import unittest import pygame.constants class KmodTests(unittest.TestCase): @classmethod def setUpClass(cls): cls.constants = [ 'KMOD_NONE', 'KMOD_LSHIFT', 'KMOD_RSHIFT', 'KMOD_LCTRL', 'KMOD_RCTRL', 'KMOD_LALT', 'KMOD_RALT', 'KMOD_LMETA', 'KMOD_RMETA', 'KMOD_NUM', 'KMOD_CAPS', 'KMOD_MODE', 'KMOD_CTRL', 'KMOD_SHIFT', 'KMOD_ALT', 'KMOD_META', ] if pygame.get_sdl_version()[0] >= 2: cls.constants.extend([ 'KMOD_LGUI', 'KMOD_RGUI', 'KMOD_GUI', ]) def test_kmod_existence(self): for k in self.constants: self.assertTrue(hasattr(pygame.constants, k), 'missing constant {}'.format(k)) def test_kmod_types(self): for k in self.constants: self.assertEqual(type(getattr(pygame.constants, k)), int) class KeyConstantTests(unittest.TestCase): def test_letters(self): for c in range(ord('a'), ord('z') + 1): c = chr(c) self.assertTrue(hasattr(pygame.constants, 'K_%s' % c), 'missing constant: K_%s' % c) ################################################################################ if __name__ == '__main__': unittest.main()