forked from s444417/ProjektAI
turned grid and waiter into objects, added gitignore file, modified movement and graphic layer update
This commit is contained in:
parent
5fc44db844
commit
78a4c19601
112
.gitignore
vendored
Normal file
112
.gitignore
vendored
Normal file
@ -0,0 +1,112 @@
|
||||
|
||||
# Created by https://www.gitignore.io/api/python
|
||||
# Edit at https://www.gitignore.io/?templates=python
|
||||
|
||||
### Python ###
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
*.py[cod]
|
||||
*$py.class
|
||||
|
||||
# C extensions
|
||||
*.so
|
||||
|
||||
# Distribution / packaging
|
||||
.Python
|
||||
build/
|
||||
develop-eggs/
|
||||
dist/
|
||||
downloads/
|
||||
eggs/
|
||||
.eggs/
|
||||
lib/
|
||||
lib64/
|
||||
parts/
|
||||
sdist/
|
||||
var/
|
||||
wheels/
|
||||
pip-wheel-metadata/
|
||||
share/python-wheels/
|
||||
*.egg-info/
|
||||
.installed.cfg
|
||||
*.egg
|
||||
|
||||
/idea/workspace.xml
|
||||
MANIFEST
|
||||
|
||||
# PyInstaller
|
||||
# Usually these files are written by a python script from a template
|
||||
# before PyInstaller builds the exe, so as to inject date/other infos into it.
|
||||
*.manifest
|
||||
*.spec
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
pip-delete-this-directory.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
htmlcov/
|
||||
.tox/
|
||||
.nox/
|
||||
.coverage
|
||||
.coverage.*
|
||||
.cache
|
||||
nosetests.xml
|
||||
coverage.xml
|
||||
*.cover
|
||||
.hypothesis/
|
||||
.pytest_cache/
|
||||
|
||||
# Translations
|
||||
*.mo
|
||||
*.pot
|
||||
|
||||
# Scrapy stuff:
|
||||
.scrapy
|
||||
|
||||
# Sphinx documentation
|
||||
docs/_build/
|
||||
|
||||
# PyBuilder
|
||||
target/
|
||||
|
||||
# pyenv
|
||||
.python-version
|
||||
|
||||
# pipenv
|
||||
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
|
||||
# However, in case of collaboration, if having platform-specific dependencies or dependencies
|
||||
# having no cross-platform support, pipenv may install dependencies that don't work, or not
|
||||
# install all needed dependencies.
|
||||
#Pipfile.lock
|
||||
|
||||
# celery beat schedule file
|
||||
celerybeat-schedule
|
||||
|
||||
# SageMath parsed files
|
||||
*.sage.py
|
||||
|
||||
# Spyder project settings
|
||||
.spyderproject
|
||||
.spyproject
|
||||
|
||||
# Rope project settings
|
||||
.ropeproject
|
||||
|
||||
# Mr Developer
|
||||
.mr.developer.cfg
|
||||
.project
|
||||
.pydevproject
|
||||
|
||||
# mkdocs documentation
|
||||
/site
|
||||
|
||||
# mypy
|
||||
.mypy_cache/
|
||||
.dmypy.json
|
||||
dmypy.json
|
||||
|
||||
# Pyre type checker
|
||||
.pyre/
|
||||
|
||||
# End of https://www.gitignore.io/api/python
|
2
.idea/.gitignore
vendored
Normal file
2
.idea/.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
# Default ignored files
|
||||
/workspace.xml
|
12
.idea/ProjektAI.iml
Normal file
12
.idea/ProjektAI.iml
Normal file
@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="PYTHON_MODULE" version="4">
|
||||
<component name="NewModuleRootManager">
|
||||
<content url="file://$MODULE_DIR$" />
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
<component name="PyDocumentationSettings">
|
||||
<option name="format" value="PLAIN" />
|
||||
<option name="myDocStringFormat" value="Plain" />
|
||||
</component>
|
||||
</module>
|
6
.idea/inspectionProfiles/profiles_settings.xml
Normal file
6
.idea/inspectionProfiles/profiles_settings.xml
Normal file
@ -0,0 +1,6 @@
|
||||
<component name="InspectionProjectProfileManager">
|
||||
<settings>
|
||||
<option name="USE_PROJECT_PROFILE" value="false" />
|
||||
<version value="1.0" />
|
||||
</settings>
|
||||
</component>
|
7
.idea/misc.xml
Normal file
7
.idea/misc.xml
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="JavaScriptSettings">
|
||||
<option name="languageLevel" value="ES6" />
|
||||
</component>
|
||||
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.8" project-jdk-type="Python SDK" />
|
||||
</project>
|
8
.idea/modules.xml
Normal file
8
.idea/modules.xml
Normal file
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/ProjektAI.iml" filepath="$PROJECT_DIR$/.idea/ProjektAI.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
6
.idea/vcs.xml
Normal file
6
.idea/vcs.xml
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
@ -1,33 +1,76 @@
|
||||
import pygame
|
||||
import time
|
||||
|
||||
#initialize the pygame
|
||||
# initialize the pygame
|
||||
pygame.init()
|
||||
|
||||
#create the screen
|
||||
# initiate variables
|
||||
screen = pygame.display.set_mode((1000,1000))
|
||||
|
||||
#caption
|
||||
pygame.display.set_caption("Bardzo mądry kelner")
|
||||
|
||||
#grid
|
||||
# Grid variables
|
||||
gridImg = pygame.image.load("20x20grid.png")
|
||||
gridX = 0
|
||||
gridY = 0
|
||||
|
||||
#weiter
|
||||
# Waiter variables
|
||||
waiterImg = pygame.image.load("waiter.png")
|
||||
waiterX = 10
|
||||
waiterY = 1
|
||||
waiterY = 10
|
||||
|
||||
|
||||
# TODO: classes in separate folders
|
||||
|
||||
|
||||
class Grid:
|
||||
|
||||
def __init__(self, g_x, g_y, grid_img):
|
||||
self.g_x = g_x
|
||||
self.g_y = g_y
|
||||
|
||||
self.grid_img = grid_img
|
||||
|
||||
def draw_grid(self):
|
||||
global screen
|
||||
screen.blit(self.grid_img, (self.g_x, self.g_y))
|
||||
|
||||
|
||||
class Waiter:
|
||||
def __init__(self, w_x, w_y, waiter_img):
|
||||
self.waiter_img = waiter_img
|
||||
self.w_x = w_x
|
||||
self.w_y = w_y
|
||||
self.position = [w_x, w_y]
|
||||
|
||||
def draw_waiter(self):
|
||||
global screen
|
||||
screen.blit(self.waiter_img, self.position)
|
||||
|
||||
def move_left(self, w_x):
|
||||
self.position[0] = (self.position[0]-w_x) % 1000
|
||||
screen.blit(self.waiter_img, self.position)
|
||||
|
||||
def move_right(self, w_x):
|
||||
self.position[0] = (self.position[0]+w_x) % 1000
|
||||
screen.blit(self.waiter_img, self.position)
|
||||
|
||||
def move_up(self, w_y):
|
||||
self.position[1] = (self.position[1]-w_y) % 1000
|
||||
screen.blit(self.waiter_img, self.position)
|
||||
|
||||
def move_down(self, w_y):
|
||||
self.position[1] = (self.position[1]+w_y) % 1000
|
||||
screen.blit(self.waiter_img, self.position)
|
||||
|
||||
|
||||
# waiter
|
||||
waiterX_change = 0
|
||||
waiterY_change = 0
|
||||
|
||||
def grid():
|
||||
screen.blit(gridImg, (gridX,gridY))
|
||||
grid = Grid(gridX, gridY, gridImg)
|
||||
waiter = Waiter(waiterX, waiterY, waiterImg)
|
||||
|
||||
def waiter(x, y):
|
||||
screen.blit(waiterImg, (x,y))
|
||||
|
||||
#loop
|
||||
# loop
|
||||
running = True
|
||||
while running:
|
||||
|
||||
@ -37,24 +80,26 @@ while running:
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
running = False
|
||||
|
||||
# TODO: switch case
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_LEFT:
|
||||
waiterX_change = -50
|
||||
waiter.move_left(20)
|
||||
if event.key == pygame.K_RIGHT:
|
||||
waiterX_change = 50
|
||||
waiter.move_right(20)
|
||||
if event.key == pygame.K_UP:
|
||||
waiterY_change = -50
|
||||
waiter.move_up(20)
|
||||
if event.key == pygame.K_DOWN:
|
||||
waiterY_change = 50
|
||||
waiter.move_down(20)
|
||||
|
||||
# do czego to ???
|
||||
if event.type == pygame.KEYUP:
|
||||
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
|
||||
waiterX_change = 0
|
||||
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
|
||||
waiterY_change = 0
|
||||
|
||||
grid()
|
||||
waiterX += waiterX_change
|
||||
waiterY += waiterY_change
|
||||
waiter(waiterX, waiterY)
|
||||
pygame.display.update()
|
||||
grid.draw_grid()
|
||||
waiter.draw_waiter()
|
||||
pygame.display.update()
|
||||
time.sleep(0.1)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user