forked from s444417/ProjektAI
194 lines
5.8 KiB
Python
194 lines
5.8 KiB
Python
|
#!/usr/bin/env python
|
||
|
|
||
|
# fake additive blending. Using NumPy. it doesn't clamp.
|
||
|
# press r,g,b
|
||
|
|
||
|
import os, pygame
|
||
|
from pygame.locals import *
|
||
|
|
||
|
try:
|
||
|
import pygame.surfarray
|
||
|
import numpy
|
||
|
except:
|
||
|
print ("no surfarray for you! install numpy")
|
||
|
|
||
|
import time
|
||
|
|
||
|
main_dir = os.path.split(os.path.abspath(__file__))[0]
|
||
|
data_dir = os.path.join(main_dir, 'data')
|
||
|
|
||
|
def main():
|
||
|
pygame.init()
|
||
|
pygame.mixer.quit() # remove ALSA underflow messages for Debian squeeze
|
||
|
screen = pygame.display.set_mode((640, 480))
|
||
|
|
||
|
im1= pygame.Surface(screen.get_size())
|
||
|
#im1= im1.convert()
|
||
|
im1.fill((100, 0, 0))
|
||
|
|
||
|
|
||
|
|
||
|
im2= pygame.Surface(screen.get_size())
|
||
|
im2.fill((0, 50, 0))
|
||
|
# we make a srcalpha copy of it.
|
||
|
#im3= im2.convert(SRCALPHA)
|
||
|
im3 = im2
|
||
|
im3.set_alpha(127)
|
||
|
|
||
|
images = {}
|
||
|
images[K_1] = im2
|
||
|
images[K_2] = pygame.image.load(os.path.join(data_dir, "chimp.bmp"))
|
||
|
images[K_3] = pygame.image.load(os.path.join(data_dir, "alien3.gif"))
|
||
|
images[K_4] = pygame.image.load(os.path.join(data_dir, "liquid.bmp"))
|
||
|
img_to_blit = im2.convert()
|
||
|
iaa = img_to_blit.convert_alpha()
|
||
|
|
||
|
|
||
|
|
||
|
blits = {}
|
||
|
blits[K_a] = BLEND_ADD
|
||
|
blits[K_s] = BLEND_SUB
|
||
|
blits[K_m] = BLEND_MULT
|
||
|
blits[K_EQUALS] = BLEND_MAX
|
||
|
blits[K_MINUS] = BLEND_MIN
|
||
|
|
||
|
blitsn = {}
|
||
|
blitsn[K_a] = "BLEND_ADD"
|
||
|
blitsn[K_s] = "BLEND_SUB"
|
||
|
blitsn[K_m] = "BLEND_MULT"
|
||
|
blitsn[K_EQUALS] = "BLEND_MAX"
|
||
|
blitsn[K_MINUS] = "BLEND_MIN"
|
||
|
|
||
|
|
||
|
screen.blit(im1, (0, 0))
|
||
|
pygame.display.flip()
|
||
|
clock = pygame.time.Clock()
|
||
|
print ("one pixel is:%s:" % [im1.get_at((0,0))])
|
||
|
|
||
|
going = True
|
||
|
while going:
|
||
|
clock.tick(60)
|
||
|
|
||
|
for event in pygame.event.get():
|
||
|
if event.type == QUIT:
|
||
|
going = False
|
||
|
if event.type == KEYDOWN:
|
||
|
usage()
|
||
|
|
||
|
if event.type == KEYDOWN and event.key == K_ESCAPE:
|
||
|
going = False
|
||
|
|
||
|
elif event.type == KEYDOWN and event.key in images.keys():
|
||
|
img_to_blit = images[event.key]
|
||
|
iaa = img_to_blit.convert_alpha()
|
||
|
|
||
|
elif event.type == KEYDOWN and event.key in blits.keys():
|
||
|
t1 = time.time()
|
||
|
# blits is a dict keyed with key -> blit flag. eg BLEND_ADD.
|
||
|
im1.blit(img_to_blit, (0,0), None, blits[event.key])
|
||
|
t2 = time.time()
|
||
|
print ("one pixel is:%s:" % [im1.get_at((0,0))])
|
||
|
print ("time to do:%s:" % (t2-t1))
|
||
|
|
||
|
|
||
|
elif event.type == KEYDOWN and event.key in [K_t]:
|
||
|
|
||
|
for bkey in blits.keys():
|
||
|
t1 = time.time()
|
||
|
|
||
|
for x in range(300):
|
||
|
im1.blit(img_to_blit, (0,0), None, blits[bkey])
|
||
|
|
||
|
t2 = time.time()
|
||
|
|
||
|
# show which key we're doing...
|
||
|
onedoing = blitsn[bkey]
|
||
|
print ("time to do :%s: is :%s:" % (onedoing, t2-t1))
|
||
|
|
||
|
|
||
|
elif event.type == KEYDOWN and event.key in [K_o]:
|
||
|
t1 = time.time()
|
||
|
# blits is a dict keyed with key -> blit flag. eg BLEND_ADD.
|
||
|
im1.blit(iaa, (0,0))
|
||
|
t2 = time.time()
|
||
|
print ("one pixel is:%s:" % [im1.get_at((0,0))])
|
||
|
print ("time to do:%s:" % (t2-t1))
|
||
|
|
||
|
|
||
|
elif event.type == KEYDOWN and event.key == K_SPACE:
|
||
|
# this additive blend without clamp two surfaces.
|
||
|
#im1.set_alpha(127)
|
||
|
#im1.blit(im1, (0,0))
|
||
|
#im1.set_alpha(255)
|
||
|
t1 = time.time()
|
||
|
|
||
|
im1p = pygame.surfarray.pixels2d(im1)
|
||
|
im2p = pygame.surfarray.pixels2d(im2)
|
||
|
im1p += im2p
|
||
|
del im1p
|
||
|
del im2p
|
||
|
t2 = time.time()
|
||
|
print ("one pixel is:%s:" % [im1.get_at((0,0))])
|
||
|
print ("time to do:%s:" % (t2-t1))
|
||
|
|
||
|
elif event.type == KEYDOWN and event.key in [K_z]:
|
||
|
t1 = time.time()
|
||
|
im1p = pygame.surfarray.pixels3d(im1)
|
||
|
im2p = pygame.surfarray.pixels3d(im2)
|
||
|
im1p16 = im1p.astype(numpy.uint16)
|
||
|
im2p16 = im1p.astype(numpy.uint16)
|
||
|
im1p16 += im2p16
|
||
|
im1p16 = numpy.minimum(im1p16, 255)
|
||
|
pygame.surfarray.blit_array(im1, im1p16)
|
||
|
|
||
|
del im1p
|
||
|
del im2p
|
||
|
t2 = time.time()
|
||
|
print ("one pixel is:%s:" % [im1.get_at((0,0))])
|
||
|
print ("time to do:%s:" % (t2-t1))
|
||
|
|
||
|
elif event.type == KEYDOWN and event.key in [K_r, K_g, K_b]:
|
||
|
# this adds one to each pixel.
|
||
|
colmap={}
|
||
|
colmap[K_r] = 0x10000
|
||
|
colmap[K_g] = 0x00100
|
||
|
colmap[K_b] = 0x00001
|
||
|
im1p = pygame.surfarray.pixels2d(im1)
|
||
|
im1p += colmap[event.key]
|
||
|
del im1p
|
||
|
print ("one pixel is:%s:" % [im1.get_at((0,0))])
|
||
|
|
||
|
elif event.type == KEYDOWN and event.key == K_p:
|
||
|
print ("one pixel is:%s:" % [im1.get_at((0,0))])
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
elif event.type == KEYDOWN and event.key == K_f:
|
||
|
# this additive blend without clamp two surfaces.
|
||
|
|
||
|
t1 = time.time()
|
||
|
im1.set_alpha(127)
|
||
|
im1.blit(im2, (0,0))
|
||
|
im1.set_alpha(255)
|
||
|
|
||
|
t2 = time.time()
|
||
|
print ("one pixel is:%s:" % [im1.get_at((0,0))])
|
||
|
print ("time to do:%s:" % (t2-t1))
|
||
|
|
||
|
|
||
|
screen.blit(im1, (0, 0))
|
||
|
pygame.display.flip()
|
||
|
|
||
|
pygame.quit()
|
||
|
|
||
|
def usage():
|
||
|
print ("press keys 1-5 to change image to blit.")
|
||
|
print ("A - ADD, S- SUB, M- MULT, - MIN, + MAX")
|
||
|
print ("T - timing test for special blend modes.")
|
||
|
|
||
|
if __name__ == '__main__':
|
||
|
usage()
|
||
|
main()
|