forked from s444417/ProjektAI
46 lines
1.9 KiB
Python
46 lines
1.9 KiB
Python
## pygame - Python Game Library
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## Copyright (C) 2000-2003 Pete Shinners
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##
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## This library is free software; you can redistribute it and/or
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## modify it under the terms of the GNU Library General Public
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## License as published by the Free Software Foundation; either
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## version 2 of the License, or (at your option) any later version.
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##
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## This library is distributed in the hope that it will be useful,
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## but WITHOUT ANY WARRANTY; without even the implied warranty of
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## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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## Library General Public License for more details.
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##
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## You should have received a copy of the GNU Library General Public
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## License along with this library; if not, write to the Free
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## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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##
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## Pete Shinners
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## pete@shinners.org
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"""Simply the current installed pygame version. The version information is
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stored in the regular pygame module as 'pygame.ver'. Keeping the version
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information also available in a separate module allows you to test the
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pygame version without importing the main pygame module.
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The python version information should always compare greater than any previous
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releases. (hmm, until we get to versions > 10)
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"""
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class PygameVersion(tuple):
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__slots__ = ()
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fields = 'major', 'minor', 'patch'
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def __new__(cls, major, minor, patch):
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return tuple.__new__(cls, (major, minor, patch))
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def __repr__(self):
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fields = ('{}={}'.format(fld, val) for fld, val in zip(self.fields, self))
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return '{}({})'.format(str(self.__class__.__name__), ', '.join(fields))
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def __str__(self):
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return '{}.{}.{}'.format(*self)
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major = property(lambda self: self[0])
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minor = property(lambda self: self[1])
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patch = property(lambda self: self[2])
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ver = "1.9.6"
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vernum = PygameVersion(1, 9, 6)
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rev = ""
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