# coding: ascii # pygame - Python Game Library # Copyright (C) 2000-2001 Pete Shinners # # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Library General Public # License as published by the Free Software Foundation; either # version 2 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Library General Public License for more details. # # You should have received a copy of the GNU Library General Public # License along with this library; if not, write to the Free # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # # Pete Shinners # pete@shinners.org """Pygame is a set of Python modules designed for writing games. It is written on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. The package is highly portable, with games running on Windows, MacOS, OS X, BeOS, FreeBSD, IRIX, and Linux.""" import sys import os # Choose Windows display driver if os.name == 'nt': #pypy does not find the dlls, so we add package folder to PATH. pygame_dir = os.path.split(__file__)[0] os.environ['PATH'] = os.environ['PATH'] + ';' + pygame_dir # Respect existing SDL_VIDEODRIVER setting if it has been set if 'SDL_VIDEODRIVER' not in os.environ: # If the Windows version is 95/98/ME and DirectX 5 or greater is # installed, then use the directx driver rather than the default # windib driver. # http://docs.python.org/lib/module-sys.html # 0 (VER_PLATFORM_WIN32s) Win32s on Windows 3.1 # 1 (VER_PLATFORM_WIN32_WINDOWS) Windows 95/98/ME # 2 (VER_PLATFORM_WIN32_NT) Windows NT/2000/XP # 3 (VER_PLATFORM_WIN32_CE) Windows CE if sys.getwindowsversion()[0] == 1: import _winreg try: # Get DirectX version from registry key = _winreg.OpenKey(_winreg.HKEY_LOCAL_MACHINE, 'SOFTWARE\\Microsoft\\DirectX') dx_version_string = _winreg.QueryValueEx(key, 'Version') key.Close() # Set video driver to directx if DirectX 5 or better is # installed. # To interpret DirectX version numbers, see this page: # http://en.wikipedia.org/wiki/DirectX#Releases minor_dx_version = int(dx_version_string.split('.')[1]) if minor_dx_version >= 5: os.environ['SDL_VIDEODRIVER'] = 'directx' # Clean up namespace del key, dx_version_string, minor_dx_version except: pass # Clean up namespace del _winreg # when running under X11, always set the SDL window WM_CLASS to make the # window managers correctly match the pygame window. elif 'DISPLAY' in os.environ and 'SDL_VIDEO_X11_WMCLASS' not in os.environ: os.environ['SDL_VIDEO_X11_WMCLASS'] = os.path.basename(sys.argv[0]) class MissingModule: _NOT_IMPLEMENTED_ = True def __init__(self, name, urgent=0): self.name = name exc_type, exc_msg = sys.exc_info()[:2] self.info = str(exc_msg) self.reason = "%s: %s" % (exc_type.__name__, self.info) self.urgent = urgent if urgent: self.warn() def __getattr__(self, var): if not self.urgent: self.warn() self.urgent = 1 missing_msg = "%s module not available (%s)" % (self.name, self.reason) raise NotImplementedError(missing_msg) def __nonzero__(self): return 0 def warn(self): msg_type = 'import' if self.urgent else 'use' message = '%s %s: %s\n(%s)' % (msg_type, self.name, self.info, self.reason) try: import warnings level = 4 if self.urgent else 3 warnings.warn(message, RuntimeWarning, level) except ImportError: print (message) # we need to import like this, each at a time. the cleanest way to import # our modules is with the import command (not the __import__ function) # first, the "required" modules from pygame.base import * from pygame.constants import * from pygame.version import * from pygame.rect import Rect from pygame.compat import PY_MAJOR_VERSION from pygame.rwobject import encode_string, encode_file_path import pygame.surflock import pygame.color Color = color.Color import pygame.bufferproxy BufferProxy = bufferproxy.BufferProxy import pygame.math Vector2 = pygame.math.Vector2 Vector3 = pygame.math.Vector3 __version__ = ver # next, the "standard" modules # we still allow them to be missing for stripped down pygame distributions if get_sdl_version() < (2, 0, 0): # cdrom only available for SDL 1.2.X try: import pygame.cdrom except (ImportError, IOError): cdrom = MissingModule("cdrom", urgent=1) try: import pygame.cursors except (ImportError, IOError): cursors = MissingModule("cursors", urgent=1) try: import pygame.display except (ImportError, IOError): display = MissingModule("display", urgent=1) try: import pygame.draw except (ImportError, IOError): draw = MissingModule("draw", urgent=1) try: import pygame.event except (ImportError, IOError): event = MissingModule("event", urgent=1) try: import pygame.image except (ImportError, IOError): image = MissingModule("image", urgent=1) try: import pygame.joystick except (ImportError, IOError): joystick = MissingModule("joystick", urgent=1) try: import pygame.key except (ImportError, IOError): key = MissingModule("key", urgent=1) try: import pygame.mouse except (ImportError, IOError): mouse = MissingModule("mouse", urgent=1) try: import pygame.sprite except (ImportError, IOError): sprite = MissingModule("sprite", urgent=1) try: import pygame.threads except (ImportError, IOError): threads = MissingModule("threads", urgent=1) try: import pygame.pixelcopy except (ImportError, IOError): pixelcopy = MissingModule("pixelcopy", urgent=1) def warn_unwanted_files(): """warn about unneeded old files""" # a temporary hack to warn about camera.so and camera.pyd. install_path = os.path.split(pygame.base.__file__)[0] extension_ext = os.path.splitext(pygame.base.__file__)[1] # here are the .so/.pyd files we need to ask to remove. ext_to_remove = ["camera"] # here are the .py/.pyo/.pyc files we need to ask to remove. py_to_remove = ["color"] # Don't warn on Symbian. The color.py is used as a wrapper. if os.name == "e32": py_to_remove = [] # See if any of the files are there. extension_files = ["%s%s" % (x, extension_ext) for x in ext_to_remove] py_files = ["%s%s" % (x, py_ext) for py_ext in [".py", ".pyc", ".pyo"] for x in py_to_remove] files = py_files + extension_files unwanted_files = [] for f in files: unwanted_files.append(os.path.join(install_path, f)) ask_remove = [] for f in unwanted_files: if os.path.exists(f): ask_remove.append(f) if ask_remove: message = "Detected old file(s). Please remove the old files:\n" for f in ask_remove: message += "%s " % f message += "\nLeaving them there might break pygame. Cheers!\n\n" try: import warnings level = 4 warnings.warn(message, RuntimeWarning, level) except ImportError: print (message) # disable, because we hopefully don't need it. # warn_unwanted_files() try: from pygame.surface import * except (ImportError, IOError): Surface = lambda: Missing_Function try: import pygame.mask from pygame.mask import Mask except (ImportError, IOError): Mask = lambda: Missing_Function try: from pygame.pixelarray import * except (ImportError, IOError): PixelArray = lambda: Missing_Function try: from pygame.overlay import * except (ImportError, IOError): Overlay = lambda: Missing_Function try: import pygame.time except (ImportError, IOError): time = MissingModule("time", urgent=1) try: import pygame.transform except (ImportError, IOError): transform = MissingModule("transform", urgent=1) # lastly, the "optional" pygame modules if 'PYGAME_FREETYPE' in os.environ: try: import pygame.ftfont as font sys.modules['pygame.font'] = font except (ImportError, IOError): pass try: import pygame.font import pygame.sysfont pygame.font.SysFont = pygame.sysfont.SysFont pygame.font.get_fonts = pygame.sysfont.get_fonts pygame.font.match_font = pygame.sysfont.match_font except (ImportError, IOError): font = MissingModule("font", urgent=0) # try and load pygame.mixer_music before mixer, for py2app... try: import pygame.mixer_music #del pygame.mixer_music #print ("NOTE2: failed importing pygame.mixer_music in lib/__init__.py") except (ImportError, IOError): pass try: import pygame.mixer except (ImportError, IOError): mixer = MissingModule("mixer", urgent=0) try: import pygame.movie except (ImportError, IOError): movie = MissingModule("movie", urgent=0) # try: # import pygame.movieext # except (ImportError,IOError): # movieext=MissingModule("movieext", urgent=0) try: import pygame.scrap except (ImportError, IOError): scrap = MissingModule("scrap", urgent=0) try: import pygame.surfarray except (ImportError, IOError): surfarray = MissingModule("surfarray", urgent=0) try: import pygame.sndarray except (ImportError, IOError): sndarray = MissingModule("sndarray", urgent=0) try: import pygame.fastevent except (ImportError, IOError): fastevent = MissingModule("fastevent", urgent=0) # there's also a couple "internal" modules not needed # by users, but putting them here helps "dependency finder" # programs get everything they need (like py2exe) try: import pygame.imageext del pygame.imageext except (ImportError, IOError): pass def packager_imports(): """some additional imports that py2app/py2exe will want to see""" import atexit import numpy import OpenGL.GL import pygame.macosx import pygame.bufferproxy import pygame.colordict import pygame._view # make Rects pickleable if PY_MAJOR_VERSION >= 3: import copyreg as copy_reg else: import copy_reg def __rect_constructor(x, y, w, h): return Rect(x, y, w, h) def __rect_reduce(r): assert type(r) == Rect return __rect_constructor, (r.x, r.y, r.w, r.h) copy_reg.pickle(Rect, __rect_reduce, __rect_constructor) # make Colors pickleable def __color_constructor(r, g, b, a): return Color(r, g, b, a) def __color_reduce(c): assert type(c) == Color return __color_constructor, (c.r, c.g, c.b, c.a) copy_reg.pickle(Color, __color_reduce, __color_constructor) # Thanks for supporting pygame. Without support now, there won't be pygame later. if 'PYGAME_HIDE_SUPPORT_PROMPT' not in os.environ: print('pygame %s' % ver) print('Hello from the pygame community. https://www.pygame.org/contribute.html') # cleanup namespace del pygame, os, sys, surflock, MissingModule, copy_reg, PY_MAJOR_VERSION