#!/usr/bin/env python """This examples demonstrates a simplish water effect of an image. It attempts to create a hardware display surface that can use pageflipping for faster updates. Note that the colormap from the loaded GIF image is copied to the colormap for the display surface. This is based on the demo named F2KWarp by Brad Graham of Freedom2000 done in BlitzBasic. I was just translating the BlitzBasic code to pygame to compare the results. I didn't bother porting the text and sound stuff, that's an easy enough challenge for the reader :]""" import pygame, os from pygame.locals import * from math import sin import time main_dir = os.path.split(os.path.abspath(__file__))[0] def main(): #initialize and setup screen pygame.init() screen = pygame.display.set_mode((640, 480), HWSURFACE|DOUBLEBUF) #load image and quadruple imagename = os.path.join(main_dir, 'data', 'liquid.bmp') bitmap = pygame.image.load(imagename) bitmap = pygame.transform.scale2x(bitmap) bitmap = pygame.transform.scale2x(bitmap) #get the image and screen in the same format if screen.get_bitsize() == 8: screen.set_palette(bitmap.get_palette()) else: bitmap = bitmap.convert() #prep some variables anim = 0.0 #mainloop xblocks = range(0, 640, 20) yblocks = range(0, 480, 20) stopevents = QUIT, KEYDOWN, MOUSEBUTTONDOWN while 1: for e in pygame.event.get(): if e.type in stopevents: return anim = anim + 0.02 for x in xblocks: xpos = (x + (sin(anim + x * .01) * 15)) + 20 for y in yblocks: ypos = (y + (sin(anim + y * .01) * 15)) + 20 screen.blit(bitmap, (x, y), (xpos, ypos, 20, 20)) pygame.display.flip() time.sleep(0.01) if __name__ == '__main__': main() """BTW, here is the code from the BlitzBasic example this was derived from. i've snipped the sound and text stuff out. ----------------------------------------------------------------- ; Brad@freedom2000.com ; Load a bmp pic (800x600) and slice it into 1600 squares Graphics 640,480 SetBuffer BackBuffer() bitmap$="f2kwarp.bmp" pic=LoadAnimImage(bitmap$,20,15,0,1600) ; use SIN to move all 1600 squares around to give liquid effect Repeat f=0:w=w+10:If w=360 Then w=0 For y=0 To 599 Step 15 For x = 0 To 799 Step 20 f=f+1:If f=1600 Then f=0 DrawBlock pic,(x+(Sin(w+x)*40))/1.7+80,(y+(Sin(w+y)*40))/1.7+60,f Next:Next:Flip:Cls Until KeyDown(1) """