forked from s444417/ProjektAI
151 lines
5.5 KiB
Python
151 lines
5.5 KiB
Python
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import unittest
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class MouseModuleTest(unittest.TestCase):
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def todo_test_get_cursor(self):
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# __doc__ (as of 2008-08-02) for pygame.mouse.get_cursor:
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# pygame.mouse.get_cursor(): return (size, hotspot, xormasks, andmasks)
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# get the image for the system mouse cursor
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#
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# Get the information about the mouse system cursor. The return value
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# is the same data as the arguments passed into
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# pygame.mouse.set_cursor().
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#
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self.fail()
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def todo_test_get_focused(self):
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# __doc__ (as of 2008-08-02) for pygame.mouse.get_focused:
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# pygame.mouse.get_focused(): return bool
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# check if the display is receiving mouse input
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#
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# Returns true when pygame is receiving mouse input events (or, in
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# windowing terminology, is "active" or has the "focus").
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#
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# This method is most useful when working in a window. By contrast, in
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# full-screen mode, this method always returns true.
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#
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# Note: under MS Windows, the window that has the mouse focus also has
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# the keyboard focus. But under X-Windows, one window can receive
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# mouse events and another receive keyboard events.
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# pygame.mouse.get_focused() indicates whether the pygame window
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# receives mouse events.
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#
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self.fail()
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def todo_test_get_pos(self):
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# __doc__ (as of 2008-08-02) for pygame.mouse.get_pos:
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# pygame.mouse.get_pos(): return (x, y)
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# get the mouse cursor position
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#
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# Returns the X and Y position of the mouse cursor. The position is
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# relative the the top-left corner of the display. The cursor position
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# can be located outside of the display window, but is always
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# constrained to the screen.
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#
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self.fail()
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def todo_test_get_pressed(self):
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# __doc__ (as of 2008-08-02) for pygame.mouse.get_pressed:
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# pygame.moouse.get_pressed(): return (button1, button2, button3)
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# get the state of the mouse buttons
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#
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# Returns a sequence of booleans representing the state of all the
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# mouse buttons. A true value means the mouse is currently being
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# pressed at the time of the call.
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#
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# Note, to get all of the mouse events it is better to use either
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# pygame.event.wait() or pygame.event.get() and check all of those events
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# to see if they are MOUSEBUTTONDOWN, MOUSEBUTTONUP, or MOUSEMOTION.
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# Note, that on X11 some XServers use middle button emulation. When
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# you click both buttons 1 and 3 at the same time a 2 button event can
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# be emitted.
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#
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# Note, remember to call pygame.event.get() before this function.
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# Otherwise it will not work.
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#
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self.fail()
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def todo_test_get_rel(self):
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# __doc__ (as of 2008-08-02) for pygame.mouse.get_rel:
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# pygame.mouse.get_rel(): return (x, y)
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# get the amount of mouse movement
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#
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# Returns the amount of movement in X and Y since the previous call to
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# this function. The relative movement of the mouse cursor is
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# constrained to the edges of the screen, but see the virtual input
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# mouse mode for a way around this. Virtual input mode is described
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# at the top of the page.
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#
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self.fail()
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def todo_test_set_cursor(self):
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# __doc__ (as of 2008-08-02) for pygame.mouse.set_cursor:
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# pygame.mouse.set_cursor(size, hotspot, xormasks, andmasks): return None
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# set the image for the system mouse cursor
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#
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# When the mouse cursor is visible, it will be displayed as a black
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# and white bitmap using the given bitmask arrays. The size is a
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# sequence containing the cursor width and height. Hotspot is a
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# sequence containing the cursor hotspot position. xormasks is a
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# sequence of bytes containing the cursor xor data masks. Lastly is
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# andmasks, a sequence of bytes containting the cursor bitmask data.
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#
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# Width must be a multiple of 8, and the mask arrays must be the
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# correct size for the given width and height. Otherwise an exception
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# is raised.
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#
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# See the pygame.cursor module for help creating default and custom
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# masks for the system cursor.
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#
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self.fail()
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def todo_test_set_pos(self):
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# __doc__ (as of 2008-08-02) for pygame.mouse.set_pos:
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# pygame.mouse.set_pos([x, y]): return None
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# set the mouse cursor position
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#
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# Set the current mouse position to arguments given. If the mouse
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# cursor is visible it will jump to the new coordinates. Moving the
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# mouse will generate a new pygaqme.MOUSEMOTION event.
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#
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self.fail()
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def todo_test_set_visible(self):
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# __doc__ (as of 2008-08-02) for pygame.mouse.set_visible:
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# pygame.mouse.set_visible(bool): return bool
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# hide or show the mouse cursor
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#
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# If the bool argument is true, the mouse cursor will be visible. This
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# will return the previous visible state of the cursor.
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#
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self.fail()
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################################################################################
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if __name__ == '__main__':
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unittest.main()
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