forked from s444417/ProjektAI
412 lines
13 KiB
Python
412 lines
13 KiB
Python
|
# coding: ascii
|
||
|
# pygame - Python Game Library
|
||
|
# Copyright (C) 2000-2003 Pete Shinners
|
||
|
#
|
||
|
# This library is free software; you can redistribute it and/or
|
||
|
# modify it under the terms of the GNU Library General Public
|
||
|
# License as published by the Free Software Foundation; either
|
||
|
# version 2 of the License, or (at your option) any later version.
|
||
|
#
|
||
|
# This library is distributed in the hope that it will be useful,
|
||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
# Library General Public License for more details.
|
||
|
#
|
||
|
# You should have received a copy of the GNU Library General Public
|
||
|
# License along with this library; if not, write to the Free
|
||
|
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||
|
#
|
||
|
# Pete Shinners
|
||
|
# pete@shinners.org
|
||
|
"""sysfont, used in the font module to find system fonts"""
|
||
|
|
||
|
import os
|
||
|
import sys
|
||
|
from pygame.compat import xrange_, PY_MAJOR_VERSION
|
||
|
from os.path import basename, dirname, exists, join, splitext
|
||
|
import xml.etree.ElementTree as ET
|
||
|
|
||
|
|
||
|
OpenType_extensions = frozenset(('.ttf', '.ttc', '.otf'))
|
||
|
Sysfonts = {}
|
||
|
Sysalias = {}
|
||
|
|
||
|
# Python 3 compatibility
|
||
|
if PY_MAJOR_VERSION >= 3:
|
||
|
def toascii(raw):
|
||
|
"""convert bytes to ASCII-only string"""
|
||
|
return raw.decode('ascii', 'ignore')
|
||
|
if os.name == 'nt':
|
||
|
import winreg as _winreg
|
||
|
else:
|
||
|
import subprocess
|
||
|
else:
|
||
|
def toascii(raw):
|
||
|
"""return ASCII characters of a given unicode or 8-bit string"""
|
||
|
return raw.decode('ascii', 'ignore')
|
||
|
if os.name == 'nt':
|
||
|
import _winreg
|
||
|
else:
|
||
|
import subprocess
|
||
|
|
||
|
|
||
|
def _simplename(name):
|
||
|
"""create simple version of the font name"""
|
||
|
# return alphanumeric characters of a string (converted to lowercase)
|
||
|
return ''.join(c.lower() for c in name if c.isalnum())
|
||
|
|
||
|
|
||
|
def _addfont(name, bold, italic, font, fontdict):
|
||
|
"""insert a font and style into the font dictionary"""
|
||
|
if name not in fontdict:
|
||
|
fontdict[name] = {}
|
||
|
fontdict[name][bold, italic] = font
|
||
|
|
||
|
|
||
|
def initsysfonts_win32():
|
||
|
"""initialize fonts dictionary on Windows"""
|
||
|
|
||
|
fontdir = join(os.environ.get('WINDIR', 'C:\\Windows'), 'Fonts')
|
||
|
|
||
|
TrueType_suffix = '(TrueType)'
|
||
|
mods = ('demibold', 'narrow', 'light', 'unicode', 'bt', 'mt')
|
||
|
|
||
|
fonts = {}
|
||
|
|
||
|
# add fonts entered in the registry
|
||
|
|
||
|
# find valid registry keys containing font information.
|
||
|
# http://docs.python.org/lib/module-sys.html
|
||
|
# 0 (VER_PLATFORM_WIN32s) Win32s on Windows 3.1
|
||
|
# 1 (VER_PLATFORM_WIN32_WINDOWS) Windows 95/98/ME
|
||
|
# 2 (VER_PLATFORM_WIN32_NT) Windows NT/2000/XP
|
||
|
# 3 (VER_PLATFORM_WIN32_CE) Windows CE
|
||
|
if sys.getwindowsversion()[0] == 1:
|
||
|
key_name = "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts"
|
||
|
else:
|
||
|
key_name = "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts"
|
||
|
key = _winreg.OpenKey(_winreg.HKEY_LOCAL_MACHINE, key_name)
|
||
|
|
||
|
for i in xrange_(_winreg.QueryInfoKey(key)[1]):
|
||
|
try:
|
||
|
# name is the font's name e.g. Times New Roman (TrueType)
|
||
|
# font is the font's filename e.g. times.ttf
|
||
|
name, font = _winreg.EnumValue(key, i)[0:2]
|
||
|
except EnvironmentError:
|
||
|
break
|
||
|
|
||
|
# try to handle windows unicode strings for file names with
|
||
|
# international characters
|
||
|
if PY_MAJOR_VERSION < 3:
|
||
|
# here are two documents with some information about it:
|
||
|
# http://www.python.org/peps/pep-0277.html
|
||
|
# https://www.microsoft.com/technet/archive/interopmigration/linux/mvc/lintowin.mspx#ECAA
|
||
|
try:
|
||
|
font = str(font)
|
||
|
except UnicodeEncodeError:
|
||
|
# MBCS is the windows encoding for unicode file names.
|
||
|
try:
|
||
|
font = font.encode('MBCS')
|
||
|
except:
|
||
|
# no success with str or MBCS encoding... skip this font.
|
||
|
continue
|
||
|
|
||
|
if splitext(font)[1].lower() not in OpenType_extensions:
|
||
|
continue
|
||
|
if not dirname(font):
|
||
|
font = join(fontdir, font)
|
||
|
|
||
|
if name.endswith(TrueType_suffix):
|
||
|
name = name.rstrip(TrueType_suffix).rstrip()
|
||
|
name = name.lower().split()
|
||
|
|
||
|
bold = italic = 0
|
||
|
for m in mods:
|
||
|
if m in name:
|
||
|
name.remove(m)
|
||
|
if 'bold' in name:
|
||
|
name.remove('bold')
|
||
|
bold = 1
|
||
|
if 'italic' in name:
|
||
|
name.remove('italic')
|
||
|
italic = 1
|
||
|
name = ''.join(name)
|
||
|
|
||
|
name = _simplename(name)
|
||
|
|
||
|
_addfont(name, bold, italic, font, fonts)
|
||
|
|
||
|
return fonts
|
||
|
|
||
|
|
||
|
def _add_font_paths(sub_elements, fonts):
|
||
|
""" Gets each element, checks its tag content,
|
||
|
if wanted fetches the next value in the iterable
|
||
|
"""
|
||
|
font_name = font_path = None
|
||
|
for tag in sub_elements:
|
||
|
if tag.text == "_name":
|
||
|
font_name = next(sub_elements).text
|
||
|
if splitext(font_name)[1] not in OpenType_extensions:
|
||
|
break
|
||
|
bold = "bold" in font_name
|
||
|
italic = "italic" in font_name
|
||
|
if tag.text == "path" and font_name is not None:
|
||
|
font_path = next(sub_elements).text
|
||
|
_addfont(_simplename(font_name),bold,italic,font_path,fonts)
|
||
|
break
|
||
|
|
||
|
|
||
|
def _system_profiler_darwin():
|
||
|
fonts = {}
|
||
|
flout, flerr = subprocess.Popen(
|
||
|
' '.join(['system_profiler', '-xml','SPFontsDataType']),
|
||
|
shell=True,
|
||
|
stdout=subprocess.PIPE,
|
||
|
stderr=subprocess.PIPE,
|
||
|
close_fds=True
|
||
|
).communicate()
|
||
|
|
||
|
for font_node in ET.fromstring(flout).iterfind('./array/dict/array/dict'):
|
||
|
_add_font_paths(font_node.iter("*"), fonts)
|
||
|
|
||
|
return fonts
|
||
|
|
||
|
|
||
|
|
||
|
def initsysfonts_darwin():
|
||
|
""" Read the fonts on MacOS, and OS X.
|
||
|
"""
|
||
|
# if the X11 binary exists... try and use that.
|
||
|
# Not likely to be there on pre 10.4.x ... or MacOS 10.10+
|
||
|
if exists('/usr/X11/bin/fc-list'):
|
||
|
fonts = initsysfonts_unix('/usr/X11/bin/fc-list')
|
||
|
# This fc-list path will work with the X11 from the OS X 10.3 installation
|
||
|
# disc
|
||
|
elif exists('/usr/X11R6/bin/fc-list'):
|
||
|
fonts = initsysfonts_unix('/usr/X11R6/bin/fc-list')
|
||
|
elif exists('/usr/sbin/system_profiler'):
|
||
|
try:
|
||
|
fonts = _system_profiler_darwin()
|
||
|
except:
|
||
|
fonts = {}
|
||
|
else:
|
||
|
fonts = {}
|
||
|
|
||
|
return fonts
|
||
|
|
||
|
|
||
|
# read the fonts on unix
|
||
|
def initsysfonts_unix(path="fc-list"):
|
||
|
"""use the fc-list from fontconfig to get a list of fonts"""
|
||
|
fonts = {}
|
||
|
|
||
|
try:
|
||
|
# note, we capture stderr so if fc-list isn't there to stop stderr
|
||
|
# printing.
|
||
|
flout, flerr = subprocess.Popen('%s : file family style' % path, shell=True,
|
||
|
stdout=subprocess.PIPE, stderr=subprocess.PIPE,
|
||
|
close_fds=True).communicate()
|
||
|
except Exception:
|
||
|
return fonts
|
||
|
|
||
|
entries = toascii(flout)
|
||
|
try:
|
||
|
for line in entries.split('\n'):
|
||
|
|
||
|
try:
|
||
|
filename, family, style = line.split(':', 2)
|
||
|
if splitext(filename)[1].lower() in OpenType_extensions:
|
||
|
bold = 'Bold' in style
|
||
|
italic = 'Italic' in style
|
||
|
oblique = 'Oblique' in style
|
||
|
for name in family.strip().split(','):
|
||
|
if name:
|
||
|
break
|
||
|
else:
|
||
|
name = splitext(basename(filename))[0]
|
||
|
|
||
|
_addfont(
|
||
|
_simplename(name), bold, italic or oblique, filename, fonts)
|
||
|
|
||
|
except Exception:
|
||
|
# try the next one.
|
||
|
pass
|
||
|
|
||
|
except Exception:
|
||
|
pass
|
||
|
|
||
|
return fonts
|
||
|
|
||
|
|
||
|
def create_aliases():
|
||
|
"""map common fonts that are absent from the system to similar fonts that are installed in the system"""
|
||
|
alias_groups = (
|
||
|
('monospace', 'misc-fixed', 'courier', 'couriernew', 'console',
|
||
|
'fixed', 'mono', 'freemono', 'bitstreamverasansmono',
|
||
|
'verasansmono', 'monotype', 'lucidaconsole'),
|
||
|
('sans', 'arial', 'helvetica', 'swiss', 'freesans',
|
||
|
'bitstreamverasans', 'verasans', 'verdana', 'tahoma'),
|
||
|
('serif', 'times', 'freeserif', 'bitstreamveraserif', 'roman',
|
||
|
'timesroman', 'timesnewroman', 'dutch', 'veraserif',
|
||
|
'georgia'),
|
||
|
('wingdings', 'wingbats'),
|
||
|
)
|
||
|
for alias_set in alias_groups:
|
||
|
for name in alias_set:
|
||
|
if name in Sysfonts:
|
||
|
found = Sysfonts[name]
|
||
|
break
|
||
|
else:
|
||
|
continue
|
||
|
for name in alias_set:
|
||
|
if name not in Sysfonts:
|
||
|
Sysalias[name] = found
|
||
|
|
||
|
|
||
|
# initialize it all, called once
|
||
|
def initsysfonts():
|
||
|
if sys.platform == 'win32':
|
||
|
fonts = initsysfonts_win32()
|
||
|
elif sys.platform == 'darwin':
|
||
|
fonts = initsysfonts_darwin()
|
||
|
else:
|
||
|
fonts = initsysfonts_unix()
|
||
|
Sysfonts.update(fonts)
|
||
|
create_aliases()
|
||
|
if not Sysfonts: # dummy so we don't try to reinit
|
||
|
Sysfonts[None] = None
|
||
|
|
||
|
|
||
|
# pygame.font specific declarations
|
||
|
def font_constructor(fontpath, size, bold, italic):
|
||
|
import pygame.font
|
||
|
|
||
|
font = pygame.font.Font(fontpath, size)
|
||
|
if bold:
|
||
|
font.set_bold(1)
|
||
|
if italic:
|
||
|
font.set_italic(1)
|
||
|
|
||
|
return font
|
||
|
|
||
|
|
||
|
# the exported functions
|
||
|
|
||
|
def SysFont(name, size, bold=False, italic=False, constructor=None):
|
||
|
"""pygame.font.SysFont(name, size, bold=False, italic=False, constructor=None) -> Font
|
||
|
create a pygame Font from system font resources
|
||
|
|
||
|
This will search the system fonts for the given font
|
||
|
name. You can also enable bold or italic styles, and
|
||
|
the appropriate system font will be selected if available.
|
||
|
|
||
|
This will always return a valid Font object, and will
|
||
|
fallback on the builtin pygame font if the given font
|
||
|
is not found.
|
||
|
|
||
|
Name can also be a comma separated list of names, in
|
||
|
which case set of names will be searched in order. Pygame
|
||
|
uses a small set of common font aliases, if the specific
|
||
|
font you ask for is not available, a reasonable alternative
|
||
|
may be used.
|
||
|
|
||
|
if optional contructor is provided, it must be a function with
|
||
|
signature constructor(fontpath, size, bold, italic) which returns
|
||
|
a Font instance. If None, a pygame.font.Font object is created.
|
||
|
"""
|
||
|
if constructor is None:
|
||
|
constructor = font_constructor
|
||
|
|
||
|
if not Sysfonts:
|
||
|
initsysfonts()
|
||
|
|
||
|
gotbold = gotitalic = False
|
||
|
fontname = None
|
||
|
if name:
|
||
|
allnames = name
|
||
|
for name in allnames.split(','):
|
||
|
name = _simplename(name)
|
||
|
styles = Sysfonts.get(name)
|
||
|
if not styles:
|
||
|
styles = Sysalias.get(name)
|
||
|
if styles:
|
||
|
plainname = styles.get((False, False))
|
||
|
fontname = styles.get((bold, italic))
|
||
|
if not fontname and not plainname:
|
||
|
# Neither requested style, nor plain font exists, so
|
||
|
# return a font with the name requested, but an
|
||
|
# arbitrary style.
|
||
|
(style, fontname) = list(styles.items())[0]
|
||
|
# Attempt to style it as requested. This can't
|
||
|
# unbold or unitalicize anything, but it can
|
||
|
# fake bold and/or fake italicize.
|
||
|
if bold and style[0]:
|
||
|
gotbold = True
|
||
|
if italic and style[1]:
|
||
|
gotitalic = True
|
||
|
elif not fontname:
|
||
|
fontname = plainname
|
||
|
elif plainname != fontname:
|
||
|
gotbold = bold
|
||
|
gotitalic = italic
|
||
|
if fontname:
|
||
|
break
|
||
|
|
||
|
set_bold = set_italic = False
|
||
|
if bold and not gotbold:
|
||
|
set_bold = True
|
||
|
if italic and not gotitalic:
|
||
|
set_italic = True
|
||
|
|
||
|
return constructor(fontname, size, set_bold, set_italic)
|
||
|
|
||
|
|
||
|
def get_fonts():
|
||
|
"""pygame.font.get_fonts() -> list
|
||
|
get a list of system font names
|
||
|
|
||
|
Returns the list of all found system fonts. Note that
|
||
|
the names of the fonts will be all lowercase with spaces
|
||
|
removed. This is how pygame internally stores the font
|
||
|
names for matching.
|
||
|
"""
|
||
|
if not Sysfonts:
|
||
|
initsysfonts()
|
||
|
return list(Sysfonts)
|
||
|
|
||
|
|
||
|
def match_font(name, bold=0, italic=0):
|
||
|
"""pygame.font.match_font(name, bold=0, italic=0) -> name
|
||
|
find the filename for the named system font
|
||
|
|
||
|
This performs the same font search as the SysFont()
|
||
|
function, only it returns the path to the TTF file
|
||
|
that would be loaded. The font name can be a comma
|
||
|
separated list of font names to try.
|
||
|
|
||
|
If no match is found, None is returned.
|
||
|
"""
|
||
|
if not Sysfonts:
|
||
|
initsysfonts()
|
||
|
|
||
|
fontname = None
|
||
|
allnames = name
|
||
|
for name in allnames.split(','):
|
||
|
name = _simplename(name)
|
||
|
styles = Sysfonts.get(name)
|
||
|
if not styles:
|
||
|
styles = Sysalias.get(name)
|
||
|
if styles:
|
||
|
while not fontname:
|
||
|
fontname = styles.get((bold, italic))
|
||
|
if italic:
|
||
|
italic = 0
|
||
|
elif bold:
|
||
|
bold = 0
|
||
|
elif not fontname:
|
||
|
fontname = list(styles.values())[0]
|
||
|
if fontname:
|
||
|
break
|
||
|
return fontname
|