forked from s444417/ProjektAI
101 lines
2.7 KiB
Python
101 lines
2.7 KiB
Python
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import pygame
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if pygame.get_sdl_version()[0] < 2:
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raise SystemExit('This example requires pygame 2 and SDL2.')
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import os
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data_dir = os.path.join(os.path.split(os.path.abspath(__file__))[0],
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'data')
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from pygame._sdl2 import (
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Window,
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Texture,
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Renderer,
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get_drivers,
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messagebox,
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)
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def load_img(file):
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return pygame.image.load(os.path.join(data_dir, file))
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pygame.display.init()
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pygame.key.set_repeat(1000, 10)
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for driver in get_drivers():
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print(driver)
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import random
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answer = messagebox("I will open two windows! Continue?", "Hello!", info=True,
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buttons=('Yes', 'No', 'Chance'),
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return_button=0, escape_button=1)
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if answer == 1 or (answer == 2 and random.random() < .5):
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import sys
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sys.exit(0)
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win = Window('asdf', resizable=True)
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renderer = Renderer(win)
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tex = Texture.from_surface(renderer, load_img('alien1.gif'))
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running = True
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x, y = 250, 50
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clock = pygame.time.Clock()
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backgrounds = [(255,0,0,255), (0,255,0,255), (0,0,255,255)]
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bg_index = 0
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renderer.draw_color = backgrounds[bg_index]
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win2 = Window('2nd window', size=(256, 256), always_on_top=True)
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win2.opacity = 0.5
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win2.set_icon(load_img('bomb.gif'))
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renderer2 = Renderer(win2)
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tex2 = Texture.from_surface(renderer2, load_img('asprite.bmp'))
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renderer2.clear()
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renderer2.copy(tex2)
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renderer2.present()
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del tex2
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full = 0
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srcrect = (0, 0, tex.width, tex.height)
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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elif getattr(event, 'window', None) == win2:
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if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE or\
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event.type == pygame.WINDOWEVENT and event.event == pygame.WINDOWEVENT_CLOSE:
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win2.destroy()
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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running = False
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elif event.key == pygame.K_LEFT:
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x -= 5
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elif event.key == pygame.K_RIGHT:
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x += 5
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elif event.key == pygame.K_DOWN:
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y += 5
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elif event.key == pygame.K_UP:
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y -= 5
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elif event.key == pygame.K_f:
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if full == 0:
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win.set_fullscreen(True)
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full = 1
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else:
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win.set_windowed()
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full = 0
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elif event.key == pygame.K_SPACE:
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bg_index = (bg_index + 1) % len(backgrounds)
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renderer.draw_color = backgrounds[bg_index]
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dstrect = (x, y, tex.width, tex.height)
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renderer.clear()
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renderer.copy(tex, srcrect, dstrect)
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renderer.present()
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clock.tick(60)
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win.title = str('FPS: {}'.format(clock.get_fps()))
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