forked from s444417/ProjektAI
52 lines
1.4 KiB
Python
52 lines
1.4 KiB
Python
import unittest
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import pygame.constants
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class KmodTests(unittest.TestCase):
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@classmethod
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def setUpClass(cls):
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cls.constants = [
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'KMOD_NONE',
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'KMOD_LSHIFT',
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'KMOD_RSHIFT',
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'KMOD_LCTRL',
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'KMOD_RCTRL',
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'KMOD_LALT',
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'KMOD_RALT',
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'KMOD_LMETA',
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'KMOD_RMETA',
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'KMOD_NUM',
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'KMOD_CAPS',
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'KMOD_MODE',
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'KMOD_CTRL',
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'KMOD_SHIFT',
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'KMOD_ALT',
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'KMOD_META',
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]
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if pygame.get_sdl_version()[0] >= 2:
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cls.constants.extend([
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'KMOD_LGUI',
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'KMOD_RGUI',
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'KMOD_GUI',
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])
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def test_kmod_existence(self):
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for k in self.constants:
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self.assertTrue(hasattr(pygame.constants, k), 'missing constant {}'.format(k))
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def test_kmod_types(self):
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for k in self.constants:
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self.assertEqual(type(getattr(pygame.constants, k)), int)
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class KeyConstantTests(unittest.TestCase):
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def test_letters(self):
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for c in range(ord('a'), ord('z') + 1):
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c = chr(c)
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self.assertTrue(hasattr(pygame.constants, 'K_%s' % c),
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'missing constant: K_%s' % c)
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################################################################################
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if __name__ == '__main__':
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unittest.main()
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