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ProjektAI/kelner/venv/Include/site/python3.7/pygame/mixer.h
2020-03-22 02:01:57 +01:00

66 lines
2.2 KiB
C

/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#include <Python.h>
#include <SDL_mixer.h>
#include <structmember.h>
/* test mixer initializations */
#define MIXER_INIT_CHECK() \
if(!SDL_WasInit(SDL_INIT_AUDIO)) \
return RAISE(pgExc_SDLError, "mixer not initialized")
#define PYGAMEAPI_MIXER_FIRSTSLOT 0
#define PYGAMEAPI_MIXER_NUMSLOTS 7
typedef struct {
PyObject_HEAD
Mix_Chunk *chunk;
Uint8 *mem;
PyObject *weakreflist;
} pgSoundObject;
typedef struct {
PyObject_HEAD
int chan;
} pgChannelObject;
#define pgSound_AsChunk(x) (((pgSoundObject*)x)->chunk)
#define pgChannel_AsInt(x) (((pgChannelObject*)x)->chan)
#ifndef PYGAMEAPI_MIXER_INTERNAL
#define pgSound_Check(x) ((x)->ob_type == (PyTypeObject*)pgMIXER_C_API[0])
#define pgSound_Type (*(PyTypeObject*)pgMIXER_C_API[0])
#define pgSound_New (*(PyObject*(*)(Mix_Chunk*))pgMIXER_C_API[1])
#define pgSound_Play (*(PyObject*(*)(PyObject*, PyObject*))pgMIXER_C_API[2])
#define pgChannel_Check(x) ((x)->ob_type == (PyTypeObject*)pgMIXER_C_API[3])
#define pgChannel_Type (*(PyTypeObject*)pgMIXER_C_API[3])
#define pgChannel_New (*(PyObject*(*)(int))pgMIXER_C_API[4])
#define pgMixer_AutoInit (*(PyObject*(*)(PyObject*, PyObject*))pgMIXER_C_API[5])
#define pgMixer_AutoQuit (*(void(*)(void))pgMIXER_C_API[6])
#define import_pygame_mixer() \
_IMPORT_PYGAME_MODULE(mixer, MIXER, pgMIXER_C_API)
static void* pgMIXER_C_API[PYGAMEAPI_MIXER_NUMSLOTS] = {NULL};
#endif