import unittest from numpy import int8, int16, uint8, uint16, float32, array, alltrue import pygame from pygame.compat import as_bytes import pygame.sndarray SDL2 = pygame.get_sdl_version()[0] >= 2 class SndarrayTest (unittest.TestCase): array_dtypes = {8: uint8, -8: int8, 16: uint16, -16: int16, 32: float32} def _assert_compatible(self, arr, size): dtype = self.array_dtypes[size] self.assertEqual(arr.dtype, dtype) def test_array(self): def check_array(size, channels, test_data): try: pygame.mixer.init(22050, size, channels, allowedchanges=0) except pygame.error: # Not all sizes are supported on all systems. return try: __, sz, __ = pygame.mixer.get_init() if sz == size: srcarr = array(test_data, self.array_dtypes[size]) snd = pygame.sndarray.make_sound(srcarr) arr = pygame.sndarray.array(snd) self._assert_compatible(arr, size) self.assertTrue(alltrue(arr == srcarr), "size: %i\n%s\n%s" % ( size, arr, test_data)) finally: pygame.mixer.quit() check_array(8, 1, [0, 0x0f, 0xf0, 0xff]) check_array(8, 2, [[0, 0x80], [0x2D, 0x41], [0x64, 0xA1], [0xff, 0x40]]) check_array(16, 1, [0, 0x00ff, 0xff00, 0xffff]) check_array(16, 2, [[0, 0xffff], [0xffff, 0], [0x00ff, 0xff00], [0x0f0f, 0xf0f0]]) check_array(-8, 1, [0, -0x80, 0x7f, 0x64]) check_array(-8, 2, [[0, -0x80], [-0x64, 0x64], [0x25, -0x50], [0xff, 0]]) check_array(-16, 1, [0, 0x7fff, -0x7fff, -1]) check_array(-16, 2, [[0, -0x7fff], [-0x7fff, 0], [0x7fff, 0], [0, 0x7fff]]) def test_get_arraytype(self): array_type = pygame.sndarray.get_arraytype() self.assertEqual(array_type, 'numpy', "unknown array type %s" % array_type) def test_get_arraytypes(self): arraytypes = pygame.sndarray.get_arraytypes() self.assertIn('numpy', arraytypes) for atype in arraytypes: self.assertEqual(atype, 'numpy', "unknown array type %s" % atype) def test_make_sound(self): def check_sound(size, channels, test_data): try: pygame.mixer.init(22050, size, channels, allowedchanges=0) except pygame.error: # Not all sizes are supported on all systems. return try: __, sz, __ = pygame.mixer.get_init() if sz == size: srcarr = array(test_data, self.array_dtypes[size]) snd = pygame.sndarray.make_sound(srcarr) arr = pygame.sndarray.samples(snd) self.assertTrue(alltrue(arr == srcarr), "size: %i\n%s\n%s" % ( size, arr, test_data)) finally: pygame.mixer.quit() check_sound(8, 1, [0, 0x0f, 0xf0, 0xff]) check_sound(8, 2, [[0, 0x80], [0x2D, 0x41], [0x64, 0xA1], [0xff, 0x40]]) check_sound(16, 1, [0, 0x00ff, 0xff00, 0xffff]) check_sound(16, 2, [[0, 0xffff], [0xffff, 0], [0x00ff, 0xff00], [0x0f0f, 0xf0f0]]) check_sound(-8, 1, [0, -0x80, 0x7f, 0x64]) check_sound(-8, 2, [[0, -0x80], [-0x64, 0x64], [0x25, -0x50], [0xff, 0]]) check_sound(-16, 1, [0, 0x7fff, -0x7fff, -1]) check_sound(-16, 2, [[0, -0x7fff], [-0x7fff, 0], [0x7fff, 0], [0, 0x7fff]]) if SDL2: check_sound(32, 2, [[0.0, -1.0], [-1.0, 0], [1.0, 0], [0, 1.0]]) def test_samples(self): null_byte = as_bytes('\x00') def check_sample(size, channels, test_data): try: pygame.mixer.init(22050, size, channels, allowedchanges=0) except pygame.error: # Not all sizes are supported on all systems. return try: __, sz, __ = pygame.mixer.get_init() if sz == size: zeroed = null_byte * ((abs(size) // 8) * len(test_data) * channels) snd = pygame.mixer.Sound(buffer=zeroed) samples = pygame.sndarray.samples(snd) self._assert_compatible(samples, size) ##print ('X %s' % (samples.shape,)) ##print ('Y %s' % (test_data,)) samples[...] = test_data arr = pygame.sndarray.array(snd) self.assertTrue(alltrue(samples == arr), "size: %i\n%s\n%s" % ( size, arr, test_data)) finally: pygame.mixer.quit() check_sample(8, 1, [0, 0x0f, 0xf0, 0xff]) check_sample(8, 2, [[0, 0x80], [0x2D, 0x41], [0x64, 0xA1], [0xff, 0x40]]) check_sample(16, 1, [0, 0x00ff, 0xff00, 0xffff]) check_sample(16, 2, [[0, 0xffff], [0xffff, 0], [0x00ff, 0xff00], [0x0f0f, 0xf0f0]]) check_sample(-8, 1, [0, -0x80, 0x7f, 0x64]) check_sample(-8, 2, [[0, -0x80], [-0x64, 0x64], [0x25, -0x50], [0xff, 0]]) check_sample(-16, 1, [0, 0x7fff, -0x7fff, -1]) check_sample(-16, 2, [[0, -0x7fff], [-0x7fff, 0], [0x7fff, 0], [0, 0x7fff]]) if SDL2: check_sample(32, 2, [[0.0, -1.0], [-1.0, 0], [1.0, 0], [0, 1.0]]) def test_use_arraytype(self): def do_use_arraytype(atype): pygame.sndarray.use_arraytype(atype) pygame.sndarray.use_arraytype('numpy') self.assertEqual(pygame.sndarray.get_arraytype(), 'numpy') self.assertRaises(ValueError, do_use_arraytype, 'not an option') @unittest.skipIf(not SDL2, 'requires SDL2') def test_float32(self): """ sized arrays work with Sounds and 32bit float arrays. """ try: pygame.mixer.init(22050, 32, 2, allowedchanges=0) except pygame.error: # Not all sizes are supported on all systems. self.skipTest("unsupported mixer configuration") arr = array([[0.0, -1.0], [-1.0, 0], [1.0, 0], [0, 1.0]], float32) newsound = pygame.mixer.Sound(array=arr) pygame.mixer.quit() if __name__ == '__main__': unittest.main()