import unittest import platform from numpy import \ uint8, uint16, uint32, uint64, zeros, \ float32, float64, alltrue, rint, arange import pygame from pygame.locals import * import pygame.surfarray arraytype = 'numpy' IS_PYPY = 'PyPy' == platform.python_implementation() @unittest.skipIf(IS_PYPY, 'pypy skip known failure') # TODO class SurfarrayModuleTest (unittest.TestCase): pixels2d = {8: True, 16: True, 24: False, 32: True} pixels3d = {8: False, 16: False, 24: True, 32: True} array2d = {8: True, 16: True, 24: True, 32: True} array3d = {8: False, 16: False, 24: True, 32: True} test_palette = [(0, 0, 0, 255), (10, 30, 60, 255), (25, 75, 100, 255), (100, 150, 200, 255), (0, 100, 200, 255)] surf_size = (10, 12) test_points = [((0, 0), 1), ((4, 5), 1), ((9, 0), 2), ((5, 5), 2), ((0, 11), 3), ((4, 6), 3), ((9, 11), 4), ((5, 6), 4)] @classmethod def setUpClass(cls): # Needed for 8 bits-per-pixel color palette surface tests. pygame.init() @classmethod def tearDownClass(cls): pygame.quit() def setUp(cls): # This makes sure pygame is always initialized before each test (in # case a test calls pygame.quit()). if not pygame.get_init(): pygame.init() # Makes sure the same array package is used each time. pygame.surfarray.use_arraytype(arraytype) def _make_surface(self, bitsize, srcalpha=False, palette=None): if palette is None: palette = self.test_palette flags = 0 if srcalpha: flags |= SRCALPHA surf = pygame.Surface(self.surf_size, flags, bitsize) if bitsize == 8: surf.set_palette([c[:3] for c in palette]) return surf def _fill_surface(self, surf, palette=None): if palette is None: palette = self.test_palette surf.fill(palette[1], (0, 0, 5, 6)) surf.fill(palette[2], (5, 0, 5, 6)) surf.fill(palette[3], (0, 6, 5, 6)) surf.fill(palette[4], (5, 6, 5, 6)) def _make_src_surface(self, bitsize, srcalpha=False, palette=None): surf = self._make_surface(bitsize, srcalpha, palette) self._fill_surface(surf, palette) return surf def _assert_surface(self, surf, palette=None, msg=""): if palette is None: palette = self.test_palette if surf.get_bitsize() == 16: palette = [surf.unmap_rgb(surf.map_rgb(c)) for c in palette] for posn, i in self.test_points: self.assertEqual(surf.get_at(posn), palette[i], "%s != %s: flags: %i, bpp: %i, posn: %s%s" % (surf.get_at(posn), palette[i], surf.get_flags(), surf.get_bitsize(), posn, msg)) def _make_array3d(self, dtype): return zeros((self.surf_size[0], self.surf_size[1], 3), dtype) def _fill_array2d(self, arr, surf): palette = self.test_palette arr[:5,:6] = surf.map_rgb(palette[1]) arr[5:,:6] = surf.map_rgb(palette[2]) arr[:5,6:] = surf.map_rgb(palette[3]) arr[5:,6:] = surf.map_rgb(palette[4]) def _fill_array3d(self, arr): palette = self.test_palette arr[:5,:6] = palette[1][:3] arr[5:,:6] = palette[2][:3] arr[:5,6:] = palette[3][:3] arr[5:,6:] = palette[4][:3] def _make_src_array3d(self, dtype): arr = self._make_array3d(dtype) self._fill_array3d(arr) return arr def _make_array2d(self, dtype): return zeros(self.surf_size, dtype) def test_array2d(self): sources = [self._make_src_surface(8), self._make_src_surface(16), self._make_src_surface(16, srcalpha=True), self._make_src_surface(24), self._make_src_surface(32), self._make_src_surface(32, srcalpha=True)] palette = self.test_palette alpha_color = (0, 0, 0, 128) for surf in sources: arr = pygame.surfarray.array2d(surf) for posn, i in self.test_points: self.assertEqual(arr[posn], surf.get_at_mapped(posn), "%s != %s: flags: %i, bpp: %i, posn: %s" % (arr[posn], surf.get_at_mapped(posn), surf.get_flags(), surf.get_bitsize(), posn)) if surf.get_masks()[3]: surf.fill(alpha_color) arr = pygame.surfarray.array2d(surf) posn = (0, 0) self.assertEqual(arr[posn], surf.get_at_mapped(posn), "%s != %s: bpp: %i" % (arr[posn], surf.get_at_mapped(posn), surf.get_bitsize())) def test_array3d(self): sources = [self._make_src_surface(16), self._make_src_surface(16, srcalpha=True), self._make_src_surface(24), self._make_src_surface(32), self._make_src_surface(32, srcalpha=True)] palette = self.test_palette for surf in sources: arr = pygame.surfarray.array3d(surf) def same_color(ac, sc): return (ac[0] == sc[0] and ac[1] == sc[1] and ac[2] == sc[2]) for posn, i in self.test_points: self.assertTrue(same_color(arr[posn], surf.get_at(posn)), "%s != %s: flags: %i, bpp: %i, posn: %s" % ( tuple(arr[posn]), surf.get_at(posn), surf.get_flags(), surf.get_bitsize(), posn)) def test_array_alpha(self): palette = [(0, 0, 0, 0), (10, 50, 100, 255), (60, 120, 240, 130), (64, 128, 255, 0), (255, 128, 0, 65)] targets = [self._make_src_surface(8, palette=palette), self._make_src_surface(16, palette=palette), self._make_src_surface(16, palette=palette, srcalpha=True), self._make_src_surface(24, palette=palette), self._make_src_surface(32, palette=palette), self._make_src_surface(32, palette=palette, srcalpha=True)] for surf in targets: p = palette if surf.get_bitsize() == 16: p = [surf.unmap_rgb(surf.map_rgb(c)) for c in p] arr = pygame.surfarray.array_alpha(surf) if surf.get_masks()[3]: for (x, y), i in self.test_points: self.assertEqual(arr[x, y], p[i][3], ("%i != %i, posn: (%i, %i), " "bitsize: %i" % (arr[x, y], p[i][3], x, y, surf.get_bitsize()))) else: self.assertTrue(alltrue(arr == 255)) # No per-pixel alpha when blanket alpha is None. for surf in targets: blanket_alpha = surf.get_alpha() surf.set_alpha(None) arr = pygame.surfarray.array_alpha(surf) self.assertTrue(alltrue(arr == 255), "All alpha values should be 255 when" " surf.set_alpha(None) has been set." " bitsize: %i, flags: %i" % ( surf.get_bitsize(), surf.get_flags())) surf.set_alpha(blanket_alpha) # Bug for per-pixel alpha surface when blanket alpha 0. for surf in targets: blanket_alpha = surf.get_alpha() surf.set_alpha(0) arr = pygame.surfarray.array_alpha(surf) if surf.get_masks()[3]: self.assertFalse(alltrue(arr == 255), "bitsize: %i, flags: %i" % (surf.get_bitsize(), surf.get_flags())) else: self.assertTrue(alltrue(arr == 255), "bitsize: %i, flags: %i" % ( surf.get_bitsize(), surf.get_flags())) surf.set_alpha(blanket_alpha) def test_array_colorkey(self): palette = [(0, 0, 0, 0), (10, 50, 100, 255), (60, 120, 240, 130), (64, 128, 255, 0), (255, 128, 0, 65)] targets = [self._make_src_surface(8, palette=palette), self._make_src_surface(16, palette=palette), self._make_src_surface(16, palette=palette, srcalpha=True), self._make_src_surface(24, palette=palette), self._make_src_surface(32, palette=palette), self._make_src_surface(32, palette=palette, srcalpha=True)] for surf in targets: p = palette if surf.get_bitsize() == 16: p = [surf.unmap_rgb(surf.map_rgb(c)) for c in p] surf.set_colorkey(None) arr = pygame.surfarray.array_colorkey(surf) self.assertTrue(alltrue(arr == 255)) for i in range(1, len(palette)): surf.set_colorkey(p[i]) alphas = [255] * len(p) alphas[i] = 0 arr = pygame.surfarray.array_colorkey(surf) for (x, y), j in self.test_points: self.assertEqual(arr[x, y], alphas[j], ("%i != %i, posn: (%i, %i), " "bitsize: %i" % (arr[x, y], alphas[j], x, y, surf.get_bitsize()))) def test_blit_array(self): # bug 24 at http://pygame.motherhamster.org/bugzilla/ if 'numpy' in pygame.surfarray.get_arraytypes(): prev = pygame.surfarray.get_arraytype() # This would raise exception: # File "[...]\pygame\_numpysurfarray.py", line 381, in blit_array # (array[:,:,1::3] >> losses[1] << shifts[1]) | \ # TypeError: unsupported operand type(s) for >>: 'float' and 'int' pygame.surfarray.use_arraytype('numpy') s = pygame.Surface((10,10), 0, 24) a = pygame.surfarray.array3d(s) pygame.surfarray.blit_array(s, a) prev = pygame.surfarray.use_arraytype(prev) # target surfaces targets = [self._make_surface(8), self._make_surface(16), self._make_surface(16, srcalpha=True), self._make_surface(24), self._make_surface(32), self._make_surface(32, srcalpha=True), ] # source arrays arrays3d = [] dtypes = [(8, uint8), (16, uint16), (32, uint32)] try: dtypes.append((64, uint64)) except NameError: pass arrays3d = [(self._make_src_array3d(dtype), None) for __, dtype in dtypes] for bitsize in [8, 16, 24, 32]: palette = None if bitsize == 16: s = pygame.Surface((1,1), 0, 16) palette = [s.unmap_rgb(s.map_rgb(c)) for c in self.test_palette] if self.pixels3d[bitsize]: surf = self._make_src_surface(bitsize) arr = pygame.surfarray.pixels3d(surf) arrays3d.append((arr, palette)) if self.array3d[bitsize]: surf = self._make_src_surface(bitsize) arr = pygame.surfarray.array3d(surf) arrays3d.append((arr, palette)) for sz, dtype in dtypes: arrays3d.append((arr.astype(dtype), palette)) # tests on arrays def do_blit(surf, arr): pygame.surfarray.blit_array(surf, arr) for surf in targets: bitsize = surf.get_bitsize() for arr, palette in arrays3d: surf.fill((0, 0, 0, 0)) if bitsize == 8: self.assertRaises(ValueError, do_blit, surf, arr) else: pygame.surfarray.blit_array(surf, arr) self._assert_surface(surf, palette) if self.pixels2d[bitsize]: surf.fill((0, 0, 0, 0)) s = self._make_src_surface(bitsize, surf.get_flags() & SRCALPHA) arr = pygame.surfarray.pixels2d(s) pygame.surfarray.blit_array(surf, arr) self._assert_surface(surf) if self.array2d[bitsize]: s = self._make_src_surface(bitsize, surf.get_flags() & SRCALPHA) arr = pygame.surfarray.array2d(s) for sz, dtype in dtypes: surf.fill((0, 0, 0, 0)) if sz >= bitsize: pygame.surfarray.blit_array(surf, arr.astype(dtype)) self._assert_surface(surf) else: self.assertRaises(ValueError, do_blit, surf, self._make_array2d(dtype)) # Check alpha for 2D arrays surf = self._make_surface(16, srcalpha=True) arr = zeros(surf.get_size(), uint16) arr[...] = surf.map_rgb((0, 128, 255, 64)) color = surf.unmap_rgb(arr[0, 0]) pygame.surfarray.blit_array(surf, arr) self.assertEqual(surf.get_at((5, 5)), color) surf = self._make_surface(32, srcalpha=True) arr = zeros(surf.get_size(), uint32) color = (0, 111, 255, 63) arr[...] = surf.map_rgb(color) pygame.surfarray.blit_array(surf, arr) self.assertEqual(surf.get_at((5, 5)), color) # Check shifts arr3d = self._make_src_array3d(uint8) shift_tests = [(16, [12, 0, 8, 4], [0xf000, 0xf, 0xf00, 0xf0]), (24, [16, 0, 8, 0], [0xff0000, 0xff, 0xff00, 0]), (32, [0, 16, 24, 8], [0xff, 0xff0000, 0xff000000, 0xff00])] for bitsize, shifts, masks in shift_tests: surf = self._make_surface(bitsize, srcalpha=(shifts[3] != 0)) palette = None if bitsize == 16: palette = [surf.unmap_rgb(surf.map_rgb(c)) for c in self.test_palette] surf.set_shifts(shifts) surf.set_masks(masks) pygame.surfarray.blit_array(surf, arr3d) self._assert_surface(surf, palette) # Invalid arrays surf = pygame.Surface((1,1), 0, 32) t = 'abcd' self.assertRaises(ValueError, do_blit, surf, t) surf_size = self.surf_size surf = pygame.Surface(surf_size, 0, 32) arr = zeros([surf_size[0], surf_size[1] + 1, 3], uint32) self.assertRaises(ValueError, do_blit, surf, arr) arr = zeros([surf_size[0] + 1, surf_size[1], 3], uint32) self.assertRaises(ValueError, do_blit, surf, arr) surf = pygame.Surface((1, 4), 0, 32) arr = zeros((4,), uint32) self.assertRaises(ValueError, do_blit, surf, arr) arr.shape = (1, 1, 1, 4) self.assertRaises(ValueError, do_blit, surf, arr) # Issue #81: round from float to int try: rint except NameError: pass else: surf = pygame.Surface((10, 10), pygame.SRCALPHA, 32) w, h = surf.get_size() length = w * h for dtype in [float32, float64]: surf.fill((255, 255, 255, 0)) farr = arange(0, length, dtype=dtype) farr.shape = w, h pygame.surfarray.blit_array(surf, farr) for x in range(w): for y in range(h): self.assertEqual(surf.get_at_mapped((x, y)), int(rint(farr[x, y]))) def test_get_arraytype(self): array_type = pygame.surfarray.get_arraytype() self.assertEqual(array_type, 'numpy', "unknown array type %s" % array_type) def test_get_arraytypes(self): arraytypes = pygame.surfarray.get_arraytypes() self.assertIn('numpy', arraytypes) for atype in arraytypes: self.assertEqual(atype, 'numpy', "unknown array type %s" % atype) def test_make_surface(self): # How does one properly test this with 2d arrays. It makes no sense # since the pixel format is not entirely dependent on element size. # Just make sure the surface pixel size is at least as large as the # array element size I guess. # for bitsize, dtype in [(8, uint8), (16, uint16), (24, uint32)]: ## Even this simple assertion fails for 2d arrays. Where's the problem? ## surf = pygame.surfarray.make_surface(self._make_array2d(dtype)) ## self.assertGreaterEqual(surf.get_bitsize(), bitsize, ## "not %i >= %i)" % (surf.get_bitsize(), bitsize)) ## surf = pygame.surfarray.make_surface(self._make_src_array3d(dtype)) self._assert_surface(surf) # Issue #81: round from float to int try: rint except NameError: pass else: w = 9 h = 11 length = w * h for dtype in [float32, float64]: farr = arange(0, length, dtype=dtype) farr.shape = w, h surf = pygame.surfarray.make_surface(farr) for x in range(w): for y in range(h): self.assertEqual(surf.get_at_mapped((x, y)), int(rint(farr[x, y]))) def test_map_array(self): arr3d = self._make_src_array3d(uint8) targets = [self._make_surface(8), self._make_surface(16), self._make_surface(16, srcalpha=True), self._make_surface(24), self._make_surface(32), self._make_surface(32, srcalpha=True)] palette = self.test_palette for surf in targets: arr2d = pygame.surfarray.map_array(surf, arr3d) for posn, i in self.test_points: self.assertEqual(arr2d[posn], surf.map_rgb(palette[i]), "%i != %i, bitsize: %i, flags: %i" % (arr2d[posn], surf.map_rgb(palette[i]), surf.get_bitsize(), surf.get_flags())) # Exception checks self.assertRaises(ValueError, pygame.surfarray.map_array, self._make_surface(32), self._make_array2d(uint8)) def test_pixels2d(self): sources = [self._make_surface(8), self._make_surface(16, srcalpha=True), self._make_surface(32, srcalpha=True)] for surf in sources: self.assertFalse(surf.get_locked()) arr = pygame.surfarray.pixels2d(surf) self.assertTrue(surf.get_locked()) self._fill_array2d(arr, surf) surf.unlock() self.assertTrue(surf.get_locked()) del arr self.assertFalse(surf.get_locked()) self.assertEqual(surf.get_locks(), ()) self._assert_surface(surf) # Error checks self.assertRaises(ValueError, pygame.surfarray.pixels2d, self._make_surface(24)) def test_pixels3d(self): sources = [self._make_surface(24), self._make_surface(32)] for surf in sources: self.assertFalse(surf.get_locked()) arr = pygame.surfarray.pixels3d(surf) self.assertTrue(surf.get_locked()) self._fill_array3d(arr) surf.unlock() self.assertTrue(surf.get_locked()) del arr self.assertFalse(surf.get_locked()) self.assertEqual(surf.get_locks(), ()) self._assert_surface(surf) # Alpha check color = (1, 2, 3, 0) surf = self._make_surface(32, srcalpha=True) arr = pygame.surfarray.pixels3d(surf) arr[0,0] = color[:3] self.assertEqual(surf.get_at((0, 0)), color) # Error checks def do_pixels3d(surf): pygame.surfarray.pixels3d(surf) self.assertRaises(ValueError, do_pixels3d, self._make_surface(8)) self.assertRaises(ValueError, do_pixels3d, self._make_surface(16)) def test_pixels_alpha(self): palette = [(0, 0, 0, 0), (127, 127, 127, 0), (127, 127, 127, 85), (127, 127, 127, 170), (127, 127, 127, 255)] alphas = [0, 45, 86, 99, 180] surf = self._make_src_surface(32, srcalpha=True, palette=palette) self.assertFalse(surf.get_locked()) arr = pygame.surfarray.pixels_alpha(surf) self.assertTrue(surf.get_locked()) surf.unlock() self.assertTrue(surf.get_locked()) for (x, y), i in self.test_points: self.assertEqual(arr[x, y], palette[i][3]) for (x, y), i in self.test_points: alpha = alphas[i] arr[x, y] = alpha color = (127, 127, 127, alpha) self.assertEqual(surf.get_at((x, y)), color, "posn: (%i, %i)" % (x, y)) del arr self.assertFalse(surf.get_locked()) self.assertEqual(surf.get_locks(), ()) # Check exceptions. def do_pixels_alpha(surf): pygame.surfarray.pixels_alpha(surf) targets = [(8, False), (16, False), (16, True), (24, False), (32, False)] for bitsize, srcalpha in targets: self.assertRaises(ValueError, do_pixels_alpha, self._make_surface(bitsize, srcalpha)) def test_pixels_red(self): self._test_pixels_rgb('red', 0) def test_pixels_green(self): self._test_pixels_rgb('green', 1) def test_pixels_blue(self): self._test_pixels_rgb('blue', 2) def _test_pixels_rgb(self, operation, mask_posn): method_name = "pixels_" + operation pixels_rgb = getattr(pygame.surfarray, method_name) palette = [(0, 0, 0, 255), (5, 13, 23, 255), (29, 31, 37, 255), (131, 157, 167, 255), (179, 191, 251, 255)] plane = [c[mask_posn] for c in palette] surf24 = self._make_src_surface(24, srcalpha=False, palette=palette) surf32 = self._make_src_surface(32, srcalpha=False, palette=palette) surf32a = self._make_src_surface(32, srcalpha=True, palette=palette) for surf in [surf24, surf32, surf32a]: self.assertFalse(surf.get_locked()) arr = pixels_rgb(surf) self.assertTrue(surf.get_locked()) surf.unlock() self.assertTrue(surf.get_locked()) for (x, y), i in self.test_points: self.assertEqual(arr[x, y], plane[i]) del arr self.assertFalse(surf.get_locked()) self.assertEqual(surf.get_locks(), ()) # Check exceptions. targets = [(8, False), (16, False), (16, True)] for bitsize, srcalpha in targets: self.assertRaises(ValueError, pixels_rgb, self._make_surface(bitsize, srcalpha)) def test_use_arraytype(self): def do_use_arraytype(atype): pygame.surfarray.use_arraytype(atype) pygame.surfarray.use_arraytype('numpy') self.assertEqual(pygame.surfarray.get_arraytype(), 'numpy') self.assertRaises(ValueError, do_use_arraytype, 'not an option') def test_surf_lock (self): sf = pygame.Surface ((5, 5), 0, 32) for atype in pygame.surfarray.get_arraytypes (): pygame.surfarray.use_arraytype (atype) ar = pygame.surfarray.pixels2d (sf) self.assertTrue(sf.get_locked()) sf.unlock () self.assertTrue(sf.get_locked()) del ar self.assertFalse(sf.get_locked()) self.assertEqual(sf.get_locks(), ()) if __name__ == '__main__': unittest.main()