forked from s444417/ProjektAI
104 lines
3.2 KiB
Python
104 lines
3.2 KiB
Python
|
#!/usr/bin/env python
|
||
|
|
||
|
"""This example demonstrates creating an image with numpy
|
||
|
python, and displaying that through SDL. You can look at the
|
||
|
method of importing numpy and pygame.surfarray. This method
|
||
|
will fail 'gracefully' if it is not available.
|
||
|
I've tried mixing in a lot of comments where the code might
|
||
|
not be self explanatory, nonetheless it may still seem a bit
|
||
|
strange. Learning to use numpy for images like this takes a
|
||
|
bit of learning, but the payoff is extremely fast image
|
||
|
manipulation in python.
|
||
|
|
||
|
For Pygame 1.9.2 and up, this example also showcases a new feature
|
||
|
of surfarray.blit_surface: array broadcasting. If a source array
|
||
|
has either a width or height of 1, the array is repeatedly blitted
|
||
|
to the surface along that dimension to fill the surface. In fact,
|
||
|
a (1, 1) or (1, 1, 3) array results in a simple surface color fill.
|
||
|
|
||
|
Just so you know how this breaks down. For each sampling of
|
||
|
time, 30% goes to each creating the gradient and blitting the
|
||
|
array. The final 40% goes to flipping/updating the display surface
|
||
|
|
||
|
If using an SDL version at least 1.1.8 the window will have
|
||
|
no border decorations.
|
||
|
|
||
|
The code also demonstrates use of the timer events."""
|
||
|
|
||
|
|
||
|
import os, pygame
|
||
|
from pygame.locals import *
|
||
|
|
||
|
try:
|
||
|
from numpy import *
|
||
|
from numpy.random import *
|
||
|
except ImportError:
|
||
|
raise SystemExit('This example requires numpy and the pygame surfarray module')
|
||
|
|
||
|
pygame.surfarray.use_arraytype('numpy')
|
||
|
|
||
|
timer = 0
|
||
|
def stopwatch(message = None):
|
||
|
"simple routine to time python code"
|
||
|
global timer
|
||
|
if not message:
|
||
|
timer = pygame.time.get_ticks()
|
||
|
return
|
||
|
now = pygame.time.get_ticks()
|
||
|
runtime = (now - timer)/1000.0 + .001
|
||
|
print ("%s %s %s" %
|
||
|
(message, runtime, ('seconds\t(%.2ffps)'%(1.0/runtime))))
|
||
|
timer = now
|
||
|
|
||
|
|
||
|
|
||
|
def VertGradientColumn(surf, topcolor, bottomcolor):
|
||
|
"creates a new 3d vertical gradient array"
|
||
|
topcolor = array(topcolor, copy=0)
|
||
|
bottomcolor = array(bottomcolor, copy=0)
|
||
|
diff = bottomcolor - topcolor
|
||
|
width, height = surf.get_size()
|
||
|
# create array from 0.0 to 1.0 triplets
|
||
|
column = arange(height, dtype='float')/height
|
||
|
column = repeat(column[:, newaxis], [3], 1)
|
||
|
# create a single column of gradient
|
||
|
column = topcolor + (diff * column).astype('int')
|
||
|
# make the column a 3d image column by adding X
|
||
|
column = column.astype('uint8')[newaxis,:,:]
|
||
|
#3d array into 2d array
|
||
|
return pygame.surfarray.map_array(surf, column)
|
||
|
|
||
|
|
||
|
|
||
|
def DisplayGradient(surf):
|
||
|
"choose random colors and show them"
|
||
|
stopwatch()
|
||
|
colors = randint(0, 255, (2, 3))
|
||
|
column = VertGradientColumn(surf, colors[0], colors[1])
|
||
|
pygame.surfarray.blit_array(surf, column)
|
||
|
pygame.display.flip()
|
||
|
stopwatch('Gradient:')
|
||
|
|
||
|
|
||
|
|
||
|
def main():
|
||
|
pygame.init()
|
||
|
pygame.mixer.quit() # remove ALSA underflow messages for Debian squeeze
|
||
|
size = 600, 400
|
||
|
os.environ['SDL_VIDEO_CENTERED'] = '1'
|
||
|
screen = pygame.display.set_mode(size, NOFRAME, 0)
|
||
|
|
||
|
pygame.event.set_blocked(MOUSEMOTION) #keep our queue cleaner
|
||
|
pygame.time.set_timer(USEREVENT, 500)
|
||
|
|
||
|
while 1:
|
||
|
event = pygame.event.wait()
|
||
|
if event.type in (QUIT, KEYDOWN, MOUSEBUTTONDOWN):
|
||
|
break
|
||
|
elif event.type == USEREVENT:
|
||
|
DisplayGradient(screen)
|
||
|
|
||
|
|
||
|
|
||
|
if __name__ == '__main__': main()
|