forked from s444417/ProjektAI
102 lines
2.5 KiB
Python
102 lines
2.5 KiB
Python
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#!/usr/bin/env python
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"""Here we load a .TTF font file, and display it in
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a basic pygame window. It demonstrates several of the
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Font object attributes. Nothing exciting in here, but
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it makes a great example for basic window, event, and
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font management."""
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import pygame
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from pygame.locals import *
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from pygame.compat import unichr_, unicode_
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import sys
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import locale
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if sys.version_info >= (3,):
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def print_unicode(s):
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e = locale.getpreferredencoding()
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print (s.encode(e, 'backslashreplace').decode())
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else:
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def print_unicode(s):
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e = locale.getpreferredencoding()
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print (s.encode(e, 'backslashreplace'))
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def main():
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#initialize
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pygame.init()
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resolution = 400, 200
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screen = pygame.display.set_mode(resolution)
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## pygame.mouse.set_cursor(*pygame.cursors.diamond)
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fg = 250, 240, 230
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bg = 5, 5, 5
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wincolor = 40, 40, 90
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#fill background
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screen.fill(wincolor)
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#load font, prepare values
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font = pygame.font.Font(None, 80)
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text = 'Fonty'
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size = font.size(text)
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#no AA, no transparancy, normal
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ren = font.render(text, 0, fg, bg)
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screen.blit(ren, (10, 10))
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#no AA, transparancy, underline
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font.set_underline(1)
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ren = font.render(text, 0, fg)
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screen.blit(ren, (10, 40 + size[1]))
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font.set_underline(0)
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a_sys_font = pygame.font.SysFont("Arial", 60)
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#AA, no transparancy, bold
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a_sys_font.set_bold(1)
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ren = a_sys_font.render(text, 1, fg, bg)
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screen.blit(ren, (30 + size[0], 10))
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a_sys_font.set_bold(0)
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#AA, transparancy, italic
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a_sys_font.set_italic(1)
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ren = a_sys_font.render(text, 1, fg)
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screen.blit(ren, (30 + size[0], 40 + size[1]))
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a_sys_font.set_italic(0)
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# Get some metrics.
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print ("Font metrics for 'Fonty': %s" % a_sys_font.metrics (text))
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ch = unicode_("%c") % 0x3060
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msg = (unicode_("Font metrics for '%s': %s") %
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(ch, a_sys_font.metrics (ch)))
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print_unicode(msg)
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## #some_japanese_unicode = u"\u304b\u3070\u306b"
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##some_japanese_unicode = unicode_('%c%c%c') % (0x304b, 0x3070, 0x306b)
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#AA, transparancy, italic
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##ren = a_sys_font.render(some_japanese_unicode, 1, fg)
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##screen.blit(ren, (30 + size[0], 40 + size[1]))
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#show the surface and await user quit
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pygame.display.flip()
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while 1:
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#use event.wait to keep from polling 100% cpu
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if pygame.event.wait().type in (QUIT, KEYDOWN, MOUSEBUTTONDOWN):
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break
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if __name__ == '__main__': main()
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