## pygame - Python Game Library ## Copyright (C) 2007 Marcus von Appen ## ## This library is free software; you can redistribute it and/or ## modify it under the terms of the GNU Library General Public ## License as published by the Free Software Foundation; either ## version 2 of the License, or (at your option) any later version. ## ## This library is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ## Library General Public License for more details. ## ## You should have received a copy of the GNU Library General Public ## License along with this library; if not, write to the Free ## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ## ## Marcus von Appen ## mva@sysfault.org """pygame module for accessing surface pixel data using numpy Functions to convert pixel data between pygame Surfaces and Numpy arrays. This module will only be available when pygame can use the external Numpy package. Note, that numpyarray is an optional module. It requires that Numpy is installed to be used. If not installed, an exception will be raised when it is used. eg. ImportError: no module named numpy Every pixel is stored as a single integer value to represent the red, green, and blue colors. The 8bit images use a value that looks into a colormap. Pixels with higher depth use a bit packing process to place three or four values into a single number. The Numpy arrays are indexed by the X axis first, followed by the Y axis. Arrays that treat the pixels as a single integer are referred to as 2D arrays. This module can also separate the red, green, and blue color values into separate indices. These types of arrays are referred to as 3D arrays, and the last index is 0 for red, 1 for green, and 2 for blue. In contrast to Numeric Numpy does use unsigned 16bit integers, images with 16bit data will be treated as unsigned integers. """ import pygame from pygame.compat import bytes_ from pygame.pixelcopy import array_to_surface, surface_to_array, \ map_array as pix_map_array, make_surface as pix_make_surface import numpy from numpy import array as numpy_array, empty as numpy_empty, \ around as numpy_around, uint32 as numpy_uint32, \ ndarray as numpy_ndarray #float96 not available on all numpy versions. numpy_floats = [] for type_name in "float float32 float64 float96".split(): if hasattr(numpy, type_name): numpy_floats.append(getattr(numpy, type_name)) # Pixel sizes corresponding to NumPy supported integer sizes, and therefore # permissible for 2D reference arrays. _pixel2d_bitdepths = set([8, 16, 32]) def blit_array (surface, array): """pygame.surfarray.blit_array(Surface, array): return None Blit directly from a array values. Directly copy values from an array into a Surface. This is faster than converting the array into a Surface and blitting. The array must be the same dimensions as the Surface and will completely replace all pixel values. Only integer, ascii character and record arrays are accepted. This function will temporarily lock the Surface as the new values are copied. """ if isinstance(array, numpy_ndarray) and array.dtype in numpy_floats: array = array.round(0).astype(numpy_uint32) return array_to_surface(surface, array) def make_surface(array): """pygame.surfarray.make_surface (array): return Surface Copy an array to a new surface. Create a new Surface that best resembles the data and format on the array. The array can be 2D or 3D with any sized integer values. """ if isinstance(array, numpy_ndarray) and array.dtype in numpy_floats: array = array.round(0).astype(numpy_uint32) return pix_make_surface (array) def array2d(surface): """pygame.numpyarray.array2d(Surface): return array copy pixels into a 2d array Copy the pixels from a Surface into a 2D array. The bit depth of the surface will control the size of the integer values, and will work for any type of pixel format. This function will temporarily lock the Surface as pixels are copied (see the Surface.lock - lock the Surface memory for pixel access method). """ bpp = surface.get_bytesize() try: dtype = (numpy.uint8, numpy.uint16, numpy.int32, numpy.int32)[bpp - 1] except IndexError: raise ValueError("unsupported bit depth %i for 2D array" % (bpp * 8,)) size = surface.get_size() array = numpy.empty(size, dtype) surface_to_array(array, surface) return array def pixels2d(surface): """pygame.numpyarray.pixels2d(Surface): return array reference pixels into a 2d array Create a new 2D array that directly references the pixel values in a Surface. Any changes to the array will affect the pixels in the Surface. This is a fast operation since no data is copied. Pixels from a 24-bit Surface cannot be referenced, but all other Surface bit depths can. The Surface this references will remain locked for the lifetime of the array (see the Surface.lock - lock the Surface memory for pixel access method). """ if (surface.get_bitsize() not in _pixel2d_bitdepths): raise ValueError("unsupport bit depth for 2D reference array") try: return numpy_array(surface.get_view('2'), copy=False) except (ValueError, TypeError): raise ValueError("bit depth %i unsupported for 2D reference array" % (surface.get_bitsize(),)) def array3d(surface): """pygame.numpyarray.array3d(Surface): return array copy pixels into a 3d array Copy the pixels from a Surface into a 3D array. The bit depth of the surface will control the size of the integer values, and will work for any type of pixel format. This function will temporarily lock the Surface as pixels are copied (see the Surface.lock - lock the Surface memory for pixel access method). """ w, h = surface.get_size() array = numpy.empty((w, h, 3), numpy.uint8) surface_to_array(array, surface) return array def pixels3d (surface): """pygame.numpyarray.pixels3d(Surface): return array reference pixels into a 3d array Create a new 3D array that directly references the pixel values in a Surface. Any changes to the array will affect the pixels in the Surface. This is a fast operation since no data is copied. This will only work on Surfaces that have 24-bit or 32-bit formats. Lower pixel formats cannot be referenced. The Surface this references will remain locked for the lifetime of the array (see the Surface.lock - lock the Surface memory for pixel access method). """ return numpy_array(surface.get_view('3'), copy=False) def array_alpha(surface): """pygame.numpyarray.array_alpha(Surface): return array copy pixel alphas into a 2d array Copy the pixel alpha values (degree of transparency) from a Surface into a 2D array. This will work for any type of Surface format. Surfaces without a pixel alpha will return an array with all opaque values. This function will temporarily lock the Surface as pixels are copied (see the Surface.lock - lock the Surface memory for pixel access method). """ size = surface.get_size() array = numpy.empty(size, numpy.uint8) surface_to_array(array, surface, 'A') return array def pixels_alpha(surface): """pygame.numpyarray.pixels_alpha(Surface): return array reference pixel alphas into a 2d array Create a new 2D array that directly references the alpha values (degree of transparency) in a Surface. Any changes to the array will affect the pixels in the Surface. This is a fast operation since no data is copied. This can only work on 32-bit Surfaces with a per-pixel alpha value. The Surface this array references will remain locked for the lifetime of the array. """ return numpy.array(surface.get_view('A'), copy=False) def pixels_red(surface): """pygame.surfarray.pixels_red(Surface): return array Reference pixel red into a 2d array. Create a new 2D array that directly references the red values in a Surface. Any changes to the array will affect the pixels in the Surface. This is a fast operation since no data is copied. This can only work on 24-bit or 32-bit Surfaces. The Surface this array references will remain locked for the lifetime of the array. """ return numpy.array(surface.get_view('R'), copy=False) def array_red(surface): """pygame.numpyarray.array_red(Surface): return array copy pixel red into a 2d array Copy the pixel red values from a Surface into a 2D array. This will work for any type of Surface format. This function will temporarily lock the Surface as pixels are copied (see the Surface.lock - lock the Surface memory for pixel access method). """ size = surface.get_size() array = numpy.empty(size, numpy.uint8) surface_to_array(array, surface, 'R') return array def pixels_green(surface): """pygame.surfarray.pixels_green(Surface): return array Reference pixel green into a 2d array. Create a new 2D array that directly references the green values in a Surface. Any changes to the array will affect the pixels in the Surface. This is a fast operation since no data is copied. This can only work on 24-bit or 32-bit Surfaces. The Surface this array references will remain locked for the lifetime of the array. """ return numpy.array(surface.get_view('G'), copy=False) def array_green(surface): """pygame.numpyarray.array_green(Surface): return array copy pixel green into a 2d array Copy the pixel green values from a Surface into a 2D array. This will work for any type of Surface format. This function will temporarily lock the Surface as pixels are copied (see the Surface.lock - lock the Surface memory for pixel access method). """ size = surface.get_size() array = numpy.empty(size, numpy.uint8) surface_to_array(array, surface, 'G') return array def pixels_blue (surface): """pygame.surfarray.pixels_blue(Surface): return array Reference pixel blue into a 2d array. Create a new 2D array that directly references the blue values in a Surface. Any changes to the array will affect the pixels in the Surface. This is a fast operation since no data is copied. This can only work on 24-bit or 32-bit Surfaces. The Surface this array references will remain locked for the lifetime of the array. """ return numpy.array(surface.get_view('B'), copy=False) def array_blue(surface): """pygame.numpyarray.array_blue(Surface): return array copy pixel blue into a 2d array Copy the pixel blue values from a Surface into a 2D array. This will work for any type of Surface format. This function will temporarily lock the Surface as pixels are copied (see the Surface.lock - lock the Surface memory for pixel access method). """ size = surface.get_size() array = numpy.empty(size, numpy.uint8) surface_to_array(array, surface, 'B') return array def array_colorkey(surface): """pygame.numpyarray.array_colorkey(Surface): return array copy the colorkey values into a 2d array Create a new array with the colorkey transparency value from each pixel. If the pixel matches the colorkey it will be fully tranparent; otherwise it will be fully opaque. This will work on any type of Surface format. If the image has no colorkey a solid opaque array will be returned. This function will temporarily lock the Surface as pixels are copied. """ size = surface.get_size() array = numpy.empty(size, numpy.uint8) surface_to_array(array, surface, 'C') return array def map_array(surface, array): """pygame.numpyarray.map_array(Surface, array3d): return array2d map a 3d array into a 2d array Convert a 3D array into a 2D array. This will use the given Surface format to control the conversion. Note: arrays do not need to be 3D, as long as the minor axis has three elements giving the component colours, any array shape can be used (for example, a single colour can be mapped, or an array of colours). The array shape is limited to eleven dimensions maximum, including the three element minor axis. """ if array.ndim == 0: raise ValueError("array must have at least 1 dimension") shape = array.shape if shape[-1] != 3: raise ValueError("array must be a 3d array of 3-value color data") target = numpy_empty(shape[:-1], numpy.int32) pix_map_array(target, array, surface) return target