#!/usr/bin/env python """extremely simple demonstration playing a soundfile and waiting for it to finish. you'll need the pygame.mixer module for this to work. Note how in this simple example we don't even bother loading all of the pygame package. Just pick the mixer for sound and time for the delay function. Optional command line argument: the name of an audio file. """ import os.path, sys import pygame.mixer, pygame.time mixer = pygame.mixer time = pygame.time main_dir = os.path.split(os.path.abspath(__file__))[0] def main(file_path=None): """Play an audio file as a buffered sound sample Option argument: the name of an audio file (default data/secosmic_low.wav """ if file_path is None: file_path = os.path.join(main_dir, 'data', 'secosmic_lo.wav') #choose a desired audio format mixer.init(11025) #raises exception on fail #load the sound sound = mixer.Sound(file_path) #start playing print ('Playing Sound...') channel = sound.play() #poll until finished while channel.get_busy(): #still playing print (' ...still going...') time.wait(1000) print ('...Finished') if __name__ == '__main__': if len(sys.argv) > 1: main(sys.argv[1]) else: main()