forked from s444417/ProjektAI
131 lines
2.8 KiB
Python
131 lines
2.8 KiB
Python
#!/usr/bin/env python
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""" This is a stress test for the fastevents module.
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*Fast events does not appear faster!*
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So far it looks like normal pygame.event is faster by up to two times.
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So maybe fastevent isn't fast at all.
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Tested on windowsXP sp2 athlon, and freebsd.
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However... on my debian duron 850 machine fastevents is faster.
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"""
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import pygame
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from pygame import *
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# the config to try different settings out with the event queues.
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# use the fastevent module or not.
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use_fast_events = 1
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# use pygame.display.flip().
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# otherwise we test raw event processing throughput.
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with_display = 1
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# limit the game loop to 40 fps.
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slow_tick = 0
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NUM_EVENTS_TO_POST = 200000
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if use_fast_events:
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event_module = fastevent
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else:
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event_module = event
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from threading import Thread
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class post_them(Thread):
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def __init__(self):
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Thread.__init__(self)
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self.done = []
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self.stop = []
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def run(self):
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self.done = []
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self.stop = []
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for x in range(NUM_EVENTS_TO_POST):
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ee = event.Event(USEREVENT)
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try_post = 1
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# the pygame.event.post raises an exception if the event
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# queue is full. so wait a little bit, and try again.
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while try_post:
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try:
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event_module.post(ee)
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try_post = 0
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except:
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pytime.sleep(0.001)
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try_post = 1
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if self.stop:
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return
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self.done.append(1)
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import time as pytime
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def main():
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init()
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if use_fast_events:
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fastevent.init()
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c = time.Clock()
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win = display.set_mode((640, 480), RESIZABLE)
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display.set_caption("fastevent Workout")
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poster = post_them()
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t1 = pytime.time()
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poster.start()
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going = True
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while going:
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# for e in event.get():
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#for x in range(200):
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# ee = event.Event(USEREVENT)
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# r = event_module.post(ee)
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# print (r)
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#for e in event_module.get():
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event_list = []
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event_list = event_module.get()
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for e in event_list:
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if e.type == QUIT:
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print (c.get_fps())
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poster.stop.append(1)
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going = False
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if e.type == KEYDOWN:
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if e.key == K_ESCAPE:
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print (c.get_fps())
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poster.stop.append(1)
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going = False
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if poster.done:
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print (c.get_fps())
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print (c)
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t2 = pytime.time()
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print ("total time:%s" % (t2 - t1))
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print ("events/second:%s" % (NUM_EVENTS_TO_POST / (t2 - t1)))
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going = False
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if with_display:
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display.flip()
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if slow_tick:
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c.tick(40)
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pygame.quit()
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if __name__ == '__main__':
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main()
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