forked from s444417/ProjektAI
319 lines
9.7 KiB
Python
319 lines
9.7 KiB
Python
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import unittest
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from pygame.tests.test_utils import question, prompt
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import pygame
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pygame.cdrom.init()
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# The number of CD drives available for testing.
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CD_DRIVE_COUNT = pygame.cdrom.get_count()
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pygame.cdrom.quit()
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class CDROMModuleTest(unittest.TestCase):
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def setUp(self):
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pygame.cdrom.init()
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def tearDown(self):
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pygame.cdrom.quit()
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def todo_test_CD(self):
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# __doc__ (as of 2008-08-02) for pygame.cdrom.CD:
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# pygame.cdrom.CD(id): return CD
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# class to manage a cdrom drive
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#
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# You can create a CD object for each cdrom on the system. Use
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# pygame.cdrom.get_count() to determine how many drives actually
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# exist. The id argument is an integer of the drive, starting at zero.
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#
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# The CD object is not initialized, you can only call CD.get_id() and
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# CD.get_name() on an uninitialized drive.
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#
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# It is safe to create multiple CD objects for the same drive, they
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# will all cooperate normally.
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#
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self.fail()
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def test_get_count(self):
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"""Ensure the correct number of CD drives can be detected."""
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count = pygame.cdrom.get_count()
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response = question('Is the correct number of CD drives on this '
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'system [{}]?'.format(count))
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self.assertTrue(response)
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def test_get_init(self):
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"""Ensure the initialization state can be retrieved."""
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self.assertTrue(pygame.cdrom.get_init())
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def test_init(self):
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"""Ensure module still initialized after multiple init() calls."""
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pygame.cdrom.init()
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pygame.cdrom.init()
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self.assertTrue(pygame.cdrom.get_init())
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def test_quit(self):
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"""Ensure module not initialized after quit() called."""
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pygame.cdrom.quit()
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self.assertFalse(pygame.cdrom.get_init())
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def test_quit__multiple(self):
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"""Ensure module still not initialized after multiple quit() calls."""
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pygame.cdrom.quit()
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pygame.cdrom.quit()
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self.assertFalse(pygame.cdrom.get_init())
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@unittest.skipIf(0 == CD_DRIVE_COUNT, "No CD drives detected")
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class CDTypeTest(unittest.TestCase):
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@classmethod
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def setUpClass(cls):
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pygame.cdrom.init()
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cls._cd_id = 0 # Only testing drive 0 for now. Expand in the future.
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cls._cd = pygame.cdrom.CD(cls._cd_id)
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@classmethod
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def tearDownClass(cls):
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pygame.cdrom.quit()
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def setUp(self):
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self._cd.init()
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def tearDown(self):
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self._cd.quit()
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def test_eject(self):
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"""Ensure CD drive opens/ejects."""
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self._cd.eject()
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response = question('Did the CD eject?')
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self.assertTrue(response)
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prompt("Please close the CD drive")
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def test_get_name(self):
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"""Ensure correct name for CD drive."""
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cd_name = self._cd.get_name()
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response = question('Is the correct name for the CD drive [{}]?'
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''.format(cd_name))
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self.assertTrue(response)
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def todo_test_get_all(self):
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# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.get_all:
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# CD.get_all(): return [(audio, start, end, lenth), ...]
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# get all track information
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#
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# Return a list with information for every track on the cdrom. The
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# information consists of a tuple with four values. The audio value is
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# True if the track contains audio data. The start, end, and length
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# values are floating point numbers in seconds. Start and end
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# represent absolute times on the entire disc.
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#
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self.fail()
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def todo_test_get_busy(self):
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# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.get_busy:
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# CD.get_busy(): return bool
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# true if the drive is playing audio
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#
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# Returns True if the drive busy playing back audio.
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self.fail()
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def todo_test_get_current(self):
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# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.get_current:
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# CD.get_current(): return track, seconds
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# the current audio playback position
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#
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# Returns both the current track and time of that track. This method
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# works when the drive is either playing or paused.
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#
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# Note, track 0 is the first track on the CD. Track numbers start at zero.
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self.fail()
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def test_get_empty(self):
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"""Ensure correct name for CD drive."""
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prompt("Please ensure the CD drive is closed")
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is_empty = self._cd.get_empty()
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response = question('Is the CD drive empty?')
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self.assertEqual(is_empty, response)
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def test_get_id(self):
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"""Ensure the drive id/index is correct."""
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cd_id = self._cd.get_id()
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self.assertEqual(self._cd_id, cd_id)
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def test_get_init(self):
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"""Ensure the initialization state can be retrieved."""
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self.assertTrue(self._cd.get_init())
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def todo_test_get_numtracks(self):
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# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.get_numtracks:
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# CD.get_numtracks(): return count
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# the number of tracks on the cdrom
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#
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# Return the number of tracks on the cdrom in the drive. This will
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# return zero of the drive is empty or has no tracks.
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#
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self.fail()
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def todo_test_get_paused(self):
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# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.get_paused:
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# CD.get_paused(): return bool
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# true if the drive is paused
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#
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# Returns True if the drive is currently paused.
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self.fail()
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def todo_test_get_track_audio(self):
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# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.get_track_audio:
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# CD.get_track_audio(track): return bool
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# true if the cdrom track has audio data
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#
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# Determine if a track on a cdrom contains audio data. You can also
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# call CD.num_tracks() and CD.get_all() to determine more information
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# about the cdrom.
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#
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# Note, track 0 is the first track on the CD. Track numbers start at zero.
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self.fail()
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def todo_test_get_track_length(self):
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# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.get_track_length:
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# CD.get_track_length(track): return seconds
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# length of a cdrom track
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#
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# Return a floating point value in seconds of the length of the cdrom track.
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# Note, track 0 is the first track on the CD. Track numbers start at zero.
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self.fail()
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def todo_test_get_track_start(self):
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# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.get_track_start:
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# CD.get_track_start(track): return seconds
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# start time of a cdrom track
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#
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# Return the absolute time in seconds where at start of the cdrom track.
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# Note, track 0 is the first track on the CD. Track numbers start at zero.
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self.fail()
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def test_init(self):
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"""Ensure CD drive still initialized after multiple init() calls."""
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self._cd.init()
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self._cd.init()
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self.assertTrue(self._cd.get_init())
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def todo_test_pause(self):
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# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.pause:
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# CD.pause(): return None
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# temporarily stop audio playback
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#
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# Temporarily stop audio playback on the CD. The playback can be
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# resumed at the same point with the CD.resume() method. If the CD is
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# not playing this method does nothing.
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#
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# Note, track 0 is the first track on the CD. Track numbers start at zero.
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self.fail()
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def todo_test_play(self):
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# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.play:
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# CD.init(): return None
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# initialize a cdrom drive for use
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#
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# Playback audio from an audio cdrom in the drive. Besides the track
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# number argument, you can also pass a starting and ending time for
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# playback. The start and end time are in seconds, and can limit the
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# section of an audio track played.
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#
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# If you pass a start time but no end, the audio will play to the end
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# of the track. If you pass a start time and 'None' for the end time,
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# the audio will play to the end of the entire disc.
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#
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# See the CD.get_numtracks() and CD.get_track_audio() to find tracks to playback.
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# Note, track 0 is the first track on the CD. Track numbers start at zero.
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self.fail()
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def test_quit(self):
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"""Ensure CD drive not initialized after quit() called."""
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self._cd.quit()
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self.assertFalse(self._cd.get_init())
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def test_quit__multiple(self):
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"""Ensure CD drive still not initialized after multiple quit() calls.
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"""
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self._cd.quit()
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self._cd.quit()
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self.assertFalse(self._cd.get_init())
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def todo_test_resume(self):
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# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.resume:
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# CD.resume(): return None
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# unpause audio playback
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#
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# Unpause a paused CD. If the CD is not paused or already playing,
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# this method does nothing.
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#
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self.fail()
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def todo_test_stop(self):
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# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.stop:
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# CD.stop(): return None
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# stop audio playback
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#
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# Stops playback of audio from the cdrom. This will also lose the
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# current playback position. This method does nothing if the drive
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# isn't already playing audio.
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#
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self.fail()
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################################################################################
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if __name__ == '__main__':
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unittest.main()
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