forked from s444417/ProjektAI
268 lines
6.7 KiB
Python
268 lines
6.7 KiB
Python
#!/usr/bin/env python
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# like the testsprite.c that comes with sdl, this pygame version shows
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# lots of sprites moving around.
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import pygame, sys, os
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from pygame.locals import *
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from random import randint
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from time import time
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import pygame.joystick
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from pygame.compat import xrange_
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##import FastRenderGroup as FRG
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import pygame.sprite as FRG
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if "-psyco" in sys.argv:
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try:
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import psyco
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psyco.full()
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except Exception:
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print ("No psyco for you! psyco failed to import and run.")
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main_dir = os.path.split(os.path.abspath(__file__))[0]
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data_dir = os.path.join(main_dir, 'data')
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# use this to use update rects or not.
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# If the screen is mostly full, then update rects are not useful.
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update_rects = True
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if "-update_rects" in sys.argv:
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update_rects = True
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if "-noupdate_rects" in sys.argv:
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update_rects = False
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use_static = False
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if "-static" in sys.argv:
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use_static = True
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use_FastRenderGroup = False
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if "-FastRenderGroup" in sys.argv:
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update_rects = True
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use_FastRenderGroup = True
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flags = 0
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if "-flip" in sys.argv:
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flags ^= DOUBLEBUF
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if "-fullscreen" in sys.argv:
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flags ^= FULLSCREEN
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if "-sw" in sys.argv:
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flags ^= SWSURFACE
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use_rle = True
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if "-hw" in sys.argv:
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flags ^= HWSURFACE
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use_rle = False
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screen_dims = [640, 480]
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if "-height" in sys.argv:
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i = sys.argv.index("-height")
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screen_dims[1] = int(sys.argv[i+1])
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if "-width" in sys.argv:
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i = sys.argv.index("-width")
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screen_dims[0] = int(sys.argv[i+1])
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if "-alpha" in sys.argv:
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use_alpha = True
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else:
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use_alpha = False
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print (screen_dims)
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##class Thingy(pygame.sprite.Sprite):
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## images = None
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## def __init__(self):
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## pygame.sprite.Sprite.__init__(self)
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## self.image = Thingy.images[0]
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## self.rect = self.image.get_rect()
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## self.rect.x = randint(0, screen_dims[0])
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## self.rect.y = randint(0, screen_dims[1])
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## #self.vel = [randint(-10, 10), randint(-10, 10)]
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## self.vel = [randint(-1, 1), randint(-1, 1)]
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##
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## def move(self):
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## for i in [0, 1]:
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## nv = self.rect[i] + self.vel[i]
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## if nv >= screen_dims[i] or nv < 0:
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## self.vel[i] = -self.vel[i]
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## nv = self.rect[i] + self.vel[i]
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## self.rect[i] = nv
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class Thingy(FRG.DirtySprite):
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images = None
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def __init__(self):
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## pygame.sprite.Sprite.__init__(self)
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FRG.DirtySprite.__init__(self)
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self.image = Thingy.images[0]
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self.rect = self.image.get_rect()
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self.rect.x = randint(0, screen_dims[0])
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self.rect.y = randint(0, screen_dims[1])
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#self.vel = [randint(-10, 10), randint(-10, 10)]
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self.vel = [randint(-1, 1), randint(-1, 1)]
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self.dirty = 2
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def update(self):
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for i in [0, 1]:
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nv = self.rect[i] + self.vel[i]
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if nv >= screen_dims[i] or nv < 0:
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self.vel[i] = -self.vel[i]
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nv = self.rect[i] + self.vel[i]
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self.rect[i] = nv
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class Static(FRG.DirtySprite):
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images = None
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def __init__(self):
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FRG.DirtySprite.__init__(self)
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self.image = Static.images[0]
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self.rect = self.image.get_rect()
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self.rect.x = randint(0, 3*screen_dims[0]/4)
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self.rect.y = randint(0, 3*screen_dims[1]/4)
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def main(update_rects = True,
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use_static = False,
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use_FastRenderGroup = False,
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screen_dims = [640, 480],
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use_alpha = False,
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flags = 0,
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):
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"""Show lots of sprites moving around
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Optional keyword arguments:
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update_rects - use the RenderUpdate sprite group class (default True)
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use_static - include non-moving images (default False)
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use_FastRenderGroup - Use the FastRenderGroup sprite group (default False)
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screen_dims - Pygame window dimensions (default [640, 480])
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use_alpha - use alpha blending (default False)
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flags - additional display mode flags (default no addiontal flags)
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"""
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if use_FastRenderGroup:
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update_rects = True
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#pygame.init()
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pygame.display.init()
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#if "-fast" in sys.argv:
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screen = pygame.display.set_mode(screen_dims, flags)
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# this is mainly for GP2X, so it can quit.
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pygame.joystick.init()
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num_joysticks = pygame.joystick.get_count()
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if num_joysticks > 0:
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stick = pygame.joystick.Joystick(0)
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stick.init() # now we will receive events for the joystick
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screen.fill([0,0,0])
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pygame.display.flip()
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sprite_surface = pygame.image.load(os.path.join(data_dir, "asprite.bmp"))
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sprite_surface2 = pygame.image.load(os.path.join(data_dir, "static.png"))
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if use_rle:
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sprite_surface.set_colorkey([0xFF, 0xFF, 0xFF], SRCCOLORKEY|RLEACCEL)
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sprite_surface2.set_colorkey([0xFF, 0xFF, 0xFF], SRCCOLORKEY|RLEACCEL)
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else:
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sprite_surface.set_colorkey([0xFF, 0xFF, 0xFF], SRCCOLORKEY)
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sprite_surface2.set_colorkey([0xFF, 0xFF, 0xFF], SRCCOLORKEY)
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if use_alpha:
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sprite_surface = sprite_surface.convert_alpha()
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sprite_surface2 = sprite_surface2.convert_alpha()
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else:
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sprite_surface = sprite_surface.convert()
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sprite_surface2 = sprite_surface2.convert()
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Thingy.images = [sprite_surface]
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if use_static:
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Static.images = [sprite_surface2]
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if len(sys.argv) > 1:
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try:
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numsprites = int(sys.argv[-1])
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except Exception:
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numsprites = 100
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else:
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numsprites = 100
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sprites = None
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if use_FastRenderGroup:
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## sprites = FRG.FastRenderGroup()
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sprites = FRG.LayeredDirty()
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else:
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if update_rects:
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sprites = pygame.sprite.RenderUpdates()
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else:
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sprites = pygame.sprite.Group()
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for i in xrange_(0, numsprites):
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if use_static and i%2==0:
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sprites.add(Static())
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sprites.add(Thingy())
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done = False
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frames = 0
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start = time()
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background = pygame.Surface(screen.get_size())
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background = background.convert()
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background.fill([0,0,0])
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while not done:
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if not update_rects:
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screen.fill([0,0,0])
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## for sprite in sprites:
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## sprite.move()
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if update_rects:
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sprites.clear(screen, background)
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sprites.update()
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rects = sprites.draw(screen)
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if update_rects:
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pygame.display.update(rects)
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else:
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pygame.display.flip()
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for event in pygame.event.get():
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if event.type in [KEYDOWN, QUIT, JOYBUTTONDOWN]:
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done = True
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frames += 1
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end = time()
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print ("FPS: %f" % (frames / ((end - start))))
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pygame.quit()
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if __name__ == "__main__":
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main( update_rects,
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use_static,
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use_FastRenderGroup,
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screen_dims,
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use_alpha,
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flags )
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