Offset))
screen.blit(self.plate, (self.getX() * 100- 20+self.Offset, self.getY() * 100 - 20+self.Offset))
screen.blit(self.plate, (self.getX() * 100+ 22+self.Offset, self.getY() * 100 - 20+self.Offset))
def setOrder(self, order):
self.__order = order
def getOrder(self):
return self.__order
def delOrder(self):
self.setOrder([])
def isStatus(self, status):
return status == self.__status
def setStatus(self, status):
self.__status = status
#status of the table
class Status(Enum):
NotReady = 0
Ready = 1
Waiting = 2
Served = 3

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import pygame
from .Drawable import Drawable
class Waiter(Drawable):
def __init__(self, x, y, minX, maxX, minY, maxY, ratio):
#call base class constructor
Drawable.__init__(self, x, y, minX, maxX, minY, maxY, ratio)
self.__image = self.__loadImg('./images/kelner.png')
self.__acceptedOrders = []
self.Offset = 100
def moveUp(self):
if self.getY() > self.getMinY():
self.setY(self.getY() - 1)
return True
else:
return False
def moveDown(self):
if self.getY() < self.getMaxY():
self.setY(self.getY() + 1)
return True
else:
return False
def moveLeft(self):
if self.getX() > self.getMinX():
self.setX(self.getX() - 1)
return True
else:
return False
def moveRight(self):
if self.getX() < self.getMaxX():
self.setX(self.getX() + 1)
return True
else:
return False
#accepts orders from the table and stores them in queue
def addOrder(self, table):
self.__acceptedOrders += [(table, table.getOrder())]
def __loadImg(self, filePath):
return pygame.transform.scale((pygame.image.load(filePath)),(140,140))
def draw(self, screen):
screen.blit(self.__image, (self.getX()*100-20+self.Offset, self.getY()*100-20+self.Offset))

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import random
from src.components.Table import Table, Status
from src.components.Waiter import Waiter
import pygame
#drawable objects manager
class DrawableCollection:
#const, minimal distance between objects
__MinDistance = 0
def __init__(self):
#collection that holds all drawable objects
self.__drawables = []
self.image = pygame.transform.scale((pygame.image.load('./images/Backgroud.png')),(1700,1100))
#adds drawable objects to the collection
def add(self, drawable):
self.__drawables.append(drawable)
#generates and sets random (x, y) and cheks if it's not occupied by other object
def generatePosition(self, drawable):
isPositionUnique = False
while not isPositionUnique:
x = random.randint(drawable.getMinX() + 1, drawable.getMaxX() - 1)
y = random.randint(drawable.getMinY() + 1, drawable.getMaxY() - 1)
isPositionUnique = True
for item in self.__drawables:
if abs(item.getX() - x) <= self.__MinDistance and abs(item.getY() - y) <= self.__MinDistance:
isPositionUnique = False
break
if isPositionUnique:
drawable.setX(x)
drawable.setY(y)
#draws all objects stored in collection
def draw(self, screen):
screen.blit(self.image, (0, 0))
for item in self.__drawables:
item.draw(screen)
#checks if position (x,y) is not occupied by other object
def isPositionAvailable(self, x, y):
isPositionAvailable = True
for item in self.__drawables:
if item.getX() == x and item.getY() == y:
isPositionAvailable = False
break
return isPositionAvailable
#gets all tables by status from collection
def getTables(self, status):
result = []
for item in self.__drawables:
if isinstance(item, Table) and item.isStatus(status):
result += [item]
return result
#gets all waiters from collection
def getWaites(self):
result = []
for item in self.__drawables:
if isinstance(item, Waiter):
result += [item]
return result
#waiter collects order from the nearest table
def collectOrders(self):
waiters = self.getWaites()
for waiter in waiters:
tables = self.getTables(Status.Ready)
for table in tables:
if (table.getX() == waiter.getX() and abs(table.getY() - waiter.getY()) == 1) or (table.getY() == waiter.getY() and abs(table.getX() - waiter.getX()) == 1):
table.setStatus(Status.Waiting)
waiter.addOrder(table)
table.delOrder()

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import random
#contains all dishes and generates random order for the table
class MenuManager:
#consts, min and max dishes oredered by the people sitting by the same table
__MinDishes = 1
__MaxDishes = 3
def __init__(self):
self.__menuCard = ["PORK",
"FRENCH FRIES",
"PIZZA",
"CHICKEN",
"RIBS",
"FISH",
"SPAGHETTI",
"BEEF",
"STEAK",
"SALAD",
"GRILLED VEGETABLES",
"VEAL",
"CHOPS",
"EMPTY PLATE",
"BEER",
"CAKE"]
#generator
def generateOrder(self):
count = random.randint(self.__MinDishes, self.__MaxDishes)
order = []
for i in range(0, count):
order += [(self.__menuCard[random.randint(0, len(self.__menuCard) - 1)])]
return order

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import threading
import time
import random
from src.components.Table import Status
#creates new threads
class TaskManager (threading.Thread):
def __init__(self, drawableManager, menuManager, doRepaintObject):
threading.Thread.__init__(self)
self.__drawableManager = drawableManager
self.__menuManager = menuManager
self.__doRepaintObject = doRepaintObject
#changes the status of a random table from NotReady to Ready
def run(self):
while True:
time.sleep(3)
tables = self.__drawableManager.getTables(Status.NotReady)
if tables != []:
tableIndex = random.randint(0, len(tables) - 1)
table = tables[tableIndex]
table.setStatus(Status.Ready)
table.setOrder(self.__menuManager.generateOrder())
self.__doRepaintObject[0] = True

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/*
pygame - Python Game Library
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _CAMERA_H
#define _CAMERA_H
#include "_pygame.h"
#include "camera.h"
#endif

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/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#ifndef _PYGAME_H
#define _PYGAME_H
/** This header file includes all the definitions for the
** base pygame extensions. This header only requires
** SDL and Python includes. The reason for functions
** prototyped with #define's is to allow for maximum
** python portability. It also uses python as the
** runtime linker, which allows for late binding. For more
** information on this style of development, read the Python
** docs on this subject.
** http://www.python.org/doc/current/ext/using-cobjects.html
**
** If using this to build your own derived extensions,
** you'll see that the functions available here are mainly
** used to help convert between python objects and SDL objects.
** Since this library doesn't add a lot of functionality to
** the SDL libarary, it doesn't need to offer a lot either.
**
** When initializing your extension module, you must manually
** import the modules you want to use. (this is the part about
** using python as the runtime linker). Each module has its
** own import_xxx() routine. You need to perform this import
** after you have initialized your own module, and before
** you call any routines from that module. Since every module
** in pygame does this, there are plenty of examples.
**
** The base module does include some useful conversion routines
** that you are free to use in your own extension.
**
** When making changes, it is very important to keep the
** FIRSTSLOT and NUMSLOT constants up to date for each
** section. Also be sure not to overlap any of the slots.
** When you do make a mistake with this, it will result
** is a dereferenced NULL pointer that is easier to diagnose
** than it could be :]
**/
#if defined(HAVE_SNPRINTF) /* defined in python.h (pyerrors.h) and SDL.h \
(SDL_config.h) */
#undef HAVE_SNPRINTF /* remove GCC redefine warning */
#endif
// This must be before all else
#if defined(__SYMBIAN32__) && defined(OPENC)
#include <sys/types.h>
#if defined(__WINS__)
void *
_alloca(size_t size);
#define alloca _alloca
#endif
#endif
#define PG_STRINGIZE_HELPER(x) #x
#define PG_STRINGIZE(x) PG_STRINGIZE_HELPER(x)
#define PG_WARN(desc) message(__FILE__ "(" PG_STRINGIZE(__LINE__) "): WARNING: " #desc)
/* This is unconditionally defined in Python.h */
#if defined(_POSIX_C_SOURCE)
#undef _POSIX_C_SOURCE
#endif
#include <Python.h>
/* the version macros are defined since version 1.9.5 */
#define PG_MAJOR_VERSION 1
#define PG_MINOR_VERSION 9
#define PG_PATCH_VERSION 6
#define PG_VERSIONNUM(MAJOR, MINOR, PATCH) (1000*(MAJOR) + 100*(MINOR) + (PATCH))
#define PG_VERSION_ATLEAST(MAJOR, MINOR, PATCH) \
(PG_VERSIONNUM(PG_MAJOR_VERSION, PG_MINOR_VERSION, PG_PATCH_VERSION) >= \
PG_VERSIONNUM(MAJOR, MINOR, PATCH))
/* Cobjects vanish in Python 3.2; so we will code as though we use capsules */
#if defined(Py_CAPSULE_H)
#define PG_HAVE_CAPSULE 1
#else
#define PG_HAVE_CAPSULE 0
#endif
#if defined(Py_COBJECT_H)
#define PG_HAVE_COBJECT 1
#else
#define PG_HAVE_COBJECT 0
#endif
#if !PG_HAVE_CAPSULE
#define PyCapsule_New(ptr, n, dfn) PyCObject_FromVoidPtr(ptr, dfn)
#define PyCapsule_GetPointer(obj, n) PyCObject_AsVoidPtr(obj)
#define PyCapsule_CheckExact(obj) PyCObject_Check(obj)
#endif
/* Pygame uses Py_buffer (PEP 3118) to exchange array information internally;
* define here as needed.
*/
#if !defined(PyBUF_SIMPLE)
typedef struct bufferinfo {
void *buf;
PyObject *obj;
Py_ssize_t len;
Py_ssize_t itemsize;
int readonly;
int ndim;
char *format;
Py_ssize_t *shape;
Py_ssize_t *strides;
Py_ssize_t *suboffsets;
void *internal;
} Py_buffer;
/* Flags for getting buffers */
#define PyBUF_SIMPLE 0
#define PyBUF_WRITABLE 0x0001
/* we used to include an E, backwards compatible alias */
#define PyBUF_WRITEABLE PyBUF_WRITABLE
#define PyBUF_FORMAT 0x0004
#define PyBUF_ND 0x0008
#define PyBUF_STRIDES (0x0010 | PyBUF_ND)
#define PyBUF_C_CONTIGUOUS (0x0020 | PyBUF_STRIDES)
#define PyBUF_F_CONTIGUOUS (0x0040 | PyBUF_STRIDES)
#define PyBUF_ANY_CONTIGUOUS (0x0080 | PyBUF_STRIDES)
#define PyBUF_INDIRECT (0x0100 | PyBUF_STRIDES)
#define PyBUF_CONTIG (PyBUF_ND | PyBUF_WRITABLE)
#define PyBUF_CONTIG_RO (PyBUF_ND)
#define PyBUF_STRIDED (PyBUF_STRIDES | PyBUF_WRITABLE)
#define PyBUF_STRIDED_RO (PyBUF_STRIDES)
#define PyBUF_RECORDS (PyBUF_STRIDES | PyBUF_WRITABLE | PyBUF_FORMAT)
#define PyBUF_RECORDS_RO (PyBUF_STRIDES | PyBUF_FORMAT)
#define PyBUF_FULL (PyBUF_INDIRECT | PyBUF_WRITABLE | PyBUF_FORMAT)
#define PyBUF_FULL_RO (PyBUF_INDIRECT | PyBUF_FORMAT)
#define PyBUF_READ 0x100
#define PyBUF_WRITE 0x200
#define PyBUF_SHADOW 0x400
typedef int (*getbufferproc)(PyObject *, Py_buffer *, int);
typedef void (*releasebufferproc)(Py_buffer *);
#endif /* #if !defined(PyBUF_SIMPLE) */
/* Flag indicating a pg_buffer; used for assertions within callbacks */
#ifndef NDEBUG
#define PyBUF_PYGAME 0x4000
#endif
#define PyBUF_HAS_FLAG(f, F) (((f) & (F)) == (F))
/* Array information exchange struct C type; inherits from Py_buffer
*
* Pygame uses its own Py_buffer derived C struct as an internal representation
* of an imported array buffer. The extended Py_buffer allows for a
* per-instance release callback,
*/
typedef void (*pybuffer_releaseproc)(Py_buffer *);
typedef struct pg_bufferinfo_s {
Py_buffer view;
PyObject *consumer; /* Input: Borrowed reference */
pybuffer_releaseproc release_buffer;
} pg_buffer;
/* Operating system specific adjustments
*/
// No signal()
#if defined(__SYMBIAN32__) && defined(HAVE_SIGNAL_H)
#undef HAVE_SIGNAL_H
#endif
#if defined(HAVE_SNPRINTF)
#undef HAVE_SNPRINTF
#endif
#ifdef MS_WIN32 /*Python gives us MS_WIN32, SDL needs just WIN32*/
#ifndef WIN32
#define WIN32
#endif
#endif
/// Prefix when initializing module
#define MODPREFIX ""
/// Prefix when importing module
#define IMPPREFIX "pygame."
#ifdef __SYMBIAN32__
#undef MODPREFIX
#undef IMPPREFIX
// On Symbian there is no pygame package. The extensions are built-in or in
// sys\bin.
#define MODPREFIX "pygame_"
#define IMPPREFIX "pygame_"
#endif
#include <SDL.h>
/* Pygame's SDL version macros:
* IS_SDLv1 is 1 if SDL 1.x.x, 0 otherwise
* IS_SDLv2 is 1 if at least SDL 2.0.0, 0 otherwise
*/
#if (SDL_VERSION_ATLEAST(2, 0, 0))
#define IS_SDLv1 0
#define IS_SDLv2 1
#else
#define IS_SDLv1 1
#define IS_SDLv2 0
#endif
/*#if IS_SDLv1 && PG_MAJOR_VERSION >= 2
#error pygame 2 requires SDL 2
#endif*/
#if IS_SDLv2
/* SDL 1.2 constants removed from SDL 2 */
typedef enum {
SDL_HWSURFACE = 0,
SDL_RESIZABLE = SDL_WINDOW_RESIZABLE,
SDL_ASYNCBLIT = 0,
SDL_OPENGL = SDL_WINDOW_OPENGL,
SDL_OPENGLBLIT = 0,
SDL_ANYFORMAT = 0,
SDL_HWPALETTE = 0,
SDL_DOUBLEBUF = 0,
SDL_FULLSCREEN = SDL_WINDOW_FULLSCREEN,
SDL_HWACCEL = 0,
SDL_SRCCOLORKEY = 0,
SDL_RLEACCELOK = 0,
SDL_SRCALPHA = 0,
SDL_NOFRAME = SDL_WINDOW_BORDERLESS,
SDL_GL_SWAP_CONTROL = 0,
TIMER_RESOLUTION = 0
} PygameVideoFlags;
/* the wheel button constants were removed from SDL 2 */
typedef enum {
PGM_BUTTON_LEFT = SDL_BUTTON_LEFT,
PGM_BUTTON_RIGHT = SDL_BUTTON_RIGHT,
PGM_BUTTON_MIDDLE = SDL_BUTTON_MIDDLE,
PGM_BUTTON_WHEELUP = 4,
PGM_BUTTON_WHEELDOWN = 5,
PGM_BUTTON_X1 = SDL_BUTTON_X1 + 2,
PGM_BUTTON_X2 = SDL_BUTTON_X2 + 2,
PGM_BUTTON_KEEP = 0x80
} PygameMouseFlags;
typedef enum {
SDL_NOEVENT = 0,
/* SDL 1.2 allowed for 8 user defined events. */
SDL_NUMEVENTS = SDL_USEREVENT + 8,
SDL_ACTIVEEVENT = SDL_NUMEVENTS,
PGE_EVENTBEGIN = SDL_NUMEVENTS,
SDL_VIDEORESIZE,
SDL_VIDEOEXPOSE,
PGE_KEYREPEAT,
PGE_EVENTEND
} PygameEventCode;
#define PGE_NUMEVENTS (PGE_EVENTEND - PGE_EVENTBEGIN)
typedef enum {
SDL_APPFOCUSMOUSE,
SDL_APPINPUTFOCUS,
SDL_APPACTIVE
} PygameAppCode;
/* Surface flags: based on SDL 1.2 flags */
typedef enum {
PGS_SWSURFACE = 0x00000000,
PGS_HWSURFACE = 0x00000001,
PGS_ASYNCBLIT = 0x00000004,
PGS_ANYFORMAT = 0x10000000,
PGS_HWPALETTE = 0x20000000,
PGS_DOUBLEBUF = 0x40000000,
PGS_FULLSCREEN = 0x80000000,
PGS_OPENGL = 0x00000002,
PGS_OPENGLBLIT = 0x0000000A,
PGS_RESIZABLE = 0x00000010,
PGS_NOFRAME = 0x00000020,
PGS_SHOWN = 0x00000040, /* Added from SDL 2 */
PGS_HIDDEN = 0x00000080, /* Added from SDL 2 */
PGS_HWACCEL = 0x00000100,
PGS_SRCCOLORKEY = 0x00001000,
PGS_RLEACCELOK = 0x00002000,
PGS_RLEACCEL = 0x00004000,
PGS_SRCALPHA = 0x00010000,
PGS_PREALLOC = 0x01000000
} PygameSurfaceFlags;
typedef struct {
Uint32 hw_available:1;
Uint32 wm_available:1;
Uint32 blit_hw:1;
Uint32 blit_hw_CC:1;
Uint32 blit_hw_A:1;
Uint32 blit_sw:1;
Uint32 blit_sw_CC:1;
Uint32 blit_sw_A:1;
Uint32 blit_fill:1;
Uint32 video_mem;
SDL_PixelFormat *vfmt;
SDL_PixelFormat vfmt_data;
int current_w;
int current_h;
} pg_VideoInfo;
#endif /* IS_SDLv2 */
/* macros used throughout the source */
#define RAISE(x, y) (PyErr_SetString((x), (y)), (PyObject *)NULL)
#ifdef WITH_THREAD
#define PG_CHECK_THREADS() (1)
#else /* ~WITH_THREAD */
#define PG_CHECK_THREADS() \
(RAISE(PyExc_NotImplementedError, \
"Python built without thread support"))
#endif /* ~WITH_THREAD */
#define PyType_Init(x) (((x).ob_type) = &PyType_Type)
#define PYGAMEAPI_LOCAL_ENTRY "_PYGAME_C_API"
#ifndef MIN
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#endif
#ifndef MAX
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#endif
#ifndef ABS
#define ABS(a) (((a) < 0) ? -(a) : (a))
#endif
/* test sdl initializations */
#define VIDEO_INIT_CHECK() \
if (!SDL_WasInit(SDL_INIT_VIDEO)) \
return RAISE(pgExc_SDLError, "video system not initialized")
#define CDROM_INIT_CHECK() \
if (!SDL_WasInit(SDL_INIT_CDROM)) \
return RAISE(pgExc_SDLError, "cdrom system not initialized")
#define JOYSTICK_INIT_CHECK() \
if (!SDL_WasInit(SDL_INIT_JOYSTICK)) \
return RAISE(pgExc_SDLError, "joystick system not initialized")
/* BASE */
#define VIEW_CONTIGUOUS 1
#define VIEW_C_ORDER 2
#define VIEW_F_ORDER 4
#define PYGAMEAPI_BASE_FIRSTSLOT 0
#if IS_SDLv1
#define PYGAMEAPI_BASE_NUMSLOTS 19
#else /* IS_SDLv2 */
#define PYGAMEAPI_BASE_NUMSLOTS 23
#endif /* IS_SDLv2 */
#ifndef PYGAMEAPI_BASE_INTERNAL
#define pgExc_SDLError ((PyObject *)PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT])
#define pg_RegisterQuit \
(*(void (*)(void (*)(void)))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 1])
#define pg_IntFromObj \
(*(int (*)(PyObject *, int *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 2])
#define pg_IntFromObjIndex \
(*(int (*)(PyObject *, int, \
int *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 3])
#define pg_TwoIntsFromObj \
(*(int (*)(PyObject *, int *, \
int *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 4])
#define pg_FloatFromObj \
(*(int (*)(PyObject *, float *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 5])
#define pg_FloatFromObjIndex \
(*(int (*)(PyObject *, int, \
float *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 6])
#define pg_TwoFloatsFromObj \
(*(int (*)(PyObject *, float *, \
float *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 7])
#define pg_UintFromObj \
(*(int (*)(PyObject *, \
Uint32 *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 8])
#define pg_UintFromObjIndex \
(*(int (*)(PyObject *, int, \
Uint32 *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 9])
#define pgVideo_AutoQuit \
(*(void (*)(void))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 10])
#define pgVideo_AutoInit \
(*(int (*)(void))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 11])
#define pg_RGBAFromObj \
(*(int (*)(PyObject *, \
Uint8 *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 12])
#define pgBuffer_AsArrayInterface \
(*(PyObject * (*)(Py_buffer *)) \
PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 13])
#define pgBuffer_AsArrayStruct \
(*(PyObject * (*)(Py_buffer *)) \
PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 14])
#define pgObject_GetBuffer \
(*(int (*)(PyObject *, pg_buffer *, \
int))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 15])
#define pgBuffer_Release \
(*(void (*)(pg_buffer *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 16])
#define pgDict_AsBuffer \
(*(int (*)(pg_buffer *, PyObject *, \
int))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 17])
#define pgExc_BufferError \
((PyObject *)PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 18])
#if IS_SDLv2
#define pg_GetDefaultWindow \
(*(SDL_Window * (*)(void)) PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 19])
#define pg_SetDefaultWindow \
(*(void (*)(SDL_Window *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 20])
#define pg_GetDefaultWindowSurface \
(*(PyObject * (*)(void)) PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 21])
#define pg_SetDefaultWindowSurface \
(*(void (*)(PyObject *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 22])
#endif /* IS_SDLv2 */
#define import_pygame_base() IMPORT_PYGAME_MODULE(base, BASE)
#endif
/* RECT */
#define PYGAMEAPI_RECT_FIRSTSLOT \
(PYGAMEAPI_BASE_FIRSTSLOT + PYGAMEAPI_BASE_NUMSLOTS)
#define PYGAMEAPI_RECT_NUMSLOTS 4
#if IS_SDLv1
typedef struct {
int x, y;
int w, h;
} GAME_Rect;
#else
typedef SDL_Rect GAME_Rect;
#endif
typedef struct {
PyObject_HEAD GAME_Rect r;
PyObject *weakreflist;
} pgRectObject;
#define pgRect_AsRect(x) (((pgRectObject *)x)->r)
#ifndef PYGAMEAPI_RECT_INTERNAL
#define pgRect_Check(x) \
((x)->ob_type == \
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_RECT_FIRSTSLOT + 0])
#define pgRect_Type \
(*(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_RECT_FIRSTSLOT + 0])
#define pgRect_New \
(*(PyObject * (*)(SDL_Rect *)) PyGAME_C_API[PYGAMEAPI_RECT_FIRSTSLOT + 1])
#define pgRect_New4 \
(*(PyObject * (*)(int, int, int, int)) \
PyGAME_C_API[PYGAMEAPI_RECT_FIRSTSLOT + 2])
#define pgRect_FromObject \
(*(GAME_Rect * (*)(PyObject *, GAME_Rect *)) \
PyGAME_C_API[PYGAMEAPI_RECT_FIRSTSLOT + 3])
#define import_pygame_rect() IMPORT_PYGAME_MODULE(rect, RECT)
#endif
/* CDROM */
#define PYGAMEAPI_CDROM_FIRSTSLOT \
(PYGAMEAPI_RECT_FIRSTSLOT + PYGAMEAPI_RECT_NUMSLOTS)
#define PYGAMEAPI_CDROM_NUMSLOTS 2
typedef struct {
PyObject_HEAD int id;
} pgCDObject;
#define pgCD_AsID(x) (((pgCDObject *)x)->id)
#ifndef PYGAMEAPI_CDROM_INTERNAL
#define pgCD_Check(x) \
((x)->ob_type == \
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_CDROM_FIRSTSLOT + 0])
#define pgCD_Type \
(*(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_CDROM_FIRSTSLOT + 0])
#define pgCD_New \
(*(PyObject * (*)(int)) PyGAME_C_API[PYGAMEAPI_CDROM_FIRSTSLOT + 1])
#define import_pygame_cd() IMPORT_PYGAME_MODULE(cdrom, CDROM)
#endif
/* JOYSTICK */
#define PYGAMEAPI_JOYSTICK_FIRSTSLOT \
(PYGAMEAPI_CDROM_FIRSTSLOT + PYGAMEAPI_CDROM_NUMSLOTS)
#define PYGAMEAPI_JOYSTICK_NUMSLOTS 2
typedef struct {
PyObject_HEAD int id;
} pgJoystickObject;
#define pgJoystick_AsID(x) (((pgJoystickObject *)x)->id)
#ifndef PYGAMEAPI_JOYSTICK_INTERNAL
#define pgJoystick_Check(x) \
((x)->ob_type == \
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_JOYSTICK_FIRSTSLOT + 0])
#define pgJoystick_Type \
(*(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_JOYSTICK_FIRSTSLOT + 0])
#define pgJoystick_New \
(*(PyObject * (*)(int)) PyGAME_C_API[PYGAMEAPI_JOYSTICK_FIRSTSLOT + 1])
#define import_pygame_joystick() IMPORT_PYGAME_MODULE(joystick, JOYSTICK)
#endif
/* DISPLAY */
#define PYGAMEAPI_DISPLAY_FIRSTSLOT \
(PYGAMEAPI_JOYSTICK_FIRSTSLOT + PYGAMEAPI_JOYSTICK_NUMSLOTS)
#define PYGAMEAPI_DISPLAY_NUMSLOTS 2
typedef struct {
#if IS_SDLv1
PyObject_HEAD SDL_VideoInfo info;
#else
PyObject_HEAD pg_VideoInfo info;
#endif
} pgVidInfoObject;
#define pgVidInfo_AsVidInfo(x) (((pgVidInfoObject *)x)->info)
#ifndef PYGAMEAPI_DISPLAY_INTERNAL
#define pgVidInfo_Check(x) \
((x)->ob_type == \
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_DISPLAY_FIRSTSLOT + 0])
#define pgVidInfo_Type \
(*(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_DISPLAY_FIRSTSLOT + 0])
#if IS_SDLv1
#define pgVidInfo_New \
(*(PyObject * (*)(SDL_VideoInfo *)) \
PyGAME_C_API[PYGAMEAPI_DISPLAY_FIRSTSLOT + 1])
#else
#define pgVidInfo_New \
(*(PyObject * (*)(pg_VideoInfo *)) \
PyGAME_C_API[PYGAMEAPI_DISPLAY_FIRSTSLOT + 1])
#endif
#define import_pygame_display() IMPORT_PYGAME_MODULE(display, DISPLAY)
#endif
/* SURFACE */
#define PYGAMEAPI_SURFACE_FIRSTSLOT \
(PYGAMEAPI_DISPLAY_FIRSTSLOT + PYGAMEAPI_DISPLAY_NUMSLOTS)
#define PYGAMEAPI_SURFACE_NUMSLOTS 3
typedef struct {
PyObject_HEAD SDL_Surface *surf;
#if IS_SDLv2
int owner;
#endif /* IS_SDLv2 */
struct pgSubSurface_Data *subsurface; /*ptr to subsurface data (if a
* subsurface)*/
PyObject *weakreflist;
PyObject *locklist;
PyObject *dependency;
} pgSurfaceObject;
#define pgSurface_AsSurface(x) (((pgSurfaceObject *)x)->surf)
#ifndef PYGAMEAPI_SURFACE_INTERNAL
#define pgSurface_Check(x) \
(PyObject_IsInstance((x), \
(PyObject *)PyGAME_C_API[PYGAMEAPI_SURFACE_FIRSTSLOT + 0]))
#define pgSurface_Type \
(*(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_SURFACE_FIRSTSLOT + 0])
#if IS_SDLv1
#define pgSurface_New \
(*(PyObject * (*)(SDL_Surface *)) \
PyGAME_C_API[PYGAMEAPI_SURFACE_FIRSTSLOT + 1])
#else /* IS_SDLv2 */
#define pgSurface_New2 \
(*(PyObject * (*)(SDL_Surface *, int)) \
PyGAME_C_API[PYGAMEAPI_SURFACE_FIRSTSLOT + 1])
#endif /* IS_SDLv2 */
#define pgSurface_Blit \
(*(int (*)(PyObject *, PyObject *, SDL_Rect *, SDL_Rect *, \
int))PyGAME_C_API[PYGAMEAPI_SURFACE_FIRSTSLOT + 2])
#define import_pygame_surface() \
do { \
IMPORT_PYGAME_MODULE(surface, SURFACE); \
if (PyErr_Occurred() != NULL) \
break; \
IMPORT_PYGAME_MODULE(surflock, SURFLOCK); \
} while (0)
#if IS_SDLv2
#define pgSurface_New(surface) pgSurface_New2((surface), 1)
#define pgSurface_NewNoOwn(surface) pgSurface_New2((surface), 0)
#endif /* IS_SDLv2 */
#endif
/* SURFLOCK */ /*auto import/init by surface*/
#define PYGAMEAPI_SURFLOCK_FIRSTSLOT \
(PYGAMEAPI_SURFACE_FIRSTSLOT + PYGAMEAPI_SURFACE_NUMSLOTS)
#define PYGAMEAPI_SURFLOCK_NUMSLOTS 8
struct pgSubSurface_Data {
PyObject *owner;
int pixeloffset;
int offsetx, offsety;
};
typedef struct {
PyObject_HEAD PyObject *surface;
PyObject *lockobj;
PyObject *weakrefs;
} pgLifetimeLockObject;
#ifndef PYGAMEAPI_SURFLOCK_INTERNAL
#define pgLifetimeLock_Check(x) \
((x)->ob_type == \
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 0])
#define pgSurface_Prep(x) \
if (((pgSurfaceObject *)x)->subsurface) \
(*(*(void (*)( \
PyObject *))PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 1]))(x)
#define pgSurface_Unprep(x) \
if (((pgSurfaceObject *)x)->subsurface) \
(*(*(void (*)( \
PyObject *))PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 2]))(x)
#define pgSurface_Lock \
(*(int (*)(PyObject *))PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 3])
#define pgSurface_Unlock \
(*(int (*)(PyObject *))PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 4])
#define pgSurface_LockBy \
(*(int (*)(PyObject *, \
PyObject *))PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 5])
#define pgSurface_UnlockBy \
(*(int (*)(PyObject *, \
PyObject *))PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 6])
#define pgSurface_LockLifetime \
(*(PyObject * (*)(PyObject *, PyObject *)) \
PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 7])
#endif
/* EVENT */
#define PYGAMEAPI_EVENT_FIRSTSLOT \
(PYGAMEAPI_SURFLOCK_FIRSTSLOT + PYGAMEAPI_SURFLOCK_NUMSLOTS)
#if IS_SDLv1
#define PYGAMEAPI_EVENT_NUMSLOTS 4
#else /* IS_SDLv2 */
#define PYGAMEAPI_EVENT_NUMSLOTS 6
#endif /* IS_SDLv2 */
typedef struct {
PyObject_HEAD int type;
PyObject *dict;
} pgEventObject;
#ifndef PYGAMEAPI_EVENT_INTERNAL
#define pgEvent_Check(x) \
((x)->ob_type == \
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 0])
#define pgEvent_Type \
(*(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 0])
#define pgEvent_New \
(*(PyObject * (*)(SDL_Event *)) \
PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 1])
#define pgEvent_New2 \
(*(PyObject * (*)(int, PyObject *)) \
PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 2])
#define pgEvent_FillUserEvent \
(*(int (*)(pgEventObject *, \
SDL_Event *))PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 3])
#if IS_SDLv2
#define pg_EnableKeyRepeat \
(*(int (*)(int, int))PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 4])
#define pg_GetKeyRepeat \
(*(void (*)(int *, int *))PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 5])
#endif /* IS_SDLv2 */
#define import_pygame_event() IMPORT_PYGAME_MODULE(event, EVENT)
#endif
/* RWOBJECT */
/*the rwobject are only needed for C side work, not accessable from python*/
#define PYGAMEAPI_RWOBJECT_FIRSTSLOT \
(PYGAMEAPI_EVENT_FIRSTSLOT + PYGAMEAPI_EVENT_NUMSLOTS)
#define PYGAMEAPI_RWOBJECT_NUMSLOTS 6
#ifndef PYGAMEAPI_RWOBJECT_INTERNAL
#define pgRWops_FromObject \
(*(SDL_RWops * (*)(PyObject *)) \
PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 0])
#define pgRWops_IsFileObject \
(*(int (*)(SDL_RWops *))PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 1])
#define pg_EncodeFilePath \
(*(PyObject * (*)(PyObject *, PyObject *)) \
PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 2])
#define pg_EncodeString \
(*(PyObject * (*)(PyObject *, const char *, const char *, PyObject *)) \
PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 3])
#define pgRWops_FromFileObject \
(*(SDL_RWops * (*)(PyObject *)) \
PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 4])
#define pgRWops_ReleaseObject \
(*(int (*)(SDL_RWops *)) \
PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 5])
#define import_pygame_rwobject() IMPORT_PYGAME_MODULE(rwobject, RWOBJECT)
#endif
/* PixelArray */
#define PYGAMEAPI_PIXELARRAY_FIRSTSLOT \
(PYGAMEAPI_RWOBJECT_FIRSTSLOT + PYGAMEAPI_RWOBJECT_NUMSLOTS)
#define PYGAMEAPI_PIXELARRAY_NUMSLOTS 2
#ifndef PYGAMEAPI_PIXELARRAY_INTERNAL
#define PyPixelArray_Check(x) \
((x)->ob_type == \
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_PIXELARRAY_FIRSTSLOT + 0])
#define PyPixelArray_New \
(*(PyObject * (*)) PyGAME_C_API[PYGAMEAPI_PIXELARRAY_FIRSTSLOT + 1])
#define import_pygame_pixelarray() IMPORT_PYGAME_MODULE(pixelarray, PIXELARRAY)
#endif /* PYGAMEAPI_PIXELARRAY_INTERNAL */
/* Color */
#define PYGAMEAPI_COLOR_FIRSTSLOT \
(PYGAMEAPI_PIXELARRAY_FIRSTSLOT + PYGAMEAPI_PIXELARRAY_NUMSLOTS)
#define PYGAMEAPI_COLOR_NUMSLOTS 4
#ifndef PYGAMEAPI_COLOR_INTERNAL
#define pgColor_Check(x) \
((x)->ob_type == \
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_COLOR_FIRSTSLOT + 0])
#define pgColor_Type (*(PyObject *)PyGAME_C_API[PYGAMEAPI_COLOR_FIRSTSLOT])
#define pgColor_New \
(*(PyObject * (*)(Uint8 *)) PyGAME_C_API[PYGAMEAPI_COLOR_FIRSTSLOT + 1])
#define pgColor_NewLength \
(*(PyObject * (*)(Uint8 *, Uint8)) \
PyGAME_C_API[PYGAMEAPI_COLOR_FIRSTSLOT + 3])
#define pg_RGBAFromColorObj \
(*(int (*)(PyObject *, \
Uint8 *))PyGAME_C_API[PYGAMEAPI_COLOR_FIRSTSLOT + 2])
#define import_pygame_color() IMPORT_PYGAME_MODULE(color, COLOR)
#endif /* PYGAMEAPI_COLOR_INTERNAL */
/* Math */
#define PYGAMEAPI_MATH_FIRSTSLOT \
(PYGAMEAPI_COLOR_FIRSTSLOT + PYGAMEAPI_COLOR_NUMSLOTS)
#define PYGAMEAPI_MATH_NUMSLOTS 2
#ifndef PYGAMEAPI_MATH_INTERNAL
#define pgVector2_Check(x) \
((x)->ob_type == \
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_MATH_FIRSTSLOT + 0])
#define pgVector3_Check(x) \
((x)->ob_type == \
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_MATH_FIRSTSLOT + 1])
/*
#define pgVector2_New \
(*(PyObject*(*)) PyGAME_C_API[PYGAMEAPI_MATH_FIRSTSLOT + 1])
*/
#define import_pygame_math() IMPORT_PYGAME_MODULE(math, MATH)
#endif /* PYGAMEAPI_MATH_INTERNAL */
#define PG_CAPSULE_NAME(m) (IMPPREFIX m "." PYGAMEAPI_LOCAL_ENTRY)
#define _IMPORT_PYGAME_MODULE(module, MODULE, api_root) \
{ \
PyObject *_module = PyImport_ImportModule(IMPPREFIX #module); \
\
if (_module != NULL) { \
PyObject *_c_api = \
PyObject_GetAttrString(_module, PYGAMEAPI_LOCAL_ENTRY); \
\
Py_DECREF(_module); \
if (_c_api != NULL && PyCapsule_CheckExact(_c_api)) { \
void **localptr = (void **)PyCapsule_GetPointer( \
_c_api, PG_CAPSULE_NAME(#module)); \
\
if (localptr != NULL) { \
memcpy(api_root + PYGAMEAPI_##MODULE##_FIRSTSLOT, \
localptr, \
sizeof(void **) * PYGAMEAPI_##MODULE##_NUMSLOTS); \
} \
} \
Py_XDECREF(_c_api); \
} \
}
#ifndef NO_PYGAME_C_API
#define IMPORT_PYGAME_MODULE(module, MODULE) \
_IMPORT_PYGAME_MODULE(module, MODULE, PyGAME_C_API)
#define PYGAMEAPI_TOTALSLOTS \
(PYGAMEAPI_MATH_FIRSTSLOT + PYGAMEAPI_MATH_NUMSLOTS)
#ifdef PYGAME_H
void *PyGAME_C_API[PYGAMEAPI_TOTALSLOTS] = {NULL};
#else
extern void *PyGAME_C_API[PYGAMEAPI_TOTALSLOTS];
#endif
#endif
#if PG_HAVE_CAPSULE
#define encapsulate_api(ptr, module) \
PyCapsule_New(ptr, PG_CAPSULE_NAME(module), NULL)
#else
#define encapsulate_api(ptr, module) PyCObject_FromVoidPtr(ptr, NULL)
#endif
#ifndef PG_INLINE
#if defined(__clang__)
#define PG_INLINE __inline__ __attribute__((__unused__))
#elif defined(__GNUC__)
#define PG_INLINE __inline__
#elif defined(_MSC_VER)
#define PG_INLINE __inline
#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#define PG_INLINE inline
#else
#define PG_INLINE
#endif
#endif
/*last platform compiler stuff*/
#if defined(macintosh) && defined(__MWERKS__) || defined(__SYMBIAN32__)
#define PYGAME_EXPORT __declspec(export)
#else
#define PYGAME_EXPORT
#endif
#endif /* PYGAME_H */

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/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
Copyright (C) 2007 Marcus von Appen
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#ifndef _SURFACE_H
#define _SURFACE_H
#include "_pygame.h"
#include "surface.h"
#endif

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/*
Bitmask 1.7 - A pixel-perfect collision detection library.
Copyright (C) 2002-2005 Ulf Ekstrom except for the bitcount
function which is copyright (C) Donald W. Gillies, 1992.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef BITMASK_H
#define BITMASK_H
#ifdef __cplusplus
extern "C" {
#endif
#include <limits.h>
/* Define INLINE for different compilers. If your compiler does not
support inlining then there might be a performance hit in
bitmask_overlap_area().
*/
#ifndef INLINE
# ifdef __GNUC__
# define INLINE inline
# else
# ifdef _MSC_VER
# define INLINE __inline
# else
# define INLINE
# endif
# endif
#endif
#define BITMASK_W unsigned long int
#define BITMASK_W_LEN (sizeof(BITMASK_W)*CHAR_BIT)
#define BITMASK_W_MASK (BITMASK_W_LEN - 1)
#define BITMASK_N(n) ((BITMASK_W)1 << (n))
typedef struct bitmask
{
int w,h;
BITMASK_W bits[1];
} bitmask_t;
/* Creates a bitmask of width w and height h, where
w and h must both be greater than or equal to 0.
The mask is automatically cleared when created.
*/
bitmask_t *bitmask_create(int w, int h);
/* Frees all the memory allocated by bitmask_create for m. */
void bitmask_free(bitmask_t *m);
/* Clears all bits in the mask */
void bitmask_clear(bitmask_t *m);
/* Sets all bits in the mask */
void bitmask_fill(bitmask_t *m);
/* Flips all bits in the mask */
void bitmask_invert(bitmask_t *m);
/* Counts the bits in the mask */
unsigned int bitmask_count(bitmask_t *m);
/* Returns nonzero if the bit at (x,y) is set. Coordinates start at
(0,0) */
static INLINE int bitmask_getbit(const bitmask_t *m, int x, int y)
{
return (m->bits[x/BITMASK_W_LEN*m->h + y] & BITMASK_N(x & BITMASK_W_MASK)) != 0;
}
/* Sets the bit at (x,y) */
static INLINE void bitmask_setbit(bitmask_t *m, int x, int y)
{
m->bits[x/BITMASK_W_LEN*m->h + y] |= BITMASK_N(x & BITMASK_W_MASK);
}
/* Clears the bit at (x,y) */
static INLINE void bitmask_clearbit(bitmask_t *m, int x, int y)
{
m->bits[x/BITMASK_W_LEN*m->h + y] &= ~BITMASK_N(x & BITMASK_W_MASK);
}
/* Returns nonzero if the masks overlap with the given offset.
The overlap tests uses the following offsets (which may be negative):
+----+----------..
|A | yoffset
| +-+----------..
+--|B
|xoffset
| |
: :
*/
int bitmask_overlap(const bitmask_t *a, const bitmask_t *b, int xoffset, int yoffset);
/* Like bitmask_overlap(), but will also give a point of intersection.
x and y are given in the coordinates of mask a, and are untouched
if there is no overlap. */
int bitmask_overlap_pos(const bitmask_t *a, const bitmask_t *b,
int xoffset, int yoffset, int *x, int *y);
/* Returns the number of overlapping 'pixels' */
int bitmask_overlap_area(const bitmask_t *a, const bitmask_t *b, int xoffset, int yoffset);
/* Fills a mask with the overlap of two other masks. A bitwise AND. */
void bitmask_overlap_mask (const bitmask_t *a, const bitmask_t *b, bitmask_t *c, int xoffset, int yoffset);
/* Draws mask b onto mask a (bitwise OR). Can be used to compose large
(game background?) mask from several submasks, which may speed up
the testing. */
void bitmask_draw(bitmask_t *a, const bitmask_t *b, int xoffset, int yoffset);
void bitmask_erase(bitmask_t *a, const bitmask_t *b, int xoffset, int yoffset);
/* Return a new scaled bitmask, with dimensions w*h. The quality of the
scaling may not be perfect for all circumstances, but it should
be reasonable. If either w or h is 0 a clear 1x1 mask is returned. */
bitmask_t *bitmask_scale(const bitmask_t *m, int w, int h);
/* Convolve b into a, drawing the output into o, shifted by offset. If offset
* is 0, then the (x,y) bit will be set if and only if
* bitmask_overlap(a, b, x - b->w - 1, y - b->h - 1) returns true.
*
* Modifies bits o[xoffset ... xoffset + a->w + b->w - 1)
* [yoffset ... yoffset + a->h + b->h - 1). */
void bitmask_convolve(const bitmask_t *a, const bitmask_t *b, bitmask_t *o, int xoffset, int yoffset);
#ifdef __cplusplus
} /* End of extern "C" { */
#endif
#endif

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/*
pygame - Python Game Library
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "pygame.h"
#include "doc/camera_doc.h"
#if defined(__unix__)
#include <structmember.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <fcntl.h> /* low-level i/o */
#include <unistd.h>
#include <errno.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
/* on freebsd there is no asm/types */
#ifdef linux
#include <asm/types.h> /* for videodev2.h */
#endif
#include <linux/videodev2.h>
#elif defined(__APPLE__)
#include <AvailabilityMacros.h>
/* We support OSX 10.6 and below. */
#if __MAC_OS_X_VERSION_MAX_ALLOWED <= 1060
#define PYGAME_MAC_CAMERA_OLD 1
#endif
#endif
#if defined(PYGAME_MAC_CAMERA_OLD)
#include <QuickTime/QuickTime.h>
#include <QuickTime/Movies.h>
#include <QuickTime/ImageCompression.h>
#endif
/* some constants used which are not defined on non-v4l machines. */
#ifndef V4L2_PIX_FMT_RGB24
#define V4L2_PIX_FMT_RGB24 'RGB3'
#endif
#ifndef V4L2_PIX_FMT_RGB444
#define V4L2_PIX_FMT_RGB444 'R444'
#endif
#ifndef V4L2_PIX_FMT_YUYV
#define V4L2_PIX_FMT_YUYV 'YUYV'
#endif
#define CLEAR(x) memset (&(x), 0, sizeof (x))
#define SAT(c) if (c & (~255)) { if (c < 0) c = 0; else c = 255; }
#define SAT2(c) ((c) & (~255) ? ((c) < 0 ? 0 : 255) : (c))
#define DEFAULT_WIDTH 640
#define DEFAULT_HEIGHT 480
#define RGB_OUT 1
#define YUV_OUT 2
#define HSV_OUT 4
#define CAM_V4L 1 /* deprecated. the incomplete support in pygame was removed */
#define CAM_V4L2 2
struct buffer {
void * start;
size_t length;
};
#if defined(__unix__)
typedef struct pgCameraObject {
PyObject_HEAD
char* device_name;
int camera_type;
unsigned long pixelformat;
unsigned int color_out;
struct buffer* buffers;
unsigned int n_buffers;
int width;
int height;
int size;
int hflip;
int vflip;
int brightness;
int fd;
} pgCameraObject;
#elif defined(PYGAME_MAC_CAMERA_OLD)
typedef struct pgCameraObject {
PyObject_HEAD
char* device_name; /* unieke name of the device */
OSType pixelformat;
unsigned int color_out;
SeqGrabComponent component; /* A type used by the Sequence Grabber API */
SGChannel channel; /* Channel of the Sequence Grabber */
GWorldPtr gworld; /* Pointer to the struct that holds the data of the captured image */
Rect boundsRect; /* bounds of the image frame */
long size; /* size of the image in our buffer to draw */
int hflip;
int vflip;
short depth;
struct buffer pixels;
//struct buffer tmp_pixels /* place where the flipped image in temporarly stored if hflip or vflip is true.*/
} pgCameraObject;
#else
/* generic definition.
*/
typedef struct pgCameraObject {
PyObject_HEAD
char* device_name;
int camera_type;
unsigned long pixelformat;
unsigned int color_out;
struct buffer* buffers;
unsigned int n_buffers;
int width;
int height;
int size;
int hflip;
int vflip;
int brightness;
int fd;
} pgCameraObject;
#endif
/* internal functions for colorspace conversion */
void colorspace (SDL_Surface *src, SDL_Surface *dst, int cspace);
void rgb24_to_rgb (const void* src, void* dst, int length, SDL_PixelFormat* format);
void rgb444_to_rgb (const void* src, void* dst, int length, SDL_PixelFormat* format);
void rgb_to_yuv (const void* src, void* dst, int length,
unsigned long source, SDL_PixelFormat* format);
void rgb_to_hsv (const void* src, void* dst, int length,
unsigned long source, SDL_PixelFormat* format);
void yuyv_to_rgb (const void* src, void* dst, int length, SDL_PixelFormat* format);
void yuyv_to_yuv (const void* src, void* dst, int length, SDL_PixelFormat* format);
void uyvy_to_rgb (const void* src, void* dst, int length, SDL_PixelFormat* format);
void uyvy_to_yuv (const void* src, void* dst, int length, SDL_PixelFormat* format);
void sbggr8_to_rgb (const void* src, void* dst, int width, int height,
SDL_PixelFormat* format);
void yuv420_to_rgb (const void* src, void* dst, int width, int height,
SDL_PixelFormat* format);
void yuv420_to_yuv (const void* src, void* dst, int width, int height,
SDL_PixelFormat* format);
#if defined(__unix__)
/* internal functions specific to v4l2 */
char** v4l2_list_cameras (int* num_devices);
int v4l2_get_control (int fd, int id, int *value);
int v4l2_set_control (int fd, int id, int value);
PyObject* v4l2_read_raw (pgCameraObject* self);
int v4l2_xioctl (int fd, int request, void *arg);
int v4l2_process_image (pgCameraObject* self, const void *image,
unsigned int buffer_size, SDL_Surface* surf);
int v4l2_query_buffer (pgCameraObject* self);
int v4l2_read_frame (pgCameraObject* self, SDL_Surface* surf);
int v4l2_stop_capturing (pgCameraObject* self);
int v4l2_start_capturing (pgCameraObject* self);
int v4l2_uninit_device (pgCameraObject* self);
int v4l2_init_mmap (pgCameraObject* self);
int v4l2_init_device (pgCameraObject* self);
int v4l2_close_device (pgCameraObject* self);
int v4l2_open_device (pgCameraObject* self);
#elif defined(PYGAME_MAC_CAMERA_OLD)
/* internal functions specific to mac */
char** mac_list_cameras(int* num_devices);
int mac_open_device (pgCameraObject* self);
int mac_init_device(pgCameraObject* self);
int mac_close_device (pgCameraObject* self);
int mac_start_capturing(pgCameraObject* self);
int mac_stop_capturing (pgCameraObject* self);
int mac_get_control(pgCameraObject* self, int id, int* value);
int mac_set_control(pgCameraObject* self, int id, int value);
PyObject* mac_read_raw(pgCameraObject *self);
int mac_read_frame(pgCameraObject* self, SDL_Surface* surf);
int mac_camera_idle(pgCameraObject* self);
int mac_copy_gworld_to_surface(pgCameraObject* self, SDL_Surface* surf);
void flip_image(const void* image, void* flipped_image, int width, int height,
short depth, int hflip, int vflip);
#endif

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#ifndef _FASTEVENTS_H_
#define _FASTEVENTS_H_
/*
NET2 is a threaded, event based, network IO library for SDL.
Copyright (C) 2002 Bob Pendleton
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public License
as published by the Free Software Foundation; either version 2.1
of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA
If you do not wish to comply with the terms of the LGPL please
contact the author as other terms are available for a fee.
Bob Pendleton
Bob@Pendleton.com
*/
#include "SDL.h"
#ifdef __cplusplus
extern "C" {
#endif
int FE_Init(void); // Initialize FE
void FE_Quit(void); // shutdown FE
void FE_PumpEvents(void); // replacement for SDL_PumpEvents
int FE_PollEvent(SDL_Event *event); // replacement for SDL_PollEvent
int FE_WaitEvent(SDL_Event *event); // replacement for SDL_WaitEvent
int FE_PushEvent(SDL_Event *event); // replacement for SDL_PushEvent
char *FE_GetError(void); // get the last error
#ifdef __cplusplus
}
#endif
#endif

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/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#include <Python.h>
#if defined(HAVE_SNPRINTF) /* also defined in SDL_ttf (SDL.h) */
#undef HAVE_SNPRINTF /* remove GCC macro redefine warning */
#endif
#include <SDL_ttf.h>
/* test font initialization */
#define FONT_INIT_CHECK() \
if(!(*(int*)PyFONT_C_API[2])) \
return RAISE(pgExc_SDLError, "font system not initialized")
#define PYGAMEAPI_FONT_FIRSTSLOT 0
#define PYGAMEAPI_FONT_NUMSLOTS 3
typedef struct {
PyObject_HEAD
TTF_Font* font;
PyObject* weakreflist;
} PyFontObject;
#define PyFont_AsFont(x) (((PyFontObject*)x)->font)
#ifndef PYGAMEAPI_FONT_INTERNAL
#define PyFont_Check(x) ((x)->ob_type == (PyTypeObject*)PyFONT_C_API[0])
#define PyFont_Type (*(PyTypeObject*)PyFONT_C_API[0])
#define PyFont_New (*(PyObject*(*)(TTF_Font*))PyFONT_C_API[1])
/*slot 2 taken by FONT_INIT_CHECK*/
#define import_pygame_font() \
_IMPORT_PYGAME_MODULE(font, FONT, PyFONT_C_API)
static void* PyFONT_C_API[PYGAMEAPI_FONT_NUMSLOTS] = {NULL};
#endif

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/*
pygame - Python Game Library
Copyright (C) 2009 Vicent Marti
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _PYGAME_FREETYPE_H_
#define _PYGAME_FREETYPE_H_
#define PGFT_PYGAME1_COMPAT
#define HAVE_PYGAME_SDL_VIDEO
#define HAVE_PYGAME_SDL_RWOPS
#include "pygame.h"
#include "pgcompat.h"
#if PY3
# define IS_PYTHON_3
#endif
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_CACHE_H
#include FT_XFREE86_H
#include FT_TRIGONOMETRY_H
/**********************************************************
* Global module constants
**********************************************************/
/* Render styles */
#define FT_STYLE_NORMAL 0x00
#define FT_STYLE_STRONG 0x01
#define FT_STYLE_OBLIQUE 0x02
#define FT_STYLE_UNDERLINE 0x04
#define FT_STYLE_WIDE 0x08
#define FT_STYLE_DEFAULT 0xFF
/* Bounding box modes */
#define FT_BBOX_EXACT FT_GLYPH_BBOX_SUBPIXELS
#define FT_BBOX_EXACT_GRIDFIT FT_GLYPH_BBOX_GRIDFIT
#define FT_BBOX_PIXEL FT_GLYPH_BBOX_TRUNCATE
#define FT_BBOX_PIXEL_GRIDFIT FT_GLYPH_BBOX_PIXELS
/* Rendering flags */
#define FT_RFLAG_NONE (0)
#define FT_RFLAG_ANTIALIAS (1 << 0)
#define FT_RFLAG_AUTOHINT (1 << 1)
#define FT_RFLAG_VERTICAL (1 << 2)
#define FT_RFLAG_HINTED (1 << 3)
#define FT_RFLAG_KERNING (1 << 4)
#define FT_RFLAG_TRANSFORM (1 << 5)
#define FT_RFLAG_PAD (1 << 6)
#define FT_RFLAG_ORIGIN (1 << 7)
#define FT_RFLAG_UCS4 (1 << 8)
#define FT_RFLAG_USE_BITMAP_STRIKES (1 << 9)
#define FT_RFLAG_DEFAULTS (FT_RFLAG_HINTED | \
FT_RFLAG_USE_BITMAP_STRIKES | \
FT_RFLAG_ANTIALIAS)
#define FT_RENDER_NEWBYTEARRAY 0x0
#define FT_RENDER_NEWSURFACE 0x1
#define FT_RENDER_EXISTINGSURFACE 0x2
/**********************************************************
* Global module types
**********************************************************/
typedef struct _scale_s {
FT_UInt x, y;
} Scale_t;
typedef FT_Angle Angle_t;
struct fontinternals_;
struct freetypeinstance_;
typedef struct {
FT_Long font_index;
FT_Open_Args open_args;
} pgFontId;
typedef struct {
PyObject_HEAD
pgFontId id;
PyObject *path;
int is_scalable;
Scale_t face_size;
FT_Int16 style;
FT_Int16 render_flags;
double strength;
double underline_adjustment;
FT_UInt resolution;
Angle_t rotation;
FT_Matrix transform;
FT_Byte fgcolor[4];
struct freetypeinstance_ *freetype; /* Personal reference */
struct fontinternals_ *_internals;
} pgFontObject;
#define pgFont_IS_ALIVE(o) \
(((pgFontObject *)(o))->_internals != 0)
/**********************************************************
* Module declaration
**********************************************************/
#define PYGAMEAPI_FREETYPE_FIRSTSLOT 0
#define PYGAMEAPI_FREETYPE_NUMSLOTS 2
#ifndef PYGAME_FREETYPE_INTERNAL
#define pgFont_Check(x) ((x)->ob_type == (PyTypeObject*)PgFREETYPE_C_API[0])
#define pgFont_Type (*(PyTypeObject*)PgFREETYPE_C_API[1])
#define pgFont_New (*(PyObject*(*)(const char*, long))PgFREETYPE_C_API[1])
#define import_pygame_freetype() \
_IMPORT_PYGAME_MODULE(freetype, FREETYPE, PgFREETYPE_C_API)
static void *PgFREETYPE_C_API[PYGAMEAPI_FREETYPE_NUMSLOTS] = {0};
#endif /* PYGAME_FREETYPE_INTERNAL */
#endif /* _PYGAME_FREETYPE_H_ */

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#include <Python.h>
#include "bitmask.h"
#define PYGAMEAPI_MASK_FIRSTSLOT 0
#define PYGAMEAPI_MASK_NUMSLOTS 1
#define PYGAMEAPI_LOCAL_ENTRY "_PYGAME_C_API"
typedef struct {
PyObject_HEAD
bitmask_t *mask;
} pgMaskObject;
#define pgMask_AsBitmap(x) (((pgMaskObject*)x)->mask)
#ifndef PYGAMEAPI_MASK_INTERNAL
#define pgMask_Type (*(PyTypeObject*)PyMASK_C_API[0])
#define pgMask_Check(x) ((x)->ob_type == &pgMask_Type)
#define import_pygame_mask() \
_IMPORT_PYGAME_MODULE(mask, MASK, PyMASK_C_API)
static void* PyMASK_C_API[PYGAMEAPI_MASK_NUMSLOTS] = {NULL};
#endif /* #ifndef PYGAMEAPI_MASK_INTERNAL */

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/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#include <Python.h>
#include <SDL_mixer.h>
#include <structmember.h>
/* test mixer initializations */
#define MIXER_INIT_CHECK() \
if(!SDL_WasInit(SDL_INIT_AUDIO)) \
return RAISE(pgExc_SDLError, "mixer not initialized")
#define PYGAMEAPI_MIXER_FIRSTSLOT 0
#define PYGAMEAPI_MIXER_NUMSLOTS 7
typedef struct {
PyObject_HEAD
Mix_Chunk *chunk;
Uint8 *mem;
PyObject *weakreflist;
} pgSoundObject;
typedef struct {
PyObject_HEAD
int chan;
} pgChannelObject;
#define pgSound_AsChunk(x) (((pgSoundObject*)x)->chunk)
#define pgChannel_AsInt(x) (((pgChannelObject*)x)->chan)
#ifndef PYGAMEAPI_MIXER_INTERNAL
#define pgSound_Check(x) ((x)->ob_type == (PyTypeObject*)pgMIXER_C_API[0])
#define pgSound_Type (*(PyTypeObject*)pgMIXER_C_API[0])
#define pgSound_New (*(PyObject*(*)(Mix_Chunk*))pgMIXER_C_API[1])
#define pgSound_Play (*(PyObject*(*)(PyObject*, PyObject*))pgMIXER_C_API[2])
#define pgChannel_Check(x) ((x)->ob_type == (PyTypeObject*)pgMIXER_C_API[3])
#define pgChannel_Type (*(PyTypeObject*)pgMIXER_C_API[3])
#define pgChannel_New (*(PyObject*(*)(int))pgMIXER_C_API[4])
#define pgMixer_AutoInit (*(PyObject*(*)(PyObject*, PyObject*))pgMIXER_C_API[5])
#define pgMixer_AutoQuit (*(void(*)(void))pgMIXER_C_API[6])
#define import_pygame_mixer() \
_IMPORT_PYGAME_MODULE(mixer, MIXER, pgMIXER_C_API)
static void* pgMIXER_C_API[PYGAMEAPI_MIXER_NUMSLOTS] = {NULL};
#endif

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/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#ifndef PALETTE_H
#define PALETTE_H
#include <SDL.h>
/* SDL 2 does not assign a default palette color scheme to a new 8 bit
* surface. Instead, the palette is set all white. This defines the SDL 1.2
* default palette.
*/
static const SDL_Color default_palette_colors[] = {
{0, 0, 0, 255}, {0, 0, 85, 255}, {0, 0, 170, 255},
{0, 0, 255, 255}, {0, 36, 0, 255}, {0, 36, 85, 255},
{0, 36, 170, 255}, {0, 36, 255, 255}, {0, 73, 0, 255},
{0, 73, 85, 255}, {0, 73, 170, 255}, {0, 73, 255, 255},
{0, 109, 0, 255}, {0, 109, 85, 255}, {0, 109, 170, 255},
{0, 109, 255, 255}, {0, 146, 0, 255}, {0, 146, 85, 255},
{0, 146, 170, 255}, {0, 146, 255, 255}, {0, 182, 0, 255},
{0, 182, 85, 255}, {0, 182, 170, 255}, {0, 182, 255, 255},
{0, 219, 0, 255}, {0, 219, 85, 255}, {0, 219, 170, 255},
{0, 219, 255, 255}, {0, 255, 0, 255}, {0, 255, 85, 255},
{0, 255, 170, 255}, {0, 255, 255, 255}, {85, 0, 0, 255},
{85, 0, 85, 255}, {85, 0, 170, 255}, {85, 0, 255, 255},
{85, 36, 0, 255}, {85, 36, 85, 255}, {85, 36, 170, 255},
{85, 36, 255, 255}, {85, 73, 0, 255}, {85, 73, 85, 255},
{85, 73, 170, 255}, {85, 73, 255, 255}, {85, 109, 0, 255},
{85, 109, 85, 255}, {85, 109, 170, 255}, {85, 109, 255, 255},
{85, 146, 0, 255}, {85, 146, 85, 255}, {85, 146, 170, 255},
{85, 146, 255, 255}, {85, 182, 0, 255}, {85, 182, 85, 255},
{85, 182, 170, 255}, {85, 182, 255, 255}, {85, 219, 0, 255},
{85, 219, 85, 255}, {85, 219, 170, 255}, {85, 219, 255, 255},
{85, 255, 0, 255}, {85, 255, 85, 255}, {85, 255, 170, 255},
{85, 255, 255, 255}, {170, 0, 0, 255}, {170, 0, 85, 255},
{170, 0, 170, 255}, {170, 0, 255, 255}, {170, 36, 0, 255},
{170, 36, 85, 255}, {170, 36, 170, 255}, {170, 36, 255, 255},
{170, 73, 0, 255}, {170, 73, 85, 255}, {170, 73, 170, 255},
{170, 73, 255, 255}, {170, 109, 0, 255}, {170, 109, 85, 255},
{170, 109, 170, 255}, {170, 109, 255, 255}, {170, 146, 0, 255},
{170, 146, 85, 255}, {170, 146, 170, 255}, {170, 146, 255, 255},
{170, 182, 0, 255}, {170, 182, 85, 255}, {170, 182, 170, 255},
{170, 182, 255, 255}, {170, 219, 0, 255}, {170, 219, 85, 255},
{170, 219, 170, 255}, {170, 219, 255, 255}, {170, 255, 0, 255},
{170, 255, 85, 255}, {170, 255, 170, 255}, {170, 255, 255, 255},
{255, 0, 0, 255}, {255, 0, 85, 255}, {255, 0, 170, 255},
{255, 0, 255, 255}, {255, 36, 0, 255}, {255, 36, 85, 255},
{255, 36, 170, 255}, {255, 36, 255, 255}, {255, 73, 0, 255},
{255, 73, 85, 255}, {255, 73, 170, 255}, {255, 73, 255, 255},
{255, 109, 0, 255}, {255, 109, 85, 255}, {255, 109, 170, 255},
{255, 109, 255, 255}, {255, 146, 0, 255}, {255, 146, 85, 255},
{255, 146, 170, 255}, {255, 146, 255, 255}, {255, 182, 0, 255},
{255, 182, 85, 255}, {255, 182, 170, 255}, {255, 182, 255, 255},
{255, 219, 0, 255}, {255, 219, 85, 255}, {255, 219, 170, 255},
{255, 219, 255, 255}, {255, 255, 0, 255}, {255, 255, 85, 255},
{255, 255, 170, 255}, {255, 255, 255, 255}, {0, 0, 0, 255},
{0, 0, 85, 255}, {0, 0, 170, 255}, {0, 0, 255, 255},
{0, 36, 0, 255}, {0, 36, 85, 255}, {0, 36, 170, 255},
{0, 36, 255, 255}, {0, 73, 0, 255}, {0, 73, 85, 255},
{0, 73, 170, 255}, {0, 73, 255, 255}, {0, 109, 0, 255},
{0, 109, 85, 255}, {0, 109, 170, 255}, {0, 109, 255, 255},
{0, 146, 0, 255}, {0, 146, 85, 255}, {0, 146, 170, 255},
{0, 146, 255, 255}, {0, 182, 0, 255}, {0, 182, 85, 255},
{0, 182, 170, 255}, {0, 182, 255, 255}, {0, 219, 0, 255},
{0, 219, 85, 255}, {0, 219, 170, 255}, {0, 219, 255, 255},
{0, 255, 0, 255}, {0, 255, 85, 255}, {0, 255, 170, 255},
{0, 255, 255, 255}, {85, 0, 0, 255}, {85, 0, 85, 255},
{85, 0, 170, 255}, {85, 0, 255, 255}, {85, 36, 0, 255},
{85, 36, 85, 255}, {85, 36, 170, 255}, {85, 36, 255, 255},
{85, 73, 0, 255}, {85, 73, 85, 255}, {85, 73, 170, 255},
{85, 73, 255, 255}, {85, 109, 0, 255}, {85, 109, 85, 255},
{85, 109, 170, 255}, {85, 109, 255, 255}, {85, 146, 0, 255},
{85, 146, 85, 255}, {85, 146, 170, 255}, {85, 146, 255, 255},
{85, 182, 0, 255}, {85, 182, 85, 255}, {85, 182, 170, 255},
{85, 182, 255, 255}, {85, 219, 0, 255}, {85, 219, 85, 255},
{85, 219, 170, 255}, {85, 219, 255, 255}, {85, 255, 0, 255},
{85, 255, 85, 255}, {85, 255, 170, 255}, {85, 255, 255, 255},
{170, 0, 0, 255}, {170, 0, 85, 255}, {170, 0, 170, 255},
{170, 0, 255, 255}, {170, 36, 0, 255}, {170, 36, 85, 255},
{170, 36, 170, 255}, {170, 36, 255, 255}, {170, 73, 0, 255},
{170, 73, 85, 255}, {170, 73, 170, 255}, {170, 73, 255, 255},
{170, 109, 0, 255}, {170, 109, 85, 255}, {170, 109, 170, 255},
{170, 109, 255, 255}, {170, 146, 0, 255}, {170, 146, 85, 255},
{170, 146, 170, 255}, {170, 146, 255, 255}, {170, 182, 0, 255},
{170, 182, 85, 255}, {170, 182, 170, 255}, {170, 182, 255, 255},
{170, 219, 0, 255}, {170, 219, 85, 255}, {170, 219, 170, 255},
{170, 219, 255, 255}, {170, 255, 0, 255}, {170, 255, 85, 255},
{170, 255, 170, 255}, {170, 255, 255, 255}, {255, 0, 0, 255},
{255, 0, 85, 255}, {255, 0, 170, 255}, {255, 0, 255, 255},
{255, 36, 0, 255}, {255, 36, 85, 255}, {255, 36, 170, 255},
{255, 36, 255, 255}, {255, 73, 0, 255}, {255, 73, 85, 255},
{255, 73, 170, 255}, {255, 73, 255, 255}, {255, 109, 0, 255},
{255, 109, 85, 255}, {255, 109, 170, 255}, {255, 109, 255, 255},
{255, 146, 0, 255}, {255, 146, 85, 255}, {255, 146, 170, 255},
{255, 146, 255, 255}, {255, 182, 0, 255}, {255, 182, 85, 255},
{255, 182, 170, 255}, {255, 182, 255, 255}, {255, 219, 0, 255},
{255, 219, 85, 255}, {255, 219, 170, 255}, {255, 219, 255, 255},
{255, 255, 0, 255}, {255, 255, 85, 255}, {255, 255, 170, 255},
{255, 255, 255, 255}};
static const int default_palette_size =
(int)(sizeof(default_palette_colors) / sizeof(SDL_Color));
#endif

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/* array structure interface version 3 declarations */
#if !defined(PG_ARRAYINTER_HEADER)
#define PG_ARRAYINTER_HEADER
static const int PAI_CONTIGUOUS = 0x01;
static const int PAI_FORTRAN = 0x02;
static const int PAI_ALIGNED = 0x100;
static const int PAI_NOTSWAPPED = 0x200;
static const int PAI_WRITEABLE = 0x400;
static const int PAI_ARR_HAS_DESCR = 0x800;
typedef struct {
int two; /* contains the integer 2 -- simple sanity check */
int nd; /* number of dimensions */
char typekind; /* kind in array -- character code of typestr */
int itemsize; /* size of each element */
int flags; /* flags indicating how the data should be */
/* interpreted */
Py_intptr_t *shape; /* A length-nd array of shape information */
Py_intptr_t *strides; /* A length-nd array of stride information */
void *data; /* A pointer to the first element of the array */
PyObject *descr; /* NULL or a data-description */
} PyArrayInterface;
#endif

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/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
Copyright (C) 2007 Rene Dudfield, Richard Goedeken
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
/* Bufferproxy module C api.
Depends on pygame.h being included first.
*/
#if !defined(PG_BUFPROXY_HEADER)
#define PYGAMEAPI_BUFPROXY_NUMSLOTS 4
#define PYGAMEAPI_BUFPROXY_FIRSTSLOT 0
#if !(defined(PYGAMEAPI_BUFPROXY_INTERNAL) || defined(NO_PYGAME_C_API))
static void *PgBUFPROXY_C_API[PYGAMEAPI_BUFPROXY_NUMSLOTS];
typedef PyObject *(*_pgbufproxy_new_t)(PyObject *, getbufferproc);
typedef PyObject *(*_pgbufproxy_get_obj_t)(PyObject *);
typedef int (*_pgbufproxy_trip_t)(PyObject *);
#define pgBufproxy_Type (*(PyTypeObject*)PgBUFPROXY_C_API[0])
#define pgBufproxy_New (*(_pgbufproxy_new_t)PgBUFPROXY_C_API[1])
#define pgBufproxy_GetParent \
(*(_pgbufproxy_get_obj_t)PgBUFPROXY_C_API[2])
#define pgBufproxy_Trip (*(_pgbufproxy_trip_t)PgBUFPROXY_C_API[3])
#define pgBufproxy_Check(x) ((x)->ob_type == (pgBufproxy_Type))
#define import_pygame_bufferproxy() \
_IMPORT_PYGAME_MODULE(bufferproxy, BUFPROXY, PgBUFPROXY_C_API)
#endif /* #if !(defined(PYGAMEAPI_BUFPROXY_INTERNAL) || ... */
#define PG_BUFPROXY_HEADER
#endif /* #if !defined(PG_BUFPROXY_HEADER) */

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/* Python 2.x/3.x compitibility tools
*/
#if !defined(PGCOMPAT_H)
#define PGCOMPAT_H
#if PY_MAJOR_VERSION >= 3
#define PY3 1
/* Define some aliases for the removed PyInt_* functions */
#define PyInt_Check(op) PyLong_Check(op)
#define PyInt_FromString PyLong_FromString
#define PyInt_FromUnicode PyLong_FromUnicode
#define PyInt_FromLong PyLong_FromLong
#define PyInt_FromSize_t PyLong_FromSize_t
#define PyInt_FromSsize_t PyLong_FromSsize_t
#define PyInt_AsLong PyLong_AsLong
#define PyInt_AsSsize_t PyLong_AsSsize_t
#define PyInt_AsUnsignedLongMask PyLong_AsUnsignedLongMask
#define PyInt_AsUnsignedLongLongMask PyLong_AsUnsignedLongLongMask
#define PyInt_AS_LONG PyLong_AS_LONG
#define PyNumber_Int PyNumber_Long
/* Weakrefs flags changed in 3.x */
#define Py_TPFLAGS_HAVE_WEAKREFS 0
/* Module init function returns new module instance. */
#define MODINIT_RETURN(x) return x
#define MODINIT_DEFINE(mod_name) PyMODINIT_FUNC PyInit_##mod_name (void)
#define DECREF_MOD(mod) Py_DECREF (mod)
/* Type header differs. */
#define TYPE_HEAD(x,y) PyVarObject_HEAD_INIT(x,y)
/* Text interface. Use unicode strings. */
#define Text_Type PyUnicode_Type
#define Text_Check PyUnicode_Check
#ifndef PYPY_VERSION
#define Text_FromLocale(s) PyUnicode_DecodeLocale((s), "strict")
#else /* PYPY_VERSION */
/* workaround: missing function for pypy */
#define Text_FromLocale PyUnicode_FromString
#endif /* PYPY_VERSION */
#define Text_FromUTF8 PyUnicode_FromString
#define Text_FromUTF8AndSize PyUnicode_FromStringAndSize
#define Text_FromFormat PyUnicode_FromFormat
#define Text_GetSize PyUnicode_GetSize
#define Text_GET_SIZE PyUnicode_GET_SIZE
/* Binary interface. Use bytes. */
#define Bytes_Type PyBytes_Type
#define Bytes_Check PyBytes_Check
#define Bytes_Size PyBytes_Size
#define Bytes_AsString PyBytes_AsString
#define Bytes_AsStringAndSize PyBytes_AsStringAndSize
#define Bytes_FromStringAndSize PyBytes_FromStringAndSize
#define Bytes_FromFormat PyBytes_FromFormat
#define Bytes_AS_STRING PyBytes_AS_STRING
#define Bytes_GET_SIZE PyBytes_GET_SIZE
#define Bytes_AsDecodeObject PyBytes_AsDecodedObject
#define Object_Unicode PyObject_Str
#define IsTextObj(x) (PyUnicode_Check(x) || PyBytes_Check(x))
/* Renamed builtins */
#define BUILTINS_MODULE "builtins"
#define BUILTINS_UNICODE "str"
#define BUILTINS_UNICHR "chr"
/* Defaults for unicode file path encoding */
#define UNICODE_DEF_FS_CODEC Py_FileSystemDefaultEncoding
#if defined(MS_WIN32)
#define UNICODE_DEF_FS_ERROR "replace"
#else
#define UNICODE_DEF_FS_ERROR "surrogateescape"
#endif
#else /* #if PY_MAJOR_VERSION >= 3 */
#define PY3 0
/* Module init function returns nothing. */
#define MODINIT_RETURN(x) return
#define MODINIT_DEFINE(mod_name) PyMODINIT_FUNC init##mod_name (void)
#define DECREF_MOD(mod)
/* Type header differs. */
#define TYPE_HEAD(x,y) \
PyObject_HEAD_INIT(x) \
0,
/* Text interface. Use ascii strings. */
#define Text_Type PyString_Type
#define Text_Check PyString_Check
#define Text_FromLocale PyString_FromString
#define Text_FromUTF8 PyString_FromString
#define Text_FromUTF8AndSize PyString_FromStringAndSize
#define Text_FromFormat PyString_FromFormat
#define Text_GetSize PyString_GetSize
#define Text_GET_SIZE PyString_GET_SIZE
/* Binary interface. Use ascii strings. */
#define Bytes_Type PyString_Type
#define Bytes_Check PyString_Check
#define Bytes_Size PyString_Size
#define Bytes_AsString PyString_AsString
#define Bytes_AsStringAndSize PyString_AsStringAndSize
#define Bytes_FromStringAndSize PyString_FromStringAndSize
#define Bytes_FromFormat PyString_FromFormat
#define Bytes_AS_STRING PyString_AS_STRING
#define Bytes_GET_SIZE PyString_GET_SIZE
#define Bytes_AsDecodedObject PyString_AsDecodedObject
#define Object_Unicode PyObject_Unicode
/* Renamed builtins */
#define BUILTINS_MODULE "__builtin__"
#define BUILTINS_UNICODE "unicode"
#define BUILTINS_UNICHR "unichr"
/* Defaults for unicode file path encoding */
#define UNICODE_DEF_FS_CODEC Py_FileSystemDefaultEncoding
#define UNICODE_DEF_FS_ERROR "strict"
#endif /* #if PY_MAJOR_VERSION >= 3 */
#define PY2 (!PY3)
#define MODINIT_ERROR MODINIT_RETURN (NULL)
/* Module state. These macros are used to define per-module macros.
* v - global state variable (Python 2.x)
* s - global state structure (Python 3.x)
*/
#define PY2_GETSTATE(v) (&(v))
#define PY3_GETSTATE(s, m) ((struct s *) PyModule_GetState (m))
/* Pep 3123: Making PyObject_HEAD conform to standard C */
#if !defined(Py_TYPE)
#define Py_TYPE(o) (((PyObject *)(o))->ob_type)
#define Py_REFCNT(o) (((PyObject *)(o))->ob_refcnt)
#define Py_SIZE(o) (((PyVarObject *)(o))->ob_size)
#endif
/* Encode a unicode file path */
#define Unicode_AsEncodedPath(u) \
PyUnicode_AsEncodedString ((u), UNICODE_DEF_FS_CODEC, UNICODE_DEF_FS_ERROR)
#define RELATIVE_MODULE(m) ("." m)
#define HAVE_OLD_BUFPROTO PY2
#if !defined(PG_ENABLE_OLDBUF) /* allow for command line override */
#if HAVE_OLD_BUFPROTO
#define PG_ENABLE_OLDBUF 1
#else
#define PG_ENABLE_OLDBUF 0
#endif
#endif
#ifndef Py_TPFLAGS_HAVE_NEWBUFFER
#define Py_TPFLAGS_HAVE_NEWBUFFER 0
#endif
#ifndef Py_TPFLAGS_HAVE_CLASS
#define Py_TPFLAGS_HAVE_CLASS 0
#endif
#ifndef Py_TPFLAGS_CHECKTYPES
#define Py_TPFLAGS_CHECKTYPES 0
#endif
#if PY_VERSION_HEX >= 0x03020000
#define Slice_GET_INDICES_EX(slice, length, start, stop, step, slicelength) \
PySlice_GetIndicesEx(slice, length, start, stop, step, slicelength)
#else
#define Slice_GET_INDICES_EX(slice, length, start, stop, step, slicelength) \
PySlice_GetIndicesEx((PySliceObject *)(slice), length, \
start, stop, step, slicelength)
#endif
/* Support new buffer protocol? */
#if !defined(PG_ENABLE_NEWBUF) /* allow for command line override */
#if !defined(PYPY_VERSION)
#define PG_ENABLE_NEWBUF 1
#else
#define PG_ENABLE_NEWBUF 0
#endif
#endif
#endif /* #if !defined(PGCOMPAT_H) */

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#if !defined(PGOPENGL_H)
#define PGOPENGL_H
/** This header includes definitions of Opengl functions as pointer types for
** use with the SDL function SDL_GL_GetProcAddress.
**/
#if defined(_WIN32)
#define GL_APIENTRY __stdcall
#else
#define GL_APIENTRY
#endif
typedef void (GL_APIENTRY *GL_glReadPixels_Func)(int, int, int, int, unsigned int, unsigned int, void*);
#endif

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/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
/* To allow the Pygame C api to be globally shared by all code within an
* extension module built from multiple C files, only include the pygame.h
* header within the top level C file, the one which calls the
* 'import_pygame_*' macros. All other C source files of the module should
* include _pygame.h instead.
*/
#ifndef PYGAME_H
#define PYGAME_H
#include "_pygame.h"
#endif

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/*
pygame - Python Game Library
Copyright (C) 2006, 2007 Rene Dudfield, Marcus von Appen
Originally put in the public domain by Sam Lantinga.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* This is unconditionally defined in Python.h */
#if defined(_POSIX_C_SOURCE)
#undef _POSIX_C_SOURCE
#endif
#include <Python.h>
/* Handle clipboard text and data in arbitrary formats */
/**
* Predefined supported pygame scrap types.
*/
#define PYGAME_SCRAP_TEXT "text/plain"
#define PYGAME_SCRAP_BMP "image/bmp"
#define PYGAME_SCRAP_PPM "image/ppm"
#define PYGAME_SCRAP_PBM "image/pbm"
/**
* The supported scrap clipboard types.
*
* This is only relevant in a X11 environment, which supports mouse
* selections as well. For Win32 and MacOS environments the default
* clipboard is used, no matter what value is passed.
*/
typedef enum
{
SCRAP_CLIPBOARD,
SCRAP_SELECTION /* only supported in X11 environments. */
} ScrapClipType;
/**
* Macro for initialization checks.
*/
#define PYGAME_SCRAP_INIT_CHECK() \
if(!pygame_scrap_initialized()) \
return (PyErr_SetString (pgExc_SDLError, \
"scrap system not initialized."), NULL)
/**
* \brief Checks, whether the pygame scrap module was initialized.
*
* \return 1 if the modules was initialized, 0 otherwise.
*/
extern int
pygame_scrap_initialized (void);
/**
* \brief Initializes the pygame scrap module internals. Call this before any
* other method.
*
* \return 1 on successful initialization, 0 otherwise.
*/
extern int
pygame_scrap_init (void);
/**
* \brief Checks, whether the pygame window lost the clipboard focus or not.
*
* \return 1 if the window lost the focus, 0 otherwise.
*/
extern int
pygame_scrap_lost (void);
/**
* \brief Places content of a specific type into the clipboard.
*
* \note For X11 the following notes are important: The following types
* are reserved for internal usage and thus will throw an error on
* setting them: "TIMESTAMP", "TARGETS", "SDL_SELECTION".
* Setting PYGAME_SCRAP_TEXT ("text/plain") will also automatically
* set the X11 types "STRING" (XA_STRING), "TEXT" and "UTF8_STRING".
*
* For Win32 the following notes are important: Setting
* PYGAME_SCRAP_TEXT ("text/plain") will also automatically set
* the Win32 type "TEXT" (CF_TEXT).
*
* For QNX the following notes are important: Setting
* PYGAME_SCRAP_TEXT ("text/plain") will also automatically set
* the QNX type "TEXT" (Ph_CL_TEXT).
*
* \param type The type of the content.
* \param srclen The length of the content.
* \param src The NULL terminated content.
* \return 1, if the content could be successfully pasted into the clipboard,
* 0 otherwise.
*/
extern int
pygame_scrap_put (char *type, int srclen, char *src);
/**
* \brief Gets the current content from the clipboard.
*
* \note The received content does not need to be the content previously
* placed in the clipboard using pygame_put_scrap(). See the
* pygame_put_scrap() notes for more details.
*
* \param type The type of the content to receive.
* \param count The size of the returned content.
* \return The content or NULL in case of an error or if no content of the
* specified type was available.
*/
extern char*
pygame_scrap_get (char *type, unsigned long *count);
/**
* \brief Gets the currently available content types from the clipboard.
*
* \return The different available content types or NULL in case of an
* error or if no content type is available.
*/
extern char**
pygame_scrap_get_types (void);
/**
* \brief Checks whether content for the specified scrap type is currently
* available in the clipboard.
*
* \param type The type to check for.
* \return 1, if there is content and 0 otherwise.
*/
extern int
pygame_scrap_contains (char *type);

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/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
Copyright (C) 2007 Marcus von Appen
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#ifndef SURFACE_H
#define SURFACE_H
/* This is defined in SDL.h */
#if defined(_POSIX_C_SOURCE)
#undef _POSIX_C_SOURCE
#endif
#include <SDL.h>
#include "pygame.h"
/* Blend modes */
#define PYGAME_BLEND_ADD 0x1
#define PYGAME_BLEND_SUB 0x2
#define PYGAME_BLEND_MULT 0x3
#define PYGAME_BLEND_MIN 0x4
#define PYGAME_BLEND_MAX 0x5
#define PYGAME_BLEND_RGB_ADD 0x1
#define PYGAME_BLEND_RGB_SUB 0x2
#define PYGAME_BLEND_RGB_MULT 0x3
#define PYGAME_BLEND_RGB_MIN 0x4
#define PYGAME_BLEND_RGB_MAX 0x5
#define PYGAME_BLEND_RGBA_ADD 0x6
#define PYGAME_BLEND_RGBA_SUB 0x7
#define PYGAME_BLEND_RGBA_MULT 0x8
#define PYGAME_BLEND_RGBA_MIN 0x9
#define PYGAME_BLEND_RGBA_MAX 0x10
#define PYGAME_BLEND_PREMULTIPLIED 0x11
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define GET_PIXEL_24(b) (b[0] + (b[1] << 8) + (b[2] << 16))
#else
#define GET_PIXEL_24(b) (b[2] + (b[1] << 8) + (b[0] << 16))
#endif
#define GET_PIXEL(pxl, bpp, source) \
switch (bpp) \
{ \
case 2: \
pxl = *((Uint16 *) (source)); \
break; \
case 4: \
pxl = *((Uint32 *) (source)); \
break; \
default: \
{ \
Uint8 *b = (Uint8 *) source; \
pxl = GET_PIXEL_24(b); \
} \
break; \
}
#if IS_SDLv1
#define GET_PIXELVALS(_sR, _sG, _sB, _sA, px, fmt, ppa) \
_sR = ((px & fmt->Rmask) >> fmt->Rshift); \
_sR = (_sR << fmt->Rloss) + (_sR >> (8 - (fmt->Rloss << 1))); \
_sG = ((px & fmt->Gmask) >> fmt->Gshift); \
_sG = (_sG << fmt->Gloss) + (_sG >> (8 - (fmt->Gloss << 1))); \
_sB = ((px & fmt->Bmask) >> fmt->Bshift); \
_sB = (_sB << fmt->Bloss) + (_sB >> (8 - (fmt->Bloss << 1))); \
if (ppa) \
{ \
_sA = ((px & fmt->Amask) >> fmt->Ashift); \
_sA = (_sA << fmt->Aloss) + (_sA >> (8 - (fmt->Aloss << 1))); \
} \
else \
{ \
_sA = 255; \
}
#define GET_PIXELVALS_1(sr, sg, sb, sa, _src, _fmt) \
sr = _fmt->palette->colors[*((Uint8 *) (_src))].r; \
sg = _fmt->palette->colors[*((Uint8 *) (_src))].g; \
sb = _fmt->palette->colors[*((Uint8 *) (_src))].b; \
sa = 255;
/* For 1 byte palette pixels */
#define SET_PIXELVAL(px, fmt, _dR, _dG, _dB, _dA) \
*(px) = (Uint8) SDL_MapRGB(fmt, _dR, _dG, _dB)
#else /* IS_SDLv2 */
#define GET_PIXELVALS(_sR, _sG, _sB, _sA, px, fmt, ppa) \
SDL_GetRGBA(px, fmt, &(_sR), &(_sG), &(_sB), &(_sA)); \
if (!ppa) { \
_sA = 255; \
}
#define GET_PIXELVALS_1(sr, sg, sb, sa, _src, _fmt) \
sr = _fmt->palette->colors[*((Uint8 *) (_src))].r; \
sg = _fmt->palette->colors[*((Uint8 *) (_src))].g; \
sb = _fmt->palette->colors[*((Uint8 *) (_src))].b; \
sa = 255;
/* For 1 byte palette pixels */
#define SET_PIXELVAL(px, fmt, _dR, _dG, _dB, _dA) \
*(px) = (Uint8) SDL_MapRGBA(fmt, _dR, _dG, _dB, _dA)
#endif /* IS_SDLv2 */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SET_OFFSETS_24(or, og, ob, fmt) \
{ \
or = (fmt->Rshift == 0 ? 0 : \
fmt->Rshift == 8 ? 1 : \
2 ); \
og = (fmt->Gshift == 0 ? 0 : \
fmt->Gshift == 8 ? 1 : \
2 ); \
ob = (fmt->Bshift == 0 ? 0 : \
fmt->Bshift == 8 ? 1 : \
2 ); \
}
#define SET_OFFSETS_32(or, og, ob, fmt) \
{ \
or = (fmt->Rshift == 0 ? 0 : \
fmt->Rshift == 8 ? 1 : \
fmt->Rshift == 16 ? 2 : \
3 ); \
og = (fmt->Gshift == 0 ? 0 : \
fmt->Gshift == 8 ? 1 : \
fmt->Gshift == 16 ? 2 : \
3 ); \
ob = (fmt->Bshift == 0 ? 0 : \
fmt->Bshift == 8 ? 1 : \
fmt->Bshift == 16 ? 2 : \
3 ); \
}
#else
#define SET_OFFSETS_24(or, og, ob, fmt) \
{ \
or = (fmt->Rshift == 0 ? 2 : \
fmt->Rshift == 8 ? 1 : \
0 ); \
og = (fmt->Gshift == 0 ? 2 : \
fmt->Gshift == 8 ? 1 : \
0 ); \
ob = (fmt->Bshift == 0 ? 2 : \
fmt->Bshift == 8 ? 1 : \
0 ); \
}
#define SET_OFFSETS_32(or, og, ob, fmt) \
{ \
or = (fmt->Rshift == 0 ? 3 : \
fmt->Rshift == 8 ? 2 : \
fmt->Rshift == 16 ? 1 : \
0 ); \
og = (fmt->Gshift == 0 ? 3 : \
fmt->Gshift == 8 ? 2 : \
fmt->Gshift == 16 ? 1 : \
0 ); \
ob = (fmt->Bshift == 0 ? 3 : \
fmt->Bshift == 8 ? 2 : \
fmt->Bshift == 16 ? 1 : \
0 ); \
}
#endif
#define CREATE_PIXEL(buf, r, g, b, a, bp, ft) \
switch (bp) \
{ \
case 2: \
*((Uint16 *) (buf)) = \
((r >> ft->Rloss) << ft->Rshift) | \
((g >> ft->Gloss) << ft->Gshift) | \
((b >> ft->Bloss) << ft->Bshift) | \
((a >> ft->Aloss) << ft->Ashift); \
break; \
case 4: \
*((Uint32 *) (buf)) = \
((r >> ft->Rloss) << ft->Rshift) | \
((g >> ft->Gloss) << ft->Gshift) | \
((b >> ft->Bloss) << ft->Bshift) | \
((a >> ft->Aloss) << ft->Ashift); \
break; \
}
/* Pretty good idea from Tom Duff :-). */
#define LOOP_UNROLLED4(code, n, width) \
n = (width + 3) / 4; \
switch (width & 3) \
{ \
case 0: do { code; \
case 3: code; \
case 2: code; \
case 1: code; \
} while (--n > 0); \
}
/* Used in the srcbpp == dstbpp == 1 blend functions */
#define REPEAT_3(code) \
code; \
code; \
code;
#define REPEAT_4(code) \
code; \
code; \
code; \
code;
#define BLEND_ADD(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
tmp = dR + sR; dR = (tmp <= 255 ? tmp : 255); \
tmp = dG + sG; dG = (tmp <= 255 ? tmp : 255); \
tmp = dB + sB; dB = (tmp <= 255 ? tmp : 255);
#define BLEND_SUB(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
tmp = dR - sR; dR = (tmp >= 0 ? tmp : 0); \
tmp = dG - sG; dG = (tmp >= 0 ? tmp : 0); \
tmp = dB - sB; dB = (tmp >= 0 ? tmp : 0);
#define BLEND_MULT(sR, sG, sB, sA, dR, dG, dB, dA) \
dR = (dR && sR) ? (dR * sR) >> 8 : 0; \
dG = (dG && sG) ? (dG * sG) >> 8 : 0; \
dB = (dB && sB) ? (dB * sB) >> 8 : 0;
#define BLEND_MIN(sR, sG, sB, sA, dR, dG, dB, dA) \
if(sR < dR) { dR = sR; } \
if(sG < dG) { dG = sG; } \
if(sB < dB) { dB = sB; }
#define BLEND_MAX(sR, sG, sB, sA, dR, dG, dB, dA) \
if(sR > dR) { dR = sR; } \
if(sG > dG) { dG = sG; } \
if(sB > dB) { dB = sB; }
#define BLEND_RGBA_ADD(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
tmp = dR + sR; dR = (tmp <= 255 ? tmp : 255); \
tmp = dG + sG; dG = (tmp <= 255 ? tmp : 255); \
tmp = dB + sB; dB = (tmp <= 255 ? tmp : 255); \
tmp = dA + sA; dA = (tmp <= 255 ? tmp : 255);
#define BLEND_RGBA_SUB(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
tmp = dR - sR; dR = (tmp >= 0 ? tmp : 0); \
tmp = dG - sG; dG = (tmp >= 0 ? tmp : 0); \
tmp = dB - sB; dB = (tmp >= 0 ? tmp : 0); \
tmp = dA - sA; dA = (tmp >= 0 ? tmp : 0);
#define BLEND_RGBA_MULT(sR, sG, sB, sA, dR, dG, dB, dA) \
dR = (dR && sR) ? (dR * sR) >> 8 : 0; \
dG = (dG && sG) ? (dG * sG) >> 8 : 0; \
dB = (dB && sB) ? (dB * sB) >> 8 : 0; \
dA = (dA && sA) ? (dA * sA) >> 8 : 0;
#define BLEND_RGBA_MIN(sR, sG, sB, sA, dR, dG, dB, dA) \
if(sR < dR) { dR = sR; } \
if(sG < dG) { dG = sG; } \
if(sB < dB) { dB = sB; } \
if(sA < dA) { dA = sA; }
#define BLEND_RGBA_MAX(sR, sG, sB, sA, dR, dG, dB, dA) \
if(sR > dR) { dR = sR; } \
if(sG > dG) { dG = sG; } \
if(sB > dB) { dB = sB; } \
if(sA > dA) { dA = sA; }
#if 1
/* Choose an alpha blend equation. If the sign is preserved on a right shift
* then use a specialized, faster, equation. Otherwise a more general form,
* where all additions are done before the shift, is needed.
*/
#if (-1 >> 1) < 0
#define ALPHA_BLEND_COMP(sC, dC, sA) ((((sC - dC) * sA + sC) >> 8) + dC)
#else
#define ALPHA_BLEND_COMP(sC, dC, sA) (((dC << 8) + (sC - dC) * sA + sC) >> 8)
#endif
#define ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB, dA) \
do { \
if (dA) \
{ \
dR = ALPHA_BLEND_COMP(sR, dR, sA); \
dG = ALPHA_BLEND_COMP(sG, dG, sA); \
dB = ALPHA_BLEND_COMP(sB, dB, sA); \
dA = sA + dA - ((sA * dA) / 255); \
} \
else \
{ \
dR = sR; \
dG = sG; \
dB = sB; \
dA = sA; \
} \
} while(0)
#define ALPHA_BLEND_PREMULTIPLIED_COMP(sC, dC, sA) (sC + dC - ((dC * sA) >> 8))
#define ALPHA_BLEND_PREMULTIPLIED(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
do { \
tmp = ALPHA_BLEND_PREMULTIPLIED_COMP(sR, dR, sA); dR = (tmp > 255 ? 255 : tmp); \
tmp = ALPHA_BLEND_PREMULTIPLIED_COMP(sG, dG, sA); dG = (tmp > 255 ? 255 : tmp); \
tmp = ALPHA_BLEND_PREMULTIPLIED_COMP(sB, dB, sA); dB = (tmp > 255 ? 255 : tmp); \
dA = sA + dA - ((sA * dA) / 255); \
} while(0)
#elif 0
#define ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB, dA) \
do { \
if(sA){ \
if(dA && sA < 255){ \
int dContrib = dA*(255 - sA)/255; \
dA = sA+dA - ((sA*dA)/255); \
dR = (dR*dContrib + sR*sA)/dA; \
dG = (dG*dContrib + sG*sA)/dA; \
dB = (dB*dContrib + sB*sA)/dA; \
}else{ \
dR = sR; \
dG = sG; \
dB = sB; \
dA = sA; \
} \
} \
} while(0)
#endif
int
surface_fill_blend (SDL_Surface *surface, SDL_Rect *rect, Uint32 color,
int blendargs);
void
surface_respect_clip_rect (SDL_Surface *surface, SDL_Rect *rect);
int
pygame_AlphaBlit (SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect, int the_args);
int
pygame_Blit (SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect, int the_args);
#endif /* SURFACE_H */

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function global:deactivate ([switch]$NonDestructive) {
# Revert to original values
if (Test-Path function:_OLD_VIRTUAL_PROMPT) {
copy-item function:_OLD_VIRTUAL_PROMPT function:prompt
remove-item function:_OLD_VIRTUAL_PROMPT
}
if (Test-Path env:_OLD_VIRTUAL_PYTHONHOME) {
copy-item env:_OLD_VIRTUAL_PYTHONHOME env:PYTHONHOME
remove-item env:_OLD_VIRTUAL_PYTHONHOME
}
if (Test-Path env:_OLD_VIRTUAL_PATH) {
copy-item env:_OLD_VIRTUAL_PATH env:PATH
remove-item env:_OLD_VIRTUAL_PATH
}
if (Test-Path env:VIRTUAL_ENV) {
remove-item env:VIRTUAL_ENV
}
if (!$NonDestructive) {
# Self destruct!
remove-item function:deactivate
}
}
deactivate -nondestructive
$env:VIRTUAL_ENV="J:\PycharmProjects\kelner\venv"
if (! $env:VIRTUAL_ENV_DISABLE_PROMPT) {
# Set the prompt to include the env name
# Make sure _OLD_VIRTUAL_PROMPT is global
function global:_OLD_VIRTUAL_PROMPT {""}
copy-item function:prompt function:_OLD_VIRTUAL_PROMPT
function global:prompt {
Write-Host -NoNewline -ForegroundColor Green '(venv) '
_OLD_VIRTUAL_PROMPT
}
}
# Clear PYTHONHOME
if (Test-Path env:PYTHONHOME) {
copy-item env:PYTHONHOME env:_OLD_VIRTUAL_PYTHONHOME
remove-item env:PYTHONHOME
}
# Add the venv to the PATH
copy-item env:PATH env:_OLD_VIRTUAL_PATH
$env:PATH = "$env:VIRTUAL_ENV\Scripts;$env:PATH"

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# This file must be used with "source bin/activate" *from bash*
# you cannot run it directly
deactivate () {
# reset old environment variables
if [ -n "${_OLD_VIRTUAL_PATH:-}" ] ; then
PATH="${_OLD_VIRTUAL_PATH:-}"
export PATH
unset _OLD_VIRTUAL_PATH
fi
if [ -n "${_OLD_VIRTUAL_PYTHONHOME:-}" ] ; then
PYTHONHOME="${_OLD_VIRTUAL_PYTHONHOME:-}"
export PYTHONHOME
unset _OLD_VIRTUAL_PYTHONHOME
fi
# This should detect bash and zsh, which have a hash command that must
# be called to get it to forget past commands. Without forgetting
# past commands the $PATH changes we made may not be respected
if [ -n "${BASH:-}" -o -n "${ZSH_VERSION:-}" ] ; then
hash -r
fi
if [ -n "${_OLD_VIRTUAL_PS1:-}" ] ; then
PS1="${_OLD_VIRTUAL_PS1:-}"
export PS1
unset _OLD_VIRTUAL_PS1
fi
unset VIRTUAL_ENV
if [ ! "$1" = "nondestructive" ] ; then
# Self destruct!
unset -f deactivate
fi
}
# unset irrelevant variables
deactivate nondestructive
VIRTUAL_ENV="J:\PycharmProjects\kelner\venv"
export VIRTUAL_ENV
_OLD_VIRTUAL_PATH="$PATH"
PATH="$VIRTUAL_ENV/Scripts:$PATH"
export PATH
# unset PYTHONHOME if set
# this will fail if PYTHONHOME is set to the empty string (which is bad anyway)
# could use `if (set -u; : $PYTHONHOME) ;` in bash
if [ -n "${PYTHONHOME:-}" ] ; then
_OLD_VIRTUAL_PYTHONHOME="${PYTHONHOME:-}"
unset PYTHONHOME
fi
if [ -z "${VIRTUAL_ENV_DISABLE_PROMPT:-}" ] ; then
_OLD_VIRTUAL_PS1="${PS1:-}"
if [ "x(venv) " != x ] ; then
PS1="(venv) ${PS1:-}"
else
if [ "`basename \"$VIRTUAL_ENV\"`" = "__" ] ; then
# special case for Aspen magic directories
# see http://www.zetadev.com/software/aspen/
PS1="[`basename \`dirname \"$VIRTUAL_ENV\"\``] $PS1"
else
PS1="(`basename \"$VIRTUAL_ENV\"`)$PS1"
fi
fi
export PS1
fi
# This should detect bash and zsh, which have a hash command that must
# be called to get it to forget past commands. Without forgetting
# past commands the $PATH changes we made may not be respected
if [ -n "${BASH:-}" -o -n "${ZSH_VERSION:-}" ] ; then
hash -r
fi

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@echo off
rem This file is UTF-8 encoded, so we need to update the current code page while executing it
for /f "tokens=2 delims=:" %%a in ('"%SystemRoot%\System32\chcp.com"') do (
set "_OLD_CODEPAGE=%%a"
)
if defined _OLD_CODEPAGE (
"%SystemRoot%\System32\chcp.com" 65001 > nul
)
set "VIRTUAL_ENV=J:\PycharmProjects\kelner\venv"
if not defined PROMPT (
set "PROMPT=$P$G"
)
if defined _OLD_VIRTUAL_PROMPT (
set "PROMPT=%_OLD_VIRTUAL_PROMPT%"
)
if defined _OLD_VIRTUAL_PYTHONHOME (
set "PYTHONHOME=%_OLD_VIRTUAL_PYTHONHOME%"
)
set "_OLD_VIRTUAL_PROMPT=%PROMPT%"
set "PROMPT=(venv) %PROMPT%"
if defined PYTHONHOME (
set "_OLD_VIRTUAL_PYTHONHOME=%PYTHONHOME%"
set PYTHONHOME=
)
if defined _OLD_VIRTUAL_PATH (
set "PATH=%_OLD_VIRTUAL_PATH%"
) else (
set "_OLD_VIRTUAL_PATH=%PATH%"
)
set "PATH=%VIRTUAL_ENV%\Scripts;%PATH%"
:END
if defined _OLD_CODEPAGE (
"%SystemRoot%\System32\chcp.com" %_OLD_CODEPAGE% > nul
set "_OLD_CODEPAGE="
)

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@echo off
if defined _OLD_VIRTUAL_PROMPT (
set "PROMPT=%_OLD_VIRTUAL_PROMPT%"
)
set _OLD_VIRTUAL_PROMPT=
if defined _OLD_VIRTUAL_PYTHONHOME (
set "PYTHONHOME=%_OLD_VIRTUAL_PYTHONHOME%"
set _OLD_VIRTUAL_PYTHONHOME=
)
if defined _OLD_VIRTUAL_PATH (
set "PATH=%_OLD_VIRTUAL_PATH%"
)
set _OLD_VIRTUAL_PATH=
set VIRTUAL_ENV=
:END

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#!J:\PycharmProjects\kelner\venv\Scripts\python.exe
# EASY-INSTALL-ENTRY-SCRIPT: 'setuptools==40.8.0','console_scripts','easy_install-3.7'
__requires__ = 'setuptools==40.8.0'
import re
import sys
from pkg_resources import load_entry_point
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw?|\.exe)?$', '', sys.argv[0])
sys.exit(
load_entry_point('setuptools==40.8.0', 'console_scripts', 'easy_install-3.7')()
)

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#!J:\PycharmProjects\kelner\venv\Scripts\python.exe
# EASY-INSTALL-ENTRY-SCRIPT: 'setuptools==40.8.0','console_scripts','easy_install'
__requires__ = 'setuptools==40.8.0'
import re
import sys
from pkg_resources import load_entry_point
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw?|\.exe)?$', '', sys.argv[0])
sys.exit(
load_entry_point('setuptools==40.8.0', 'console_scripts', 'easy_install')()
)

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#!J:\PycharmProjects\kelner\venv\Scripts\python.exe
# EASY-INSTALL-ENTRY-SCRIPT: 'pip==19.0.3','console_scripts','pip'
__requires__ = 'pip==19.0.3'
import re
import sys
from pkg_resources import load_entry_point
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw?|\.exe)?$', '', sys.argv[0])
sys.exit(
load_entry_point('pip==19.0.3', 'console_scripts', 'pip')()
)

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#!J:\PycharmProjects\kelner\venv\Scripts\python.exe
# EASY-INSTALL-ENTRY-SCRIPT: 'pip==19.0.3','console_scripts','pip3'
__requires__ = 'pip==19.0.3'
import re
import sys
from pkg_resources import load_entry_point
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw?|\.exe)?$', '', sys.argv[0])
sys.exit(
load_entry_point('pip==19.0.3', 'console_scripts', 'pip3')()
)

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#!J:\PycharmProjects\kelner\venv\Scripts\python.exe
# EASY-INSTALL-ENTRY-SCRIPT: 'pip==19.0.3','console_scripts','pip3.7'
__requires__ = 'pip==19.0.3'
import re
import sys
from pkg_resources import load_entry_point
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw?|\.exe)?$', '', sys.argv[0])
sys.exit(
load_entry_point('pip==19.0.3', 'console_scripts', 'pip3.7')()
)

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3
kelner/venv/pyvenv.cfg Normal file
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home = c:\software\python3
include-system-site-packages = false
version = 3.7.3