forked from s444417/ProjektAI
58 lines
1.3 KiB
Python
58 lines
1.3 KiB
Python
|
#!/usr/bin/env python
|
||
|
|
||
|
"""extremely simple demonstration playing a soundfile
|
||
|
and waiting for it to finish. you'll need the pygame.mixer
|
||
|
module for this to work. Note how in this simple example we
|
||
|
don't even bother loading all of the pygame package. Just
|
||
|
pick the mixer for sound and time for the delay function.
|
||
|
|
||
|
Optional command line argument:
|
||
|
the name of an audio file.
|
||
|
|
||
|
|
||
|
"""
|
||
|
|
||
|
import os.path, sys
|
||
|
import pygame.mixer, pygame.time
|
||
|
mixer = pygame.mixer
|
||
|
time = pygame.time
|
||
|
|
||
|
main_dir = os.path.split(os.path.abspath(__file__))[0]
|
||
|
|
||
|
def main(file_path=None):
|
||
|
"""Play an audio file as a buffered sound sample
|
||
|
|
||
|
Option argument:
|
||
|
the name of an audio file (default data/secosmic_low.wav
|
||
|
|
||
|
"""
|
||
|
if file_path is None:
|
||
|
file_path = os.path.join(main_dir,
|
||
|
'data',
|
||
|
'secosmic_lo.wav')
|
||
|
|
||
|
#choose a desired audio format
|
||
|
mixer.init(11025) #raises exception on fail
|
||
|
|
||
|
|
||
|
#load the sound
|
||
|
sound = mixer.Sound(file_path)
|
||
|
|
||
|
|
||
|
#start playing
|
||
|
print ('Playing Sound...')
|
||
|
channel = sound.play()
|
||
|
|
||
|
|
||
|
#poll until finished
|
||
|
while channel.get_busy(): #still playing
|
||
|
print (' ...still going...')
|
||
|
time.wait(1000)
|
||
|
print ('...Finished')
|
||
|
|
||
|
if __name__ == '__main__':
|
||
|
if len(sys.argv) > 1:
|
||
|
main(sys.argv[1])
|
||
|
else:
|
||
|
main()
|