forked from s444417/ProjektAI
69 lines
2.0 KiB
Python
69 lines
2.0 KiB
Python
import unittest
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import pygame
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import pygame.key
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class KeyModuleTest(unittest.TestCase):
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@classmethod
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def setUpClass(cls):
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pygame.init()
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@classmethod
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def tearDownClass(cls):
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pygame.quit()
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def setUp(cls):
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# This makes sure pygame is always initialized before each test (in
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# case a test calls pygame.quit()).
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if not pygame.get_init():
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pygame.init()
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def test_import(self):
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'does it import'
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import pygame.key
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def todo_test_get_focused(self):
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# __doc__ (as of 2008-08-02) for pygame.key.get_focused:
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# pygame.key.get_focused(): return bool
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# true if the display is receiving keyboard input from the system
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#
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# This is true when the display window has keyboard focus from the
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# system. If the display needs to ensure it does not lose keyboard
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# focus, it can use pygame.event.set_grab() to grab all input.
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#
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self.fail()
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def test_get_pressed(self):
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states = pygame.key.get_pressed()
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self.assertEqual(states[pygame.K_RIGHT], 0)
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def test_name(self):
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self.assertEqual(pygame.key.name(pygame.K_RETURN), "return")
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self.assertEqual(pygame.key.name(pygame.K_0), "0")
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self.assertEqual(pygame.key.name(pygame.K_SPACE), "space")
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def test_set_and_get_mods(self):
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pygame.key.set_mods(pygame.KMOD_CTRL)
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self.assertEqual(pygame.key.get_mods(), pygame.KMOD_CTRL)
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pygame.key.set_mods(pygame.KMOD_ALT)
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self.assertEqual(pygame.key.get_mods(), pygame.KMOD_ALT)
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pygame.key.set_mods(pygame.KMOD_CTRL | pygame.KMOD_ALT)
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self.assertEqual(pygame.key.get_mods(), pygame.KMOD_CTRL | pygame.KMOD_ALT)
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def test_set_and_get_repeat(self):
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self.assertEqual(pygame.key.get_repeat(), (0, 0))
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pygame.key.set_repeat(10, 15)
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self.assertEqual(pygame.key.get_repeat(), (10, 15))
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pygame.key.set_repeat()
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self.assertEqual(pygame.key.get_repeat(), (0, 0))
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if __name__ == '__main__':
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unittest.main()
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